Warmane Black Temple:High Warlord Naj’entus Base Guides

High Warlord Naj’entus will be the 1st boss encountered in the Black Temple. He features an incredibly bizarre appearance and is assumed to become a naga anomaly since of that. The fight is a gear verify, requiring higher stamina on the entire raid and well-equipped healers.

Patch 7.2.5 introduces a brand new mode of Timewalking – Raids! The very first Timewalking Raid accessible might be the fan preferred Black Temple, that will be open for the duration of Outland Timewalking.

The Black Temple could be the fortress-citadel of Illidan Stormrage, Lord of Outland. It really is original version contained tier six set pieces also as several notable things, such as The Twin Blades of Azzinoth. It is also known for supplying reputation for Ashtongue Deathsworn, easily earned by means of clearing the raid a couple of instances.

Timewalking Raids function differently than other raid troubles. They may be only available in the course of their respective Timewalking weeks but, as opposed to Timewalking dungeon, you have to assemble your premade group so as to enter the raid.

Immediately after you assemble a group of 10 to 30 individuals, it is time for you to enter the raid. In an effort to do so, the raid leader must travel to Shattrath City. There, she or he needs to speak to Forum, which stays by Capri side in the center of the city, to queue the raid group for the Timewalking Raid.

Make certain every person within the group has the quest Disturbance Detected: Black Temple, which awards 500 and requires you to finish the Timewalking raid, killing Illidan.

Just about every 20 seconds, Naj’entus shoots a large coral cone at a random raid member. The spine paralyzes and damages its target till it can be removed by yet another player by looting the target. This needs to be done pretty swiftly. It’s achievable to carry as much as 5 spines inside the inventory.

There’s a pair of Aqueous Lords just before this boss. They pull collectively (but separately from the boss) and will not be part of the encounter.

Raid composition:
One primary tank
7-9 healers
Usual mix of DPS (ranged preferred)

All raid members take eight,500 frost harm every 60 seconds, generating 8,501 HP buffed the absolute minimum requirement, but in practice ten,000 HP buffed are necessary, to offer the healers a little slack.

Classes which are likely candidates for combat rezzes (all Shamans and all healers) should really have at the least 8500 HP unbuffed. Frost resistance gear and [Major Frost Protection Potions] are certainly not a reputable suggests improving survivability. Everybody ought to have health potions and health stones, and don’t hesitate to make use of them.

Soon after a regular pull, the melee group sets up close for the boss, and all ranged classes distribute more than a big location, with every single raid member 6 yards apart from everybody else to prevent the frost AoE from Needle Spine. The melee group needs to split into 2-3 subgroups to reduce AoE harm.

Rogues want to help keep a complete stack of Wound Poison up on the boss to reduce its self-healing impact while the Tidal Shield is up. Other reduced healing abilities also perform, but don’t last that extended after final application and frequently put on off a few seconds after the Tidal Shield is up.

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Warmane Outland Build: Inactive account cleanup

Greetings Warmane neighborhood,

With all the new year pretty much upon us, we’re taking the opportunity to complete an inactivity cleanup that should refresh our realms and cost-free up forgotten names.

The inactivity cleanup is going to be concluded on January 25, 2018.

1. Level 1 and above characters which have not been played due to the fact January 2017 may have their names removed.
Characters will have the opportunity to pick a new name upon the following login.
2. Level 1-9 characters that have not been played due to the fact July 2017 will probably be removed.
3. Premium accounts are exempt from removals.
4. Characters that are guild masters will result in the guild getting removed.
5. Blackrock characters that have been deleted pending restore for over three months will be removed.
6.Characters which have their name removed may have the opportunity to pick a new name upon the following login.

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Poe 3.1 Marauder Builds

In this article PoeCurrencyBuy shares with you, Four Poe 3.1 Marauder Builds. PoeCurrencyBuy as a professional Poe Currency website, supplies protected, quick and low-priced Poe Orbs for you. With more than ten years of excellence, we’ve served an enormous number of buyers. When you are hesitating exactly where to purchase Poe Exalted Orb, PoeCurrencyBuy is going to be a superb selection.

