Help please/ Question about new TV and FFXIV graphics

So I just bought a new TV, which is an upgrade from my old 2007 32 inch 1080i Emerson LED HDTV. New one is a 2015 LG 42LF5600 42 inch 1080p 60hz LED HDTV. The new one has a much better input lag rate of 29ms, which is considered great. This means good for gaming, though I never even noticed input lag on older TV.

Basically this made me happy because FFXIV on PS4 supports 1080p, which means I should be able to see any PS4 game in its full quality rather than the 1080i of old TV. The issue I have is finding the right settings. I think I found it after some tweaking. When I first tried all of the default picture settings, including game mode, the picture still seemed not that great, like it had a glow and looked kind of grainy. So after turning it to game mode I then turned sharpness down to 15 from like 20 something and turned color up from 60 to 80, and both of these seem to of made picture much clearer. I did this after some research saying that depending on the TV turning sharpness down could make it better or worse. For my TV, turning down seems to improve things.

But the issue I’m having is when the sun comes up in the game and you see the shadows move across the ground (I tested this in Gridania in the lower outdoor area under the Leatherworkers guild), I notice they move in a juttery way, like they stop for a millisecond here and there as they move, like skipping rather than a smooth movement. Is this my TV or is it normal? Nothing else in the game moves like that. Even though I’ve played since beta, I never payed close enough attention to the moving shadows to notice. Continue reading Help please/ Question about new TV and FFXIV graphics

FFXIV Suggestion: Differnt colors for Sacred Prism (WHM)

So i would have a suggestion for whitemages Sacred Prism in PvP (For those of you who dont know, its the circular area where everyone in your party suffers 40% less physical damage and gets an additional regen effect). The Problem here is that you cant see wich of those was casted by the WHM of your team. Yea, you get a buff that shows you when you stay in the correct one, but we all know how much trouble is going on in a 72 man slaughter game and how much Sacred Prisms are casted at the same time so you never know wich one is actually for you other than running into every Sacred Soil and hope that its the right one.

My suggestion would be, that the Sacred Soil for your party gets another color (maybe a darker blue or something) so everyone in your team directly knows where the safe area is. I only play WHM in pvp and i have seen it already so many times that my party members do stay outside of Sacred Soil because they just dont know that this specific one is working for them. I think it could be a great addition.

MNK looking for FFXIV FC/LS for PST raid times

With the expansion coming very soon, I am setting out to actually raid. I took it pretty casually in ARR, and would like to step it up a notch. This means I may have to leave my current FC/server, but if it means aligning with my goals for HW, then sadly, it’s what I have to do. I cleared up to t10 for ARR reference.

I spent the majority of ARR as a NIN once it was released, and have completed the NIN zeta. After the Letter from the Producer yesterday, my heart is set on MNK, which I was playing prior to NIN release. I’m also very interested in Machinist, and willing to conform to the group if needed.

I have raided heavily in WoW prior to this, tapering off in Cataclysm. I like to think of myself as a solid raid member, able to pick up on mechanics quickly, and putting in the leg work prior to new encounters. I didn’t take the time to prove myself in ARR, but am ready to commit for HW. I’m fairly laid back, always looking to improve, and eager to succeed.

I’m 30, married, and looking to avoid drama infested environments. My time is valuable, I want to use it as best as possible. Your time is valuable, I don’t want to waste it.
I have a good working headset, a stable internet connection, and hell, I even use WTFast because screw the routing I normally got through the game (also, mudras, what a difference). My PC is easily able to keep up, scoring extremely high on the benchmark, if that matters. I can use any voice comms required. Continue reading MNK looking for FFXIV FC/LS for PST raid times

A FFXIV Paladin’s opinion on Parry

Sorry Warriors, leaving you guys out 😛

Over the last >1 year of tanking in ARR, I’ve seen lots of discussion about parry. Most of what I’ve seen here is that parry is useless. I know some of you believe that, and with the way secondary stats work it’s pretty valid. However, I feel like this has completely discouraged the use of parry for anyone. Id just like to share some of my opinions as a career Paladin on parry.

I’d like to start by saying I’m not a raider. Not to say I haven’t done any coil or primals, but I don’t have a static and when I do raid it’s with FC mates. I’m totally capable, but that content just doesn’t interest me. The majority of the content I play are light party dungeons, roulettes and the like.

As a Paladin, the most suggested route for relic/gear is Det/Crit or Det/Acc/Crit. Det is obvious, since it boosts your Flash and overall damage output, and I don’t need to explain Acc. Crit has always been an issue with me as a PLD. Why is it considered so useful for us? Crits are pretty and all, but I find them mostly purposeless unless I’ve got Bloodbath up. The aggro difference it makes is also negligible imo, if you are thanking God for that Halone crit for keeping that mob off the BLM you should have been Flashing anyway. I know you’re all gonna say damage is damage and things that die fast do less damage. True, but if you have to pick up a person or 2 in DF your crits may not be the deciding factor. Continue reading A FFXIV Paladin’s opinion on Parry

FFXIV Crafting & Gathering Quality of Life

I’d like to start a thread that hopefully will be a place for anyone putting time and effort into what has become a large (and sometimes monstrous) part of the game, Crafting & Gathering.

Feel free to add any Quality of Life suggestions to this thread. I would however like to keep this a place for suggestions rather than a place to gripe and moan about how hard your life (in game or irl) is because of crafting (not that I really expect this sentence to actually prevent that but hey a guy can dream).

I’ll post my suggestions below.

