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Since individual feast is so RNG, it would be nice to ‘save’ your highest rating

As in, your score for the season is the peak amount that you had achieved. Got up to 1k+? Great! Want to keep playing and get a bad group of randoms? No worries, your highest rating number is kept to determine your ranking.

As of right now, a lot of people are getting high rankings and then just… stopping. There is no reason to keep playing. In fact, continuing to play can be more damaging than good. This is not really good for the longevity of the game.

If your max rating attained was kept as your ‘permanent’ ranking, one could continue playing without worrying about losing it. If you go below it, it stays at your max, and if you go above it, your max adjusts.

You would still have to get a highest consecutive win, so no, not who plays the most would win. It would not be cumulative.
For example, if I hit 1100, then lost 8 matches and got down to 900, my ‘highest’ score would still be at 1100. I would have to win another 8 matches to get back to 1100. Supposing I won another match, and got to 1125, that would become my new ‘high score’. If something awful happened and my rating dropped down to like 800 from there, and I never recovered, my highest score would be kept at 1125 as my best score.

As of right now, if you get to 1125 and stop playing, that is the optimal play if you want to be in the top 100. My suggestion would just bookmark that score and allow one to continue playing without the fear of losing the highest attained score.

Personally I really like playing. I enjoy the competition and the game, but I would also like to be in the top 100 at the end of the season. We still have quite some time until the season ends. Not only is the mode fun, but it is a great way to get esos and lore and wolf marks.

I had attained a personal best of 1221, which would have put me rather high up on the top 100 for the season. However, I continued to play, and through some bad RNG, disconnecters, feeders, and what have you, I am now not even on the board. It is really discouraging to be so harshly punished for simply continuing to play. Had I just stayed there and quit playing, I would have been better off in rating.

That way, if people want to push themselves for a higher rating, it is less of a gamble and more of a challenge. Dropping off the board after being in the top 20 just because I decided to keep playing is pretty crushing and discouraging. has emerged as the preferred provider of FFXIV Gil

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Summoner Pet Emotes (Even if it’s just Carbuncle)

With the concept of Minion interaction getting around a good bit now (There are quite a number of minions that you can use emotes with since it’s release) would it be too much to ask if we could get SMN in on some of that action?

Now, I’m not talking about like, a /feed emote for our pets, though if they add things like this I wouldn’t complain. No, I’m talking more about emote that your summoned pet does when you do specific emotes.

Take for instance, Victory pose and Battle pose. I really like the addition of these poses and I LOVE how animated and emotive they can be, but for SMN, why can’t our pets do a jig, or have the Egi’s play their Enkindle animation during it?

I know that with pet glamours coming, there would be a lot of work to do with all of the glamour pets, which is why in the title I just mention Carbuncle. He is EASILY the most pushed and out there SMN pet, with multiple furniture, color variants that fulfill different roles, minions AND plushies bring sold with the in game ones at one point.

So if they were to make this a thing, I would be entirely fine if Carbuncle was the only or first one to receive something like this. He is the first pet you get along your journey and the one most players make a connection with, and I for one am happy to have him back at my side.

P.S. I know others are going to bring up that Blade and Soul does this, and I know. It’s one of the reasons I picked it up to try, but the thing that made me want to make this thread was a discussion in my server’s Novice chat that started when a sprout asked if there were any kind of pet emotes in the game and it kicked off from there.

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Japan getting a Final Fantasy XV Film Collections Box on ffxivbook

Following the Uncovered Final Fantasy XV event, Square Enix Japan announced a third edition for the game, called the “Film Collections Box”.


The box set costs 20,000 Yen (about 180$/160€/240 AUD) and has the following content:

● Kingsglaive Final Fantasy XV (Blu-ray Disc)
Voice tracks: English/Japanese, Subtitles: Japanese, Special Features: Audio Commentary (Japanese)

● Brotherhood Final Fantasy XV (Blu-ray Disc)
Voice tracks:: Japanese,  Subtitles: English, Special Features: Audio Commentary (Japanese)

● Fantasy XV (Blu-ray Disc for PlayStation 4 or Xbox One)

●  FFXV Universe ~ Bonus disc ~ (staff interviews, etc.)
●  Kingsglaive ~ Bonus disc ~ (Kingsglaive Final Fantasy XV Making Of)
● A special “Lucis Kingdom Edition” storage box, which can carry Kingsglaive, Brotherhood and the Final Fantasy XV game
● A colored booklet with artwork, set pieces and staff interviews of Kingsglaive and Brotherhood
● Additional audio commentaries on disc
● A DLC code for the PlayStation 4 or Xbox One game version, including the original Regis design suit for Noctis

Additionally, there is even a lighter version of this box – simply including the movies and bonus content without the video game for around 12,000 Yen or 110$/95€/140AUD.