No.1 [poe 3.1 builds] Double Strike Tank Guide [HC] Atziri/Ringwald/Avatar/Izaro/Guardians
There is a legend about a battle of Wasteland exactly where two armies collided on a battlefield. Throughout the extended fight, the man dressed in the black emerged from the shadows. He moved in between enemies while wielding burning knife and shield – agile and fast around the battlefield; the warrior was paring enemy attacks plus a lead-out instant and precise assault. The fire that changed the face of your battle and forced people today to run away.

+ medium clear speed,
+ nice single target harm,
+ cheap gearing (beneath 1ex)
+ you do not have to have any legacy items,
+ can cope with both reflect,
+ more than capped elemental resistances for Elemental Weakness maps,
+ capped chaos resistance for new chaos Exile,
+ large life pool,
+ can deal with all map mods (some are just irritating),
+ work effectively with a lot of ascendancy classes,
+ straightforward to study,
+ no lags or massive fps drops,
+ doing well in parties,
+ hardcore viable,
+ boss farm (Atziri / Ringwald / Avatar of Thunder / Izaro / Guardians),
+ permits to adjust build for your style (weapons / flasks / skills / Ascendancy).

– switching gems might be painful,
– lousy positioning is usually sometimes fatal,
– melee range,
– performing Shaper or Uber Atziri call for skill and time.


No.2[poe 3.1 build] 2H Warchief – SSF/HC/Starter

This build is a 2H Ancestral Warchief build applying Berserker. Vaal pacts nerf in 3.1 has certainly no effect on this build. It can be expected to execute as reliably as ever. I’ve played and noticed people play; this builds by way of beta, Harbinger, Turmoil, Mayhem, HC, and it had completed anything imaginable no matter the context.
Take that as my guarantee, in case you want.
This guide includes three versions of the build, utilizing all variants of 2H weaponry. They all begin incredibly comparable, then diverge into either the current Hatred hybrid version (applying Atziri’s Disfavour), the complete Brutality physical version (utilizing Starforge), or Elemental conversion (applying Brain Rattler) – credits to silicon life for the concept.

* Tanky
* Excellent single target
* SSF viable (hybrid version)
* Effortless to upgrade
* HC viable

* Clearspeed is only fine
* Totems not for everybody
* No leech


No.3 [poe 3.1 builds] Milky’s Righteous Fire Totems [Cheap, Shaper down again]
There might be some uniques, abyss jewels or shaper/elder mods that are valuable, but absolutely nothing is released for the build, however.
Will add something meaningful when I know about it (at the start of 3.1 possibly).The Build envision that some shaper/elder support rolled can no cost a gem right here and there for other utility, but probably nothing at all that adjustments the build drastically

+ No gear requirement, might be performed with complete rares. But one or two distinct uniques will not be harmful. Pretty Inexpensive.
+ Can do nearly every map mod
+ Many of the Harm comes in the Skilltree and Jewels, which are inexpensive for this build.
+ Can play a Magic Finder, Higher Harm or Tanky Character.
+ Excellent League starter with tiny gear requirements
+ High Tier maps viable
+ Can do any challenge and boss within the game

– medium evident speed may be quicker but also slower
– Desperate to see ground effects like Flamebearers
– Totem RF casting can be too delayed in genuinely good Partys.
– Annoying to some fleeing Enemies.
– RF totems of various player don’t stack.
– While getting a fantastic League starter, it has a slow start off until ~lvl 25
– Hall in the Grandmaster can’t be run, the only map that’s generally impossible. The purpose is: Totems are receiving one-shotted by chaos harm grandmaster


No.4 [poe 3.1 builds] BV MoM Pledge Uber Lab Farmer (budget to endgame) HH within a week
Vaal Pact has changed, and it does impact this build; on the other hand, this must nevertheless be an active league starter for Uber lab. I program to test this out devoid of Vaal Pact initially, also forgoing Cloaked in Savagery for War-Bringer. With an ability to restore a sizable chunk of overall health and mana on demand (to not mention acquire regen now) I think this build must be nearly as robust because it was in 3.0. If you want to find out it in action, I will be streaming live at with a concentrate on lab farming in the first week. I’ll update the guide as I discover the best course of action to take.
Stat Priority on Rares
1 – Maximum Life
2 – A single elemental resist (any resist you’re not capped on)
3 – Maximum Mana
four – Chaos resist (we do not need to have a ton in the lab)
five – Further resist


