FFXIV Palace of the Dead Floors 1-50 Overview & Guidethe Dead Floors

Great video and very helpful! I just started ffxiv arr myself and have a lvl 23 Rogue so if I start the quest for PoTD can I switch to a different job and lvl it in PoTD or must all the jobs I wish to lvl need to be lvl 17+ at least?

I’d say yes too. Not good at archer, didn’t like archer at all. Going into the POTD, gave me a better appreciation of the Archer/Bard. Found out ranged DPS has a ton of strengths.

New player here still getting the hang of the game, Im around lvl 22 right now, is PoTD something I should be doing/worrying about as a completely new player? Or is it something I should wait until I have a max class/job?

I think it is worth mentionin, that you can gain +30/+30 on your aetherpool equipment at the lower levels – no need to be deep for them. There is no soft cap of any other restrictions on the levelups of the things.

I personally had +30/+30 before I ever cleared floors 21-30, because I had a varying pool of friends who wanted to run the low floors, so there was a lot of repeating the low ones.

I just had a group started with 2 warriors a monk and a blm 41-50. I(warrior) start out with the monk behind me as the blm found his way to coffer with a mimic almost instant death the other warrior though tried his best fell to it as well. Mind you this is our 1st floor. We pushed to the revive Carin where after the second enemy in the room and two left the monk decides to try another route solo as the blm leaves the duty. I finish killing the third as the monk dies and then kill the fourth.

Still not enough so i find I Minotaur patrolling and kill that. Finally I can revive them as the monk wanted me to suicide. The moment I revive them we get a great healer. Saving the run but pressed for time we made it to Edna. Unfortunately the other warrior and I are were the only ones to not got hit by cold feet and after the second cast of it enough glyphs were lit. Very long story short…a waste of my time yet an enjoyable one nonetheless.

Final Fantasy XIV's 3.5 Patch Adds A Ton Of New Party Options – ffxivbook.com

A substantial patch for Final Fantasy XIV just went live, changing up the MMORPG’s party system in a big way. Players had complained that it was a little sterile, with minimal options for customization. Now, players can recruit each other for cross-server parties, form password-protected private parties and keep their Chocobo companions summoned when they’ve registered for duties.

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Patch 3.5 added a cross-server party finder to the game. So not only can cross-server parties register for the duty-finder and raid-finder, but the pool for potential parties (and friends!) is now much, much larger. But FFXIV players may be disappointed by the new feature’s limitations: They can’t form alliances or do FATEs, quest battles, treasure hunts or deep dungeons with cross-world parties. A more obvious limitation is that players can’t recruit each other from across data centers—just servers.

To start a cross-world party, hit the “Recruit Members Across Data Center” option under the “Recruitment Criteria” menu. It’s now a default option.

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FFXIV also added an option to form a private party. These are password-protected, so you can hit the Binding Coil of Bahamut with your exclusive A-team.

With Patch 3.5, players can also use several filters and a new search feature to find the exact type of party they’re looking for, filtering by the level of privacy, objective type, recruiter name, etc. And, if you’re like me and you’re too shy to ask a good player you’ve partied with to be friends, you can now look them up with the “Contact List” feature, which names the last 50 people you’ve partied with via the duty or raid finders. The reverse is also true—if you’ve been griefed or harassed by a random player from a party, you can hold them accountable even if you forget their name.

Some other fun updates: Players with the Summoner job can change the appearance of their Egi (although the quest to unlock that is for level 50 players) and a few new mounts, hairstyles and emotes have been added.

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The hefty patch anticipates FFXIV’s second major expansion, Stormblood, coming June 20th. You can view the full 3.5 patch notes here.

ffxivbook | Final Fantasy XIV Inspires Live-Action TV Drama In Japan

[Image: Model Press]

It’s called Final Fantasy XIV: Daddy Of Light and is apparently the first time that FF has been the basis of a live-action TV show.

[Image: Model Press]

According to Model Press, the show is about the bond that develops between a son and a father while playing the popular MMORPG Final Fantasy XIV.

[Image: 光のお父さん]

It’s inspired by a Japanese blog by a FFXIV player who wrote a series of posts called “The Father of Light” about his 60-something year-old father playing the online game. (Note that the Japanese title 光のお父さん or “Hikari no Otousan” is the same for the blog and the TV show. The official English translations are slightly different.)

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Final Fantasy XIV: Daddy Of Light will star Ren Osugi, who often appears in Beat Takeshi’s films, as the father. Yudai Chiba will play his son.

