Good news! Square Enix has announced that it is no longer limiting the MMORPG’s free trial to fourteen days.
According to the FFXIV’s most recent patch notes, “The 14-day limit of the free trial has been removed.” Below are the full trial notes:
The Japanese patch notes are a bit more specific, explicitly stating that the fourteen day period has been changed to “indefinite” (14日間から無期限に変更されます).
The free trial still has certain caps and restrictions, but this certainly seems like a welcomed way to incite players to give the game a look.
Final Fantasy XIV May Let You Pay To Catch Up
Final Fantasy XIV May Let You Pay To Catch Up
Final Fantasy XIV May Let You Pay To Catch Up
Square Enix is removing the 14-day restriction on Final Fantasy XIV‘s trial version in preparation for the upcoming release of Stormblood – the game’s next expansion due out June 20. That means you can now play through the game – up to level 35 – for as long as you like.
This promotion extends to existing and expired free trial accounts as well. Free trial players can access all content up to level 35, create up to eight playable characters (one per World), join parties or linkshell groups with fellow players, and even battle their way to Floor 10 in the Deep Dungeon.
This news comes hot on the heels of today’s Patch 3.56, which sees the conclusion of Heavensward‘s main scenario content. For more on Patch 3.56 be sure to check out the official patch notes here.
A remastered version of Romancing SaGa 3 is making its way to PlayStation Vita and smartphones in Japan, Square Enix announced today. Originally released in 1995, this remaster will sport renewed visuals in the character, menu and background department along with controls optimized for Vita and smartphone operation.
According to series creator Akitoshi Kawazu, an English version of Romancing SaGa 2‘s Vita port is also still in the works.
Final Fantasy XV‘s first piece of expanded story content is out now with the release of Episode Gladiolus. Square Enix has sent over some new screenshots showing off what we can expect with the game’s March update.
Episode Gladiolus includes a new story told from Gladiolus’ perspective, showing us what transpired when he left the party during the events of the main game. Players can try out a new combat system that focuses on his block and counterattack play-style using the new “Valor” and “Rage” functions.
New areas of Eos are also open for exploration along with with brand-new gameplay modes, “Score Attack” and “Final Trial” made available upon completing Episode Gladiolus.
Additionally, Square Enix released a free game update that adds cutscenes that enhance Chapter 13, two different playable Chapter 13 routes for players to choose from, more powerful ring magic and additional areas to explore in the game. We’ve got more on how all that plays out here.
Square Enix has gone live with the fourth dual-character trailer for Dragon Quest Heroes II as part of its ongoing “Meet the Heroes” mini-series.
This time, we’re introduced with Carver the heavy brawler and Terry the charismatic swordsman, both from Dragon Quest VI: Realms of Revelation.
Take a look:
If you’re looking to check out the previous trailers, click the following below:
- Meet the Heroes, Part III: Maribel & Ruff
- Meet the Heroes, Part II: Desdemona & Cesar
- Meet the Heroes, Part I: Lazarel, Teresa & Healix
Dragon Quest Heroes II is due to release for PlayStation 4 on April 25 in North America and April 28 in Europe. The game’s PC counterpart is also due to release for Steam on April 25.
Square Enix has released a new trailer for Star Ocean: Till the End of Time running on the PlayStation 4.
The optimized version takes advantage of the PlayStation 4’s PS2 emulator to up-render the game in full HD with reduction in jaggies and improved lighting. The digital-exclusive title also includes trophies, share features, remote play and, as an added bonus, removes the inconvenience of disc-changing and lengthy load times.
View the video below:
Star Ocean: Till the End of Time is set to release for PlayStation 4 on March 31 in Japan for ¥2,800.
As we know ffxiv gil is very important in Final Fantasy XIV, you can use them to buy gears, mounts, equipment, armor, weapon, bags etc. Many things need to cost your gil, so you always feel your ffxiv gil not enough. Today, let’s summary of how to fast farm ffxiv gil quickly in the Final Fantasy XIV.
Professions and Free stuff
Make sure you level your chosen crafting ability. If you intend on wearing plate, then make sure you level plate. Same with cloth and leather (or all three if you are going to diversify). This will enable you to make new gear when you need it and joins on nicely to ‘Step Two’. The other thing is getting hirelings, all of them! You may think this is a waste of skill points, but it isn’t, not if you’re into making gold! They will send you lots of ‘Free Stuff’. Some of these will be useful for your chosen profession, some will not. Keep what you need and sell everything else!
Throw away gear
While leveling 1-50 do not buy or repair gear, it’s a money sink and will burn through your gil. Most new players seem to think they need to be in the best gear all the time, that’s nonsense! Run your gear down till it is broken (or close) and as I said above, do not repair. Get to a crafting station, take off all your clothes and make new gear. You do not need pay any repair bills in that way. At this point you also have two choices. Firstly, you can deconstruct everything in your profession line and level your crafting as fast as possible. Or you can just deconstruct enough to get the materials needed for new gear and sell everything! Though crafting leveling takes longer but you will have a bit more ffxiv gil sooner.