Typically, they may be not worth the trouble for motives which can be sufficient in the lengthy run. When they may be useful for players, who could know absolutely nothing regarding the game. For by far the most part, they’re studying tools for newcomers to ease them into the game. For more Path of exile 3.1 Builds, it is possible to pay a visit to Just a reminder: you can get 5% coupon code for free in the reps if you Invest in Poe Currency order from this article.

ffxivbook | For Better Or Worse, Final Fantasy XIV Bards Can Play Music Now

Today’s 4.15 update for Final Fantasy XIV adds a massive new 48-person player-versus-player battle mode, but that’s not important. Bards can play music now. It’s beautiful and horrifying.

Players who have achieved level 30 as an Archer and have made the jump to the advanced Bard class can now travel to Old Gridania and finally learn to play that harp they’ve been carrying around. As long as the player can complete a quest involving clicking on a prompt, they’ll immediately gain access to three octaves of pure barding power.

A special “Performance” tab opens up under the “Actions & Traits” section of the character menu, featuring almost too many notes. By dragging these notes to the hot bar, players can use keyboard shortcuts to perform music, or at least make noise.

Here’s my clumsy first attempt:

Note that in order to unlock these “Performance Actions,” players must agree to not use the tools for performing third-party music of any kind. That’s totally gonna stick.

The tools are simple, but with the right macros and some synchronization, I’ve no doubt this new addition will eventually lead to in-game concerts, or maybe some musical theater.

For now, non-Bards might want to steer clear of Old Gridania until the cacophony dies down. It’s pretty painful.

Oh, and check out the patch notes to learn more about that new “Rival Wings” PVP mode. It seems nice.

ffxivbook – Final Fantasy XIV Bards Are Making Beautiful Music

A couple of weeks back, Square Enix finally gave Final Fantasy XIV Bards the ability to play real music. Now YouTube is filling with great (and only occasionally terrible) Bard performances.

Since Square Enix’s has users agree to not use the new Bard tools to recreate third-party music, most of the tunes showing up online are standard Final Fantasy fare. Here we see Solaris White plucking out the Chocobo theme with an appropriate companion.

While most Bards are starting off simple, recreating easy tunes with a single voice, others are taking things to the next level, recording multiple tracks and splicing them together. MintormentGaming’s version of “Matoya’s Cave” is just gorgeous.

Some Bard players, not content with being limited to the harp, utilize other in-game sound effects in their compositions. In an early attempt at multi-screen performance, Windy FFXIV uses hotbar switching noises as percussion while performing the game’s Alexander boss fight theme. Even more impressive, the performance is done using gamepad controls instead of keyboard.

One of the most impressive Bards on YouTube so far is ADZDarkStone, whose multi-track performances are breathtaking. Here is “Battle on the Big Bridge.”

Many of the more complex Bard melodies are being created using macros, pre-programmed instructions that hit the right note with the right timing. ADZDarkStone doesn’t do this, as demonstrated in his performance of “The Decisive Battle.”

It’s great to see the tools being used to recreate some beautiful music. I was worried that, in the wrong hands, the feature would be used for evil.

Dammit, Si Le.

ffxivbook | It's The Little Things That Make Final Fantasy XIV's 4.2 Update Great

New story quests, side missions, dungeons and raids are always nice, but the coolest changes coming in January’s “Rise of a New Sun” update to Final Fantasy XIV involve more inventory space, new ways to store special outfits and new ways for Bards to rock out.

As excited as I am for fresh content coming to my favorite massively multiplayer online role-playing game, I’m also dreading the idea of having to clean out my bags every couple of hours as I work through it all. Two big changes to inventory space announced this morning during the game’s “Letter from the Producer” presentation made me feel a lot better. First off, the amount of items players can stack in one inventory spot has been increased 10 times over. Previously you could only have 99 of a single item in any one inventory space. Now you can have 999. That’s 999 fish. 999 health potions. 999 bits of lumber for crafting. It’s going to make crafting and gathering so much easier.