[Image: Model Press]

The TV drama will mix live-action and in-game scenes to tell the father and son’s story.

Final Fantasy XIV: Daddy of Light will debut on Japanese television this April. 


Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

ffxivbook | Final Fantasy XIV's Interface Made Futuristic Thanks To HoloLens

[GIF via Tanufuku]

We’ve already seen what Microsoft’s HoloLens can do to Portal. Now, let’s picture what it can do to Final Fantasy XIV.

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Japanese Twitter user Tanufuku created this mock-up to see how it could handle the MMORPG’s interface. 

Tanufuku thinks this actually might make the game even more immersive as well as make it possible to play the game on a smaller monitor, thanks to the spread out UI. 

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Square Enix hasn’t yet implement this feature, so for the time being, Tanufuku will have to be satisfied with fielding Twitter requests.


Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

It may have attack spells from 4 or more of the 6 main elements

I hope it will have refresh (like Goad), a damage vulnerability debuff (Dia maybe), piercing resistance debuff, damage shielding cooldowns (Phalanxes), and maybe a single target or self Haste cooldown. Bravery/Faith/Aura are possible, but if its utility is soooo good, it’ll be unfair/OP. So personal buffs should probably be more prevalent than party member or party wide buffs. I hope it will have access to a basic healing cross role kit like PLD has now (and enough MND for Cure to be better than caster’s Physick, but still too weak for significant healing), combat raise, in addition to some dps and caster options.

I think it may have attack spells from 4 or more of the 6 main elements. Main stat will be INT. The way it moves in to melee and back out could potentially Cleric Stance its INT to STR, but it’d be fine if it was all INT like NIN is all DEX. I think it should use caster accessories and have its own left side sets (higher physical defense than caster/healer, higher mdef than melee/ranged). I’d prefer melee LB and competing for a melee slot in raids, but utility and playstyle may have it more like a caster/caster LB/caster spot.

Black_Shroud_ARR_03

I believe redmage is gonna be so much fun to play cause they are going for the route of:red mage is good at many different things so we are going to make a class that has a playstyle of being a master of combining those things.Honestly the aesthetic appeal of the playstyle and how its versatile in how it moves and how they made the class essentially a ranged magic/melee hybrid with quick positioning is an outstanding original solution to the dilemma of what red mage should be according to others. Everyone wants to focus on certain individual aspects such as black magic or white magic or fencing, but really the solution was to combine these three elements into a unique style unto itself…Red Magic. The hype is real for me.

We don’t know enough about the cross class/role system changes yet. But if there were splits between ranged, melee, tank, healer, and caster with maybe a bit of blending specific to certain jobs…. would RDM wind up with more options than most?

Anyone notice the 2 spells cast seem to have colors of fire and blizzard (orange/blue) and then the line that drew the rdm in for a lunge was yellow? I’m betting on using different combinations of your basic spell attacks to accomplish different melee attack strings and final results. Combos or their constiuent parts as they are now for other jobs result in direct damage, self buffs/buff renewal, resistance vulnerability, debuffs (slow/blind), and damage over time.

I’m fine with some situational support abilities, much like SMN and BLM have, but I keep seeing requests for heals, and the last thing I want is for it to have tacked-on healing. Something oGCD that happens to heal self or ally while it applies a useful buff/debuff or deals damage would be okay for a niche bonus or clutch support skill, but since RDM is going to be a DPS class, any ability that consumes GCDs while failing to enhance or protect its ability to deal damage is going to be nigh-useless.

Thinking about RDM having heals brings to mind some Russian proverb I once heard about a priest needing an accordion. If we don’t want DPS to be casting heals (and we really don’t), we shouldn’t make them part of their kits outside of the obligatory cross-class Cure/Physick for low-level hijinks or the emergency self-heal.

Past Red Mages have had healing as well as attack spells and the like so it isn’t surprising that people expect/want this version to have something similar as well. On the other hand Red Mages are a mix of Black and White magic, NOT attack and healing magic. The White Mage in this game is probably one of the most offensive-styled ones due to being connected to Conjurer which also works well in making Red more offensive as well.

If they do get heals it will either be oGCD OR possibly be a GCD skill(s) that can work with the Chainspell so it can still help the big damage spell at the end. Atleast if I understood right that the Chainspells lead up to one big blast.