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How to Get ffxiv gil Fast in the Final Fantasy XIV
Become a long term Crafter
If you have time and are committed to making the most ffxiv gil, the best way to do this is via crafting. Late in the game, crafted items can be among the best you can equip. It takes a lot of time and effort to reach this point, but once you do, you will be among the 1% of the player base who can make elite, top tier items, and you will be able to charge a pretty heft price for the pieces you make. Crafters who focus on armor and weapons will be able to profit even more than others, but there will also be more competition, so keep that in mind when picking the trade of your choice.
Farm, Farm, Farm
By this I mean nodes. Nodes are your friends, they are a constant supply of free ffxiv gil. Free mats to sell, all you have to do is collect them. When you see any wood, ore, fibres, herbs (anything), farm it and sell it unless you need that type! The good thing about materials is they can be stacked in 100s, meaning it’s easy to collect a lot of them! It’s up to you if you want to spend a skill point on the ‘Keen eye’ perk. But it’s not essential, especially once you get to the point where you recognize all the materials easily.
Create a ffxiv Market
ffxiv, as we have established, is about the trade of items. A tough, but profitable way to make money is to manipulate the market. It can be a little underhanded, but you can also potentially make a fortune. The basic idea, is for you to buy up mass quantities of any one item, iron ore for example. If you own the majority of the ore in the game, then you can set the price higher, and people will be forced to pay it due to ore being so hard to come by, since you bought it all. It is a great way to make money, but you might lose a friend or two in the process!
Increase Bag Space & Buy a Horse
Make your bags bigger! More bag space means you can carry more, means you can sell more and more ffxiv gil! I’d suggest buying your first couple of upgrades as soon as you can. They are reasonable cheap and you can start mass collecting sooner. Bag space in this game costs a premium, I mean these prices are highway robbery. Once you get to the 90+ bag slots you are looking at over 10,0000, and it keeps getting higher after that! When you buy a horse you have the ability to upgrade that horses carrying ability. This makes your bags bigger. Every time you upgrade your horse you increase your bag size by 1 extra space. It costs 250k to upgrade a horse and you can do that every 20 hours. Think about it, at that rate/cost you will gain 10 extra bag slots for 25k. Much better than 100k, 150k, 200k per 10 slots from a vendor!
Gear is gil, so the more gear you find, the more gil you can make. Repeating Dungeons is a great way to earn extra gear, that you can then sell to others who may not be as inclined to repeat the same dungeon 10 times. Repeating them can be tedious, but you also get the benefit of earning extra levels for your character and skilling up your skills, should some of them be lagging behind in levels.
The Stormblood expansion for Square Enix’s MMORPG will introduce a new continent to the game as well as two new character classes. We knew the first was Red Mage and now we know the second: Samurai.
The crimson-clad, katana-wielding warriors will be a damage-based class aimed at unloading on enemies on the front lines of fights and will favor STR gear. Samurai will not have a base class and will start at level 50. Best of all, the character looks to share at least a passing resemblance to Final Fantasy X’s Auron, unquestionably the series’ most bad ass swordsman.
The news was also accompanied by a trailer for the expansion’s opening cinematic (above) which shows off the look and feel of Othard, one of the game’s three main continents where Stormblood will take place, as well as both a Red Mage and Samurai tearing shit up. The new player hub will be the port town of Kugane, with a new residential area called Shirogane. And of course there will be new dungeons in areas called Yanaxia and The Azim Steppe.
The team behind Stormblood is reportedly also working on a version of Bliztball, the aquatic mini-game from FFX, as well. At one point in the opening cinematic there’s a giant floating sphere filling up with water, only further bolstering the expansion’s spiritual connection to Spira.
Square Enix announced the class and other details about the upcoming expansion at a keynote during the Final Fantasy XIV FanFest being held in Frankfurt this weekend. Among other things, the company said it will double the capacity of estates going forward.
But before the event could conclude, Square Enix brought out Final Fantasy series composer Nobuo Uematsu to introduce the main them for Stormblood which he composed. The song is called “Revolutions” will be sung by the familiar voice of Susan Calloway.
The expansion is due out on PS4 and PC this summer on June 30.
Final Fantasy XIV: A Realm Reborn: The Kotaku Review
In Japan, there’s an upcoming TV drama centered around Final Fantasy XIV. Previously, all we’ve seen were stills from the show. Now, we have the show’s intro sequence.
Called Final Fantasy XIV: Daddy Of Light, the show follows the bond that develops between a son and a father while playing the popular MMORPG Final Fantasy XIV.
Seems interesting, no?
Final Fantasy XIV: Daddy Of Light debuts this April in Japan.
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Square Enix has provided new details for Final Fantasy XV‘s upcoming character DLC “Episode Gladiolus”, due out March 28. According to an update on the game’s official website, those without the Season Pass will be able to purchase the content individually for $4.99.
Featuring an all-new story, Episode Gladiolus picks up from the events following the group’s encounter with Ravus where Gladio leaves the group to train alongside Cor and become even more powerful. He sets on a path to face challenges by encountering larger-than-life monsters along the way.
Each additional character episode will be sold individually as well, with pricing and more information to be revealed at a later date.
Recently Square Enix released patch 1.05, which adds a few new features to the game including a new level cap of 120, limited-time quests, the ability to take up to 200 pictures, and being able to listen to the music player on chocoboback. Read up on our full impressions for these and the game’s paid Booster Pack+ DLC here.