Second, note the bottom item there. Player mounts will now have saddlebags, adding an additional 70 inventory slots. These won’t be accessible from within instanced dungeons, but they’ll be a boon for wandering the wilds of Hydaelen, picking up random crap.

Final Fantasy XIV has a ton of amazing outfits for players to wear, but transforming ugly-but-fictional armor into something stylish is a bit of a chore. It involves something called glamour prisms, which must be crafted and of the correct type and…ugh, I’m getting a headache just thinking about it.

Update 4.2 makes things easier with Glamour Commodes, which is a filthy-sounding term for a good thing. Players will be able to convert items into glamour more directly using these Glamour commodes, storing up to two different looks for each item type—weapon, chest, hat, etc cetera. Players will be able to save ensembles, ready to apply. Dressing how I want to dress will finally be simple. I might cry.


Finally, we have great news for Bards. Following the introduction of Performance Actions last month and the wonderful music players have been creating, Bards are getting a brand-new interface for composing their masterpieces.

The piano-style layout will be accompanied by four new instrument sounds, bringing those dreams of a Final Fantasy XIV in-game symphony closer to fruition.


All this, plus more housing (thank goodness), PVP changes and a duty recorder that allows players to record their dungeon runs and play them back using the game engine. Oh, and all of that questy, raidy stuff. You can watch the entire presentation below, or hit up The Lodestone for the Cliffs notes.

Interviews for Mu legend fans interest concerns

Just after given that Mu legend is nevertheless working on our actions against offensive players, Mu legend could not open the trade method. Mu legend will preserve you updated on this topic. To get a lot more information and for further investigation, it is temporarily impossible to register a brand new item in the auction house. Mu2zen ask these questions form mu legend and list for mu legend fans

Q: Will there be a technique to receive blue/ red imprints in-game as their benefits are enormous and are so pricey for their rng aspect?
A: I think this query left unanswered

Q: When ah/trade capabilities are going to be back?
A: There is currently no ETA, although both Alex and Jason mention that the dev team work day and evening plus the solution must arrive inside a matter of weeks and NOT weeks or months, needless to say, there might be an announcement as quickly as they may have news form dev team

Q: When the dc/lag challenge is going to be resolved? (that’s for NA servers)
A: They mention they’re hunting the logs and the disconnects is a concern that impacts the minority and not the majority of folks, they nonetheless attempt their greatest to fix whatever is the fears that result in the disconnects currently

Q: When the fps drops challenge is going to be resolved?
A: The fps concerns could come from lots of different motives like CPU/GPU/ compatibility or far more. However, they are aware the game is not optimized, and they’re going to hold overall improving performance throughout the beta (its nevertheless a beta)

Q: Will there be compensation taking into account we spend for platinum service but we lose some of its functions?
A: They’re discussing achievable compensation within the future, unless the bot/ah repair arrive there’s no point of payment, just, however.

Q: Do you plan to add PVP/PK to the game?
A: They may be not positive about pk, but PVP will come pretty quickly and contains different formats of PVP possible 3v3 5v5 10v10 and faction wars (my guess guild vs. guild)

Q: When new content is coming/ there’s a lack of content material at the moment
A: They said they do not believe there is a lack of content material taking into consideration how young the game is. However, they will be naturally loads of new content coming in the future like new dungeons (epic I believe) a lot of new characters next one particular is spellbinder and after that phantom/falcon warrior (i did not catch that undoubtedly)

Q: Will you update the cash shop with new costumes, particularly Christmas costumes, bikini blader?
A: There might be loads of new costumes/mounts and so on and yes there might be Christmas costumes, even though no bikini blader costume for now


NBA 2K18 Updated Available Now for PS4 and will come for the other platforms

NBA 2K18 released on September 15, and the game’s fifth patch is nearing release. Some may say that’s a negative; others will see it as an example of 2K’s commitment to improving its product.In reality, it’s probably a little bit of both. In any case, the update is 5.382 GB on PS4 and should be a similar size for XB1. We’re awaiting more details on the PC and Switch versions. It’s available now for PS4 and forthcoming for the other platforms.