Red Mage? That’s me! [FFXIV Machinima]

I’ll always love Final Fantasy XIV and I try to play it in my spare time – sometimes those play sessions spur silly ideas for a video and so I make it a reality! This is all just in good fun, so I hope you enjoy them and can relate in same way as well!

such cool class designs and fantasies like I love 1h sword +caster like Forceblader in cabal but if only FFxiv was good game.. wtihout 2secs GCD and that weird thing where u cant spam a key so that u cast the spell upon stoping movement since it will start casting the while you move which leads to a delay/lag kinda bad coding consol port shit thingy.

The 2.5s GCD doesn’t feel slow once you hit lvl 60, you’re busy weaving oGCD’s between every GCD so you’re pretty much hitting buttons nonstop. As for mashing spells, near the last 20% of the spell cast you can queue up the next one. So if you don’t want it to queue, you don’t mash.

Yeah first of all, everyone says that but if the road to 60 is a pain why even bother. And second thats not what I meant. There is a bug/game issue where u basically like u would in EVERY other MMO mash a key while mid jump or mid movement so you would start casting that spell upon standing still but in FF XIV you start casting that spell regardless for like 0.3secs THAN the game notices you were mid movement/jump and cancles it which leads to you not being able to cast it right away as you should and would if the game was programmed and coded properly.

Some ppl might argue ”yeah but thats the way the game is designed and its a skill thing which is intended so you dont mash your head on your keyboard” but no..no its not, it comes from the first rly rly bad version of the game after the whole rework thing and the fact that its a consol game too.

PvP is very social and premades should be allowed

These restrictions leave you with two choices. Join the loser GC that wins 1 out of 10 battles and get fast ques or join the winning GC and get maybe 1 que pop a night if lucky. The GC rectrictiosn are KILLING frontlines! I enjoy it so much but these restrictions just doesn’t make it balanced. It was a good concept but it is time to admit it was a mistake and time to lift the restrictions! This is what the players want!

To be honest, yes please. I only did my first frontlines match ever today and I actually really enjoyed it. The wait wasn’t too bad but I feel like I was just lucky. I would rather the restrictions not be there because even if i would get decent times normally, without the restrictions I would get even faster times generally.

Pretty sure this has been done before, and SE promptly ignored it; so, I’m not expecting anything to come of this. All the same, you can count my signature on the list. GC restrictions need to go. Either that, or SE needs to stop making PvP content and pretending they actually care about it or the players who play it.

ffxiv-1444

To be fair SE has already said that lore isnt really the reason they wont abolish GC restrictions. They did say some nonsense about lore being the reason why frontlines came out with this GC restriction in place and why they would initially prefer to keep it in place but have since backed off that and said they were more concerned about win trading and the integrity of frontline matches should they remove them (one of the multitude of other threads regarding this links the quote). So people should stop bringing up lore now, something so frivolous and insignificant as lore isn’t reason enough for SE to cling to a system that the player base wants gone so badly.

Then comes the idea of premades – should they be allowed? Yes. PvP is very social and premades should be allowed. Arguably makes it harder for the other team, so whoever has the least amount of premades in their alliance gets more wolf marks on kills/win (testing results of a few samples would easily give the percentage needed to balance the 2) – I’m ballparking 20-30%.

I’m pretty sure they had more or less given up on the lore aspect of things when they effectively wrote it out with the “Before the Fall” patch (2.5). Regardless, win trading and match integrity is just as ridiculous of an excuse as lore is for keep this asinine system in place. SE is not fooling anyone here. The odds of people successfully win trading with 24-72 people in a single match are laughably low, especially in a first come first serve system where they could, potentially, be slotted against any number of randomly queued players/pre-mades. Pre-made teams are already allowed right now, and even having one pre-made stacks the deck and messes with both the match and queue times. Further, Front Lines isn’t even ranked, so win trading is only viable for mount farming anyway.

As far as I’m concerned, SE doesn’t have a valid reason for not removing GC restrictions. Even “match integrity” is a frivolous and insignificant excuse, and SE has yet to provide any concrete data for why match integrity would be compromised in the first place. They’re just blowing hot air to avoid doing actual work.

Premades can hog the queue in Frontlines, like let’s say Maelstrom on Primal data centers. Theory is that during times when it’s 24-person only matches (majority of the day that isn’t peak PVP time), the premade of 8 constantly gets into new matches because there are not 8 people queued up solo at that time. As a result, the 7 or less solo queue people are locked out until an eighth person queues up. Those 8 people then have to remain queued until the match slot opens up, so if even one person drops queue, the premade will still get in right away. Essentially this keeps happening and you never get 8 people queued during the small window when a new match is ready for participants. Once you hit peak hours with enough people queuing, this no longer is an issue.