Gathering Suggestions
A couple of my suggestions on Gathering:
1. A materials bag (or materials collection) – Inventory space is a big enough issue for most players with random mat drops from mobs in dungeons and open world. Add to that well over 200 crafting mats available from fishing, botany and mining things get a little absurd trying to manage personal and retainer inventory.

My suggestion is to create a system similar to that in Guild Wars II, in which all crafting materials were stored in an entirely separate “inventory”. This “inventory” had individual slots for each material and was reasonably easy to navigate. It was designed to free a players inventory from the burden of carrying hundreds of materials. Yes it gets to be a bit of a big screen but it’s already half implemented with the various gathering logs all that needs to be done is for them to now track the individual stacks held by the player.I think this could be a huge QoL adjustment and would ease some of the intimidation of crafting and gathering that might hold people back.
2. I found this on another thread and I apologize but I couldn’t find the author of the original suggestion however I give all credit to that individual who first thought of this. Give gatherer’s the ability to break down Clusters and Crystals to Crystals and Shards respectively. This might be more of a crafter’s area of expertise but either way sometimes you just need 5 more crystals or 20 more shards and all you have are clusters. Sure I could spend 20 min porting to Bentbranch to gather wind crystals or Black Brush for lightning shards but it’s not providing anything more than a time sink. And while a time sink may be the goal, the unintended consequences are that it takes time away from other aspects of the game I enjoy and therefore creates an unnecessary conflict between 2 otherwise enjoyable parts of the game. Continue reading FFXIV Crafting & Gathering Quality of Life

Bring on Personal Wings! [Beyond FFXIV Heavensward Thread]

With Heavensward bringing new zones that you can use flying mounts, it would be great if players were to be given even more freedom of movement thro the addition of their own personal wings!

Just think of all the possibilities personal wings could bring: DoL sky gathering points, flying in new zones, glide from high places in old zones, maybe even entire dungeons that flying is part of the mechanics! If SE adds them as an additional slot (or some how use the Soul Crystal Slot), stats could be added to the Wings as well as glamors.

I was thinking it might be fitting as a final reward from Heavensward, like an Au Ra coming of age spell that grants a pair of wings(since in final fantasy dragons tend to have wings..) that just happens to work on other races.
Why won’t I be happy with just a flying mount? Can’t gather/fight/go into dungeons on a mount, I’m just thinking potential added content. Also wings shouldn’t be visible unless your flying or use /wing emote.

To get an idea of what it would look like take a look at Aion’s wings:

But beyond personal wings and Heavensward, what ideas would you like to see fleshed out or added to FFXIV?

FFXIV Combat Realism & power of Jobs (class/job quest spoilers)

Hello everyone, I want to discuss the way combat is portrayed in cutscenes, and how it affects the might in Jobs.

The combat is gameplay is waaaaaay different than the combat in cutscenes. In the final rogue quest, Milala becomes mortally injured by a simple axe strike to her back. Every cutscene that shows combat has combatants being neutralized in about 1-2 hits. This of course shows that gameplay combat is merely a dramatization of what’s actually happening, if that. Continue reading FFXIV Combat Realism & power of Jobs (class/job quest spoilers)

What should I be doing to prep for FFXIV Heavensward?

I am having a hard time getting through the end game stuff. Not much direction and people are helpful but some times its like decrypting code.

I just wonder what a good level I should be at when the DLC comes out. I keep plugging away at buying the 120 stuff and working on my 110 weapon but I still haven’t even gotten to the extreme primal fights and I haven’t made it through Coil 5.

Do you guys think I’m gonna be to far behind, or do you think it doesn’t matter seeing as the new area and lvl cap raise are coming hand in hand? Continue reading What should I be doing to prep for FFXIV Heavensward?

FFXIV Wolves den challenge log impossible to achieve?

I’m trying to burn through PvP to rank to 44 so I can wear the gear for glamour vanity – plus I find PvP entertaining and fun.

So as I’m slowly trudging through the ranks I’m realizing that 1-3 frontlines matches a night is literally going to take many months to get to that rank (especially at the rate that the Twin Adders are losing on Aether). My goal is to get there as fast as possible, with limited time to play. When I say 1-3 frontlines a day, that’s about all I’m doing / focusing on when I’m logged in.

So what I’ve done with leveling and crafting is using the weekly challenge log items to really help buffer the leveling process. Especially since the rewards scale with level, they can really offer a nice boost every week. I hit the Frontlines challenge log items without too much trouble (there’s definitely been weeks where I couldn’t pull 3 wins – that really sucks!), but for Wolves Den is seems virtually impossible. Continue reading FFXIV Wolves den challenge log impossible to achieve?

Question regarding Fenrir fight in Snowcloak (could use community team answer)

I already posted this over on Reddit, but I’d like to know what you guys think about this too. So, I paid a visit to Snowcloak earlier today for my Zodiac drop and noticed something about Fenrir this time. When you’re fighting him, he keeps his right forepaw lifted throughout the whole fight and only places it onto the ground when executing skills, and when he’s about to leap.

There’s no real advantage to him fighting this way, so it made me wonder… Is Fenrir injured during this fight? I seem to recall Yoshi-P saying something about having plans for Fenrir in the future (which could possibly be a hint of seeing him return much stronger in Snowcloak HM, which I’m hoping). Still, I am left curious though… What exactly happened here?

Surely it’s not just some quirk he has. Fenrir plays a big role in mythology, so whatever hurt him enough to make him not want to put pressure on his right forepaw, unless absolutely necessary, must have been quite the adversary. I’m betting Odin paid him a visit, heh. Continue reading Question regarding Fenrir fight in Snowcloak (could use community team answer)