– Native 4K resolution at 60fps support added for the launch of the new Xbox One X console.
– Player action photos have been updated to include the players in their new uniforms.
– Custom created shoes are now a much higher resolution when viewed on players in-game.
– Authenticity improvements to Clippers, Spurs, and Magic 2017-18 uniforms.
– Authenticity improvements have been made to the ’07-’08 New Orleans Hornets uniforms.
– Fixed an issue on XB1 where GameDVR was not working for some users.
– Improvements to the audio ¡®pops’ reported by Switch users.
– Fixed an issue on the Switch where armpit hair was showing as white/grey on players that have it.
– Addressed an issue in Play Now Online where the incorrect trophy was unlocking when advancing tiers.
With the release of the Xbox One X, enabling the 4K support was imperative. Most of the other details in this section are relatively minor.

– Fixed an issue where players were being removed from online MyTEAM games for committing too many fouls when they had only committed a small handful.
– Users can now apply any brand of shoes to historic players.
– Setting up your lineups is now easier as player positions are now shown in the Edit Lineup interface.
– The Total Points tally at the end of a MyTEAM game will now always display the correct amount.
– Shoe boosts and added badges will no longer be incorrectly applied while in Pack and Playoffs.
MyTeam saw the fewest amount of changes, but the first one is key. Being booted from a game for no reason is the quickest way to insense an online gamer.

– Fixed an issue that caused premiere players to wait until the end of free agency before signing a near-minimum level contract.
– Tuned the quality of draft classes at the default level to bring down some of the higher end prospects being generated. Ongoing work is taking place to improve this further and better balance the classes as a whole.
– A number of improvements to the editing of contracts, including that users can now properly edit contracts of players who have signed a contract extension while still on their previous contract.
– Fixed an issue where a valid Advanced Rotation would fail to load within the Rotation Timeline menu.
– The System Proficiency and Player Training menus will now list players in their proper lineup ordering.
– Fixed an issue where the portrait of the currently selected staff member would fail to draw after advancing days during the Staff Signing period of the offseason.
Tuning the quality of draft classes is a big deal for MyLeaguers who use the system-generated classes. It’s a tough task to have the system generate balance classes with storylines that aren’t all the same across the board.

– Fixed an issue where the Coach’s Clipboard would show the incorrect matchup for an opponent.
– Fixed an issue that allowed players to break out of a dunk and re-jump into another dunk after performing a drop step move.
– Adjusted shooting foul frequency, especially for well positioned and high rated blockers.
– Fixed several layups that would tend to hit the bottom of the backboard when performed by all players
– Fixed an issue with the shot clock on the broadcast scoreboard where there would still be a very small amount of time after it reached 0.
– All of the player icons should now be visible when reviewing the 3-2 Zone defensive set during a timeout.
The adjustment to the shooting foul frequency was a must, but we still haven’t seen any major changes to ball security and the amount of missed, uncontested or lightly contested layups from users.

– The user’s suggested lineup will no longer revert to reaching a 90 overall and setting it on the My Minutes menu.
– Fixed an issue where the VC balance shown at the end of NBA games wasn’t displaying the correct value (though you were actually credited with the correct amount of your account).
– Fixed a hang that would occur when attempting to leave the MyCOURT closet with a custom-created shirt equipped.
– Addressed an issue where the user was unable to equip the skateboard onto their MyPLAYER.
– Addressed an issue where the user was unable to equip custom-created shoes onto their MyPLAYER.
– The MyPLAYER’s headband will now properly colorize along with his teammates.
– Fixed a case where the user would be unable to enter a Team Practice when they had previously decided to switch to a different shoe company after shooting their shoe commercial.
– Fixed a rare hang where the game would fail to advance at the conclusion of the 3PT contest during All-Star Weekend.
– The MyPLAYER’s headphones should no longer unequip unexpectedly when performing various actions in the Neighborhood.
– The MyPLAYER’s accessories will no longer be seen unequipped during postgame interviews following played NBA games.
– Fixed an issue where an incorrect Defensive FG% of 0.0% would occasionally be shown during halftime, causing your head coach to give inaccurate advice.
– Addressed a case where the game could hang after the opposing team wins the Conference Championship in MyCAREER.
– Fixed a number of issues surrounding the starting and ending of MyCOURT games involving other human users.
These are mostly more auxiliary changes to MyCareer. Obviously, the ones that address system stability are major fixes.