So you know Balmung has an all GC pvp linkshell where we hang around and bitch. This is 100% of the case. The duty finder will not take ther random filled party over the premade party. They end up in a dead lobby while games pop nonstop all night with the 8 man premade. It is possible they never got 8 players its also possible they created a new lobby and the awesome system filled the new lobby and ignored the old lobby, like that would ever happen.

Signed, but reminding everyone that this won’t change anything. The dev team are already fully aware and have commented on it a few times. I’m actually very surprised that shatter has these restrictions, and nobody is surprised that it was bad. On this issue the dev team is going against feedback that they are already fully aware of (and evidently ignoring for whatever reason).

Merchandise pre-sale starts for FFXIV Fan Festival 2017 in Europe – ffxivbook.com

In the past, queueing up for new exclusive merchandise at the Final Fantasy XIV Fan Festival could be as tough as an Extreme raid. I remember seeing large crowds waiting hours to snag a Delivery Moogle plush in London.

The queues for the Fan Festival store have been a huge problem and after making adjustments following events in Las Vegas and Tokyo, Square Enix has finally listened to fans. Today, the company opened an exclusive Fan Festival 2017 pre-purchase for new merchandise goods – some showing up for the first time ever.

An exclusive code was sent out to event ticket holders via e-mail, allowing them to select and pay for the items in advance before picking them up during the Fan Festival. The code can only be used for one transaction before it expires.

Here is a closer look at the goods premiering at the show:

  • Nanamo Mascot Figure – Allows limited posing due to articulated head and hands, about 8,5cm tall – 39€
  • Baby Behemoth Plush – About 34cm long, this little buy comes with a bonus code for the game, unlocking the baby behemoth as a dedicated housing item – 34€
  • Final Fantasy XIV Musicians of Eorzea Hoodie – Vintage white hoodie featuring an Eorzean-inspired re-imagination of a certain band of town musicians – 44€
  • Final Fantasy XIV Musicians of Eorzea T-Shirt – shirt version in vintage white – 22€
  • Final Fantasy XIV – Care for a quest, Kupo? – T-Shirt – natural colour, inspired by the Moogle quests – 22€

Other available items include new arrivals like the Meandering Mog Slippers, Hooded Spriggan Muffler, Job Pins and Plush Pouches (Bomb, Fat Chocobo, Moogle, Cactuar, Spriggan, Goobbue).

The Final Fantasy XIV Fan Festival 2017 takes place in Frankfurt, Germany, from February 18 through February 19. Tickets have already sold out.

Merchfanfest.EU.Square-Enix.com:  Welcome to the Fan Festival Frankfurt 2017 merchandise pre-purchase website

Prepare to play as Ariana Grande; a message from the producers of Final Fantasy Brave Exvius on ffxivbook

Square Enix has unveiled a chunk of information on its collaboration between Final Fantasy Brave Exvius and American actress and singer Ariana Grande including a message from the producers of the game, a promotional music video and some screenshots of the celebrity’s in-game character.

From February 2 onward, all players will be able to obtain the “Dangerous Ariana” character by successfully completing the “Dangerous Woman Tour” event stage on the ‘Easy Mode’ difficulty. Various pieces of equipment specifically for the Ariana Grande-inspired character are also available through the stage to obtain, equip and use in battle.

Message from the producers

Promotional music video

Gallery

Final Fantasy Brave Exvius is available to download for iOS and Android devices on the Apple App Store and Google Play Store respectively.

ffxivbook | Additional tickets for Final Fantasy XIV Fan Festival in Europe now available

Due to massive demand, Square Enix has released a limited number of additional tickets for Final Fantasy XIV Fan Festival in Europe. If you missed out on tickets earlier, now’s your chance to secure yours here.

This year’s European Fan Festival, taking place from February 18 through February 19, will feature a number of special guests including Masayoshi Soken, Susan Calloway and Nobuo Uematsu. Ticket holders will also get exclusive access to Final Fantasy XIV merchandise, with pre-purchase available here.

During the show we expect to hear the latest on the game’s upcoming expansion, Stormblood. Stormblood is set to see a number of new additions including the Red Mage job class, swimming, a new high-end raid and a lengthy main scenario quest. The expansion is tentatively planned for release on June 20.