As the game itself, this edition will be released on September 30 2016. Currently there is no information about a Western release of the Film Collections Box.


ffxivbook | Final Fantasy XIV, Final Fantasy XV panels announced for PAX East

Square Enix will be returning to PAX East this year with several panels including showcases for both Final Fantasy XIV and Final Fantasy XV. While we’ve yet to learn the full line-up for the event, PAX has put out their own schedule detailing some of what to expect.

Starting with FFXIV, fans are being asked to join producer/director Naoki Yoshida and lore team representative Michael-Christopher Koji Fox as they answer questions live about the game’s first expansion pack—Heavensward. Perhaps some of your intriguing questions may lead to Yoshida letting something slip before the PR team has a chance to stop him! Community Manager Matt Hilton will also be on hand when the show starts on Saturday, April 23rd at 12PM EDT.

Final Fantasy XV will be at the show in the form of an art-focused panel. Starting at 1:30PM EDT on the same day, attendees can catch the one hour show demonstrated by FFXV‘s art team where they’ll explain how art has been created for a new generation.

PAX East is set to take place in Boston, MA from April 22-24. Square Enix will also be hosting Hitman and Tomb Raider-themed panels during the event.

Final Fantasy VII Remake release structure compared to Final Fantasy XIII –

Square Enix is busy with Final Fantasy XV to be sure. But looming in the back of the horizon following its September release, Final Fantasy VII Remake is ready to step up as the next major installment in the series.

Speaking with Game Informer, producer Yoshinori Kitase shared some brief insight on the multi-game project and how they’re comparing its release format to the Final Fantasy XIII series. “It will essentially be a full-scale game for each part of the multi-part series,” says Kitase. “In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory, in a sense. Whereas with Final Fantasy VII Remake, we already have a preexisting story, so it wouldn’t really make sense if that isn’t encompassed in the multi-part series… So if we’re just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game.”

As we learned several months ago, the team plans to build on and expand the original story of FFVII in the new version. “I, along with Nomura-san and Nojima-san – who are involved with the remake – were involved with the original Final Fantasy VII,” Kitase explains. “We were the people who created it, so in that sense, we don’t think anything is untouchable.” Kitase notes they won’t be changing everything, however.

Final Fantasy VII Remake is currently in development for PlayStation 4.

New World of Final Fantasy locations, Mirages & gameplay details on ffxivbook

Another round of updates to the official World of Final Fantasy website introduces us to new Mirages, locations, and legacy Final Fantasy character cameos. We also learn a bit more about the combat and capturing ecosystem in the game.

Final Fantasy series monsters and summoned eidolons appear as Mirages you can recruit by capturing them in battle. In order to do this, you must fulfill specific conditions like using certain items. When a Mirage is able to be captured, it’ll glow. You’ll be able to rename them at that point too. Stronger Mirages can be encountered by chance in an area called the Dark Crevasse.

When Mirages level up, they’ll gain skill points that can be spent on a Mirage Board to unlock upgrades represented by various nodes. With the exception of exclusive skills, all the nodes you unlock will carry over when you transform a Mirage to its stronger form.

Protagonists Reynn and Lann gain experience and level up alongside their Mirages too. You’ll be able to spend points into boosting their various status parameters. You can also equip Mira Stones that will enable them to use magic. Figuring out the right combination of Mira Stones and Mirages will be a key tactic in your battle plan.

World of Final Fantasy is currently announced for 2016 release for PlayStation 4 and PlayStation Vita

New Mirages

Mirages are the creatures you’ll befriend and take into battle. They range from regular Final Fantasy series monsters like chocobos and tonberries all the way up to summon monsters like Ifrit, Shiva, and Ramuh. Mirages are categorized by their size into four different classes: S (small), M (medium) L (large) and Mega.

  • Ultima Weapon (Mega): A Mirage that dons a black helmet and armor; an overpowering force in the presence of enemies.
  • Leviathan (Mega): Also called the “Devil of the Sea,” Leviathan washes everything away with a powerful tsunami before returning to its abode deep in the waves.
  • Adamantaimai (Mega): [loc: Adamantoise] An eternal Mirage that has grown significantly; it doesn’t use half-hearted attacks.
  • Sea Snake (S): An inhabitant of the shore, Sea Snake specializes in water-based attacks and can also attack with its large fins. With great effort and guts, it can also move on land.
  • Red Dragon (L): Despite its slender body, the Red Dragon harbors tremendous strength within. Its fortes are physical attacks and fire-based abilities to toast its enemies.
  • Taimai (S): [loc: small version of Adamantaimai/Adamantoise] Although small, this Taimai is a refined fellow that uses its shell to activate “Cover.”

Mirage Support Abilities

Your repertoire of trusty Mirage friends also have a plethora of helpful abilities that you can use out in the field – anything from finding useful items to removing obstacles.