The Neighborhood
– Corrected an issue where Bryan stopped texting the user regarding the picking up of earned endorsement checks.
– Users of the Switch version of the game can now join other friends in the Neighborhood by using the Friends app on your in-game telephone.
– Improvements to the T-Shirt Voting interface as well as the T-Shirt Purchasing interface.
– Fixed a bug where some users weren’t able to complete the Gatorade endorsement after winning 5 games on the Playground.
– Fixed an issue where thumbnails would fail to appear if the user moves between the T-Shirt Store and T-Shirt Voting pages too quickly.
– Fixed an issue where the 2K Cam would fail to flip in Playground games when previously playing a King of the Court game.
– Stability and performance improvements to the Dew NBA 3X event.
– Addressed an issue where the timer wouldn’t always countdown as expected during the Dew NBA 3X event.
– Lineup improvements during Ruffles 4-Pointer Challenge games to ensure that similar positions guard each other where possible.
– Fix a case where some users were unable to join a friend’s Playground due to their name being flagged as inappropriate.
Slowly, but surely, the Neighborhood is becoming what it was meant to be. It’s functioning much better now and should be able to deliver the kind of experience 2K raved about when the game launched.

– A number of improvements to the Pro-Am Walk-On/Team experience.
– The correct VC earnings and the balance will now be shown at the end of Pro-Am games.
– Teams can now wear alternate jerseys in Pro-Am Team when they reach the Elite status.
– Users who foul out in Pro-Am games are now able to spectate the remainder of the game.
– Fixed an issue where users who had their commentary language set to Spanish were experiencing problems playing in Pro-Am games.
– The end of game stats overlay will now appear with the correct stats for users who foul out of a Pro-Am Team game.
– The 2K Card will now show the correct Pro-Am Walk-On stats.
Pro-Am was going through some under-the-radar issues with walk-ons and other areas. It’s great to see social media accounts like 2K Pro-Am Insider working with 2K to help communicate these problems and ushering in the fixes.

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ffxivbook – How Final Fantasy XIV's New Raid Brings Final Fantasy Tactics To a New World

Last week’s “The Legend Returns” patch for Final Fantasy XIV gives players a taste of Final Fantasy Tactics and Final Fantasy XII in a special 24-person raid event called “The Royal City Of Rabanastre.” If you’re a fan of the Ivalice setting but not an MMO player, here’s what you’re missing.

The adventure, penned by Final Fantasy Tactics and XII writer Yasumi Matsuno, basically shoehorns Tactics’ “Zodiac Brave Story” into Final Fantasy XIV, with some characters and creatures from Final Fantasy XII thrown in for good measure.

In Final Fantasy XIV ’s world of Hydaelyn, the land of Ivalice is a legend (hence “The Legend Returns” patch title). It’s a story passed down through the generations, involving the rise of a king and a mysterious figure, possibly another hero, helping him from the shadows. It’s the story of Final Fantasy Tactics.

The Prima Vista is all sorts of pretty.

From the event’s official description:

Recently, residents of Kugane woke to find hovering above their city an airship unlike any ever seen. Yet while of Garlean design, the vessel distinctly lacked the bleak outfitting common in the Empire’s warmachina. No, this was the Prima Vista, private stage for the Majestic Imperial Theater Company─a troupe having won acclaim across Garlemald for their timeless work, The Zodiac Brave Story. Which begets the question…why are they here? The answer to that question and more lies in the selfsame legend of which they sing. The legend of Ivalice.

The Prima Vista is the name of the airship flown by the Tantalus Theater Group in Final Fantasy IX, but there are no odd little tailed rogues running about. Instead, as players discover upon embarking on the quest leading up to the raid even, this airship serves as the home for a pair of siblings searching for their adventurous father, lost while exploring the dangerous city of Rabanastre for proof that Ivalice is more than just a story.

The Zodiac Brave Story

The player character is contacted first by Alma bas Lexentale, a character that looks suspiciously like Alma Beoulve, sister of the protagonist of Final Fantasy Tactics. What was his name again?

That’s right, it’s Ramza! Or at least Ramza bas Lexentale. This Ramza’s main concern is finding his missing father, Jenomis cen Lexentale, and perhaps uncovering the true Zodiac Brave Story in the process.

Ramza is also a bit of a dick.

Whoever this Ramza and Alma are, they need the Warrior of Light’s aid to rescue their father, lost and possibly under the influence of Ivalice’s signature evil crystal, Auracite.

The Zodiac Age

While the main characters are from Final Fantasy Tactics, the setting for this first leg of the Ivalice saga is the capital of the Kingdom of Dalmasca from Final Fantasy XII. Rabanastre has seen better days, but it still looks pretty spectacular as the player and their compatriots approach from the sky.

And while the sinister figures who appear towards the end of the cutscene above aren’t fully revealed until after the raid proper, it’s pretty obvious they are Bangaa, the lizard-like race that first appeared in Final Fantasy XII.

The Raid

Once the lengthy opening cutscenes are over, it’s time to raid Rabanastre. This 24-player raid is a series of four difficult boss battles with some interesting trash mobs to clean up along the way.


It all kicks off with a fight with Mateus the Corrupt, who some may remember as the ice-aligned Esper from Final Fantasy XII.

Image via Nova Crystallis’ run of the raid on Youtube.

Next up is Hashmal, Bringer of Order. Another Final Fantasy XII Esper, Hashmal represents the element of earth.

Image via Nova Crystallis’ run of the raid on Youtube.

Bucking the Esper trend, the raid’s third boss is Rofocale, who’s a bit of an odd duck in the Ivalice setting. Also known as Rophochehe, this enemy references one of the Zodiac-based Lucavi demons that did not appear in Final Fantasy Tactics, though its name was listed in the background of the game’s save screen. It’s a cool little callback to an unused idea.

Image via Nova Crystallis’ run of the raid on Youtube.

The fourth and final boss fight of The Royal City of Rabanastre is a real treat for Final Fantasy Tactics fans. Argath Thadalfus is one of the most unlikable characters in Final Fantasy, a whiny, entitled snob of a nobleman who looks upon those below his station with raw contempt. It’s really nice to get another chance to beat him down.


Check out the full battle below, courtesy of Hinkles on YouTube. Stay til the very end to hear a familiar victory theme.

Note that Argath is excited about fighting against “descendants of House Beoulve.” He’s not quite right.

The Aftermath

The raid is over and Ramza and Alma’s father is recovered, but not before a familiar scaly face makes an appearance. Ruthless Bangaa bounty hunter and arch-enemy of Final Fantasy XII’s Bathier, Ba’Gamnan and his brothers capture Jenomis before he can be rescued, offering to trade him for a piece of Auracite.

Basically “Blame yourself, or god.”

The trade is made and the Bangaa escape into the sky on an airship. The Warrior of Light and Ramza gather up Jenomis and return to the Prima Vista, where the ties to Final Fantasy Tactics are finally revealed.

Though evidence of Ramza and Alma Beoulve’s involvement in the story of Delita Hyral’s rise from peasant to king of Ivalice was stricken from the historical record, Jenomis found proof. In order to ensure he never lost sight of the truth, he named his children after the forgotten heroes.

As for how Jenomis came across this informati0n, get ready for the kicker. The story of Final Fantasy Tactics is framed as the research of scholar Arazlam Durai. He is the descendant of Orran Durai, who chronicled the true story of the War of the Lions in the “Durai Papers.” but was branded a heretic and burned at the stake before they could be published. Well, guess what?

Ramza and Alma’s father is Arazlam Durai, author of the “Zodiac Brave Story”.

As the adventure ends, Ramza and his father vow to continue their quest to bring the true story of Ivalice to the people of Final Fantasy XIV’s Hydaelyn.

But Is It Canon?

Not really, no. Final Fantasy XIV loves to take concepts, characters and places from other Final Fantasy titles and present them in the context of its massively multiplayer setting. It’s the legends of Ivalice as projected into FFXIV, and nothing more.