  • Trotting: Take your Mirage for a stroll, where they’ll possibly find useful items.
  • Rattling: Use a zap of Mirage electricity to shock machinery into working order.
  • Chilly: Eliminate fiery blazes that may block your path or harden lava flows.
  • Burning: Blaze through thick forest foliage with a Mirage’s fire magic.
  • Rumbling: Strong Mirages push obstacles out of their path with brute force.
  • Flapping: Airborne Mirages can fly you over to out-of-reach places.

New Legendary Characters

Cameos from the Final Fantasy series run aplenty in this game, including the likes of Cloud Strife, the summoner Yuna, and Chocolina. You’ll be able to use them to execute special moves in battle. Here are a few more you’ll encounter on your journey:

  • Squall Leonheart (Final Fantasy VIII): [CV: Hideo Ishikawa] A member of the organization “SeeD” and a mercenary who is loyal to his missions. He wields the special weapon “Gunblade.” It seems he trains with Lightning and Cloud and and often gets bruises and wounds…
  • Refia (Final Fantasy III): [CV: Yoko Hikasa] A kind-hearted girl who uses healing magic. For reasons unknown she has been exiled from her hometown of Saronia.
  • Cid: [CV: Shotarou Morikubo] Cid is a robot no matter how you look at him, but he insists that he’s human. He loves books above all else and has a wealth of knowledge.

New Legendary Locales

Our protagonists come from their homeworld of Nine Woodshill, but soon venture into the world of Grymoire, where they’ll travel to many iconic places from the Final Fantasy franchise.

  • Cornelia (Final Fantasy I): The first city that Reynn and Lann visit when they embark on their journey in Grimoire. Governed by Princess Sarah and protected by the Warrior of Light.
  • Balamb Garden (Final Fantasy VIII): Headquarters of SeeD, of which Squall and Quistis are members. At first glance it looks like a normal building, but it is actually a giant airship floating in the sky.
  • Ancient Library (Final Fantasy V): A library that houses countless valuable books. An avid bookworm, Cid apparently has made this place his home.

Kingdom Hearts Unchained χ[chi] now available in North America, message from Nomura –

The long-awaited localization of Kingdom Hearts Unchained χ[chi] is finally available for download on both iOS and Android devices today – so long as you live in North America.

This mobile title follows the earliest part of the Kingdom Hearts series narrative – taking place in the world of fairy tales talked about throughout the series, during the era before the Keyblade War. As the player, you are just one of many keyblade wielders in the world.

The game requires users to download an additional 700MB after installation, requiring 1.1GB in total space on whichever device you intend to use.

We’ve provided a special message from series director Tetsuya Nomura and the launch trailer below.


We wanted to thank all the KINGDOM HEARTS fans for patiently waiting for the launch of KINGDOM HEARTS Unchained χ in North America. Ever since the launch of the Japanese version, we’ve received many inquiries about when the North America version would become available. Because this is the first KINGDOM HEARTS title that we are providing operation support for outside of Japan, I’m afraid the preparations took longer than expected; but at last, we are ready to begin services for the North American version of KINGDOM HEARTS Unchained χ.

KINGDOM HEARTS Unchained χ falls into the earliest part of the KINGDOM HEARTS series chronology, and it is also the story of new beginnings. The main story may progress slowly, but part of the narrative experience is to take the time to tangibly feel other players existing in the same world as you do. By unraveling the mystery behind the era of “fairytales”, and experiencing the truth leading up to the Keyblade War, we believe players will be able to enjoy KINGDOM HEARTS II.8 even more, which is expected to launch this year. And it goes without saying that it will link not only to KINGDOM HEARTS III, but also to what lies beyond.

The gameplay will be much different from what you may be used to in previous KINGDOM HEARTS titles; in this game, the players would aim for a “one-turn triumph” which focuses on providing players with an exhilarating gameplay experience in a short amount of time on a smartphone. The battle mechanics were designed by the main programmer of The World Ends With You and the Co-director of KINGDOM HEARTS Unchained χ, Hiroyuki Ito, so if you’ve ever played The World Ends With You, you can expect a similar kind of enjoyment there as well. While we have various elements included, such as collecting and strengthening medals, avatars with a broad range of customization, communication between party members, a ranking system and much more, it is also a game that feels right at home within the KINGDOM HEARTS franchise.

We hope KINGDOM HEARTS fans can dive into the world of KINGDOM HEARTS not only through this title, but through the upcoming titles, KINGDOM HEARTS HD II.8 Final Chapter Prologue and KINGDOM HEARTS III. At the same time, as an origins story, there are many elements in the game that new players can enjoy, and the game can also be easily picked up and played, so players in Japan are enjoying the game even if they’ve never experienced the KINGDOM HEARTS series before. So, it would be great if fans new and old take the opportunity to play the game!

Tetsuya Nomura

KINGDOM HEARTS Series Director