The Final Fantasy XIV Emote That's Pretty Much For Cybersex –

There was a lot of winking and nudging when the MMO Final Fantasy XIV introduced three new poses for dozing a year ago. And behind the closed doors of virtual houses and apartments, much more went on after that.

If you’re a connoisseur of online role-playing games, you know that icky feeling when you stumble upon a crowd of scantily-dressed, silent avatars standing a little too close to each other somewhere public. In /whispers and /tells, probably, they’re having cybersex. Online erotic role-playing, often abbreviated to ERP, has existed as long as online games have, and well before that in chatrooms. Avatar bodies gave voice to the less vocal parts of it, but simply standing together and talking isn’t totally evocative for more visually-minded gamers. With increasingly vivid emotes for avatars to express themselves, cybersex in turn has become increasingly vivid.


A FFXIV player by the handle of Asami Hanasaki met me on a bench in the virtual city of Ul’Dah to tell me how she gets it on in the game. If I walked over to the nearby Quicksand Tavern, she said, I’d see a few scantily-clad cat girls leaning against a banister. (When I swung by, I did find this, and words like “daddy” hung above their heads). At the tavern, players type nasty things to each other in private messages. Hanasaki said that what goes on at the Quicksand is just half of the FFXIV ERP experience. To bring an extra something to the encounter, players will take each other home to their in-game residences to act things out.

Interviewing Hanasaki

“/Doze is probably the most common,” Hanasaki told me when I asked which emotes are used for sex more often. It’s an emote for sleeping that, curiously, is mostly limited to private quarters on private furniture. To use it, an avatar types /doze into their chat box while they are near a piece of furniture, like a bed, on which the character will then lie down. There was no /doze emote available until FFXIV’s relaunch in 2013, but shortly after, when publisher Square Enix introduced private housing and furniture like beds, developers tweaked /doze so players could sleep on the furniture. Until last July, /doze looked like a character literally dozing off, sighing a little and groggily leaning over until they woke themselves up. Now, it’s a little more horizontal.

/Doze in FFXIV

For sex, a player “usually has someone sitting on top of the other, whether it be on the other character’s face, or near their naughty area,” Hanasaki said. “Sometimes they’ll use the stretch emote to push their ass against the other person.” When /doze was released, Square Enix didn’t exactly play dumb about what its fans would do with the new emote. In 2013, a Square Enix community manager said that its use was limited to more private settings to “prevent the taking of not especially appropriate screenshots.” And yet, with /doze, players can change their poses from laying on their side to their stomach to on their back, maybe with a knee or two up.

/Doze in FFXIV

“People were ERPing long before /doze existed,” Das, another player who ERPs in FFXIV told me. Das says that /doze wasn’t a watershed moment for him and that most of the emotes he uses are relatively conservative (“If you’re gonna be there for 3 hours, you’re not going to want to keep typing in the same 2-second long emote”). “Before /doze, people would just /sit on the edge of beds instead,” he said. That way, another avatar could simply stand above them to evoke oral sex. With similarly old emotes like /pray, which has a character get down in their knees, FFXIV players have simulated oral sex for years. The same goes for /hug, although, since it’s already a motion toward intimacy, it tends to come off pretty innocent.


Things are only getting crazier as time goes on. Another ERPer who goes by Bryte Darklyt told me that /doze didn’t actually affect her in-game sex as much as the /playdead emote, which was introduced earlier this year. The /pushup emote, which was added into FFXIV just one month ago, has also been a big game-changer in the ERP scene, something I confirmed after stumbling upon a couple mid-cunnilingus on the public steps of Ul’Dah this morning:

Emotes in online role-playing games are like symbols in a still unstudied language. They change meaning depending on context and whichever other emotes proximate avatars are using. Sex in MMOs is what’s advanced the language of emotes beyond what developers may have intended, but a lot of it goes on in private—that’s what makes it intimate.

After our interview, I thanked Hanasaki for her time. “No problem!” she effused. “And that Miqo’te that just ran passed us was an ERPer,” she added. “ERP” was in their search info. Also, Hanasaki said,“They were in their underwear.”