Here they are! All 8 crafting classes in their new FFXIV Heavensward outfits!

Here they are! All 8 crafting classes in their new Heavensward outfits!

Despite doing as much “favor gathering” as I could, and gathered most of the 1 star mats as well myself, I am still broke now… spent approx 160 million ffxiv gil on favor mats, 2 star mats, materia, landborne/leafborne/seaborne aethersand and Fieldcraft demimateria III. But hey, one gotta make oneself happy with one’s own gil, right? Not much of a point hoarding all that money if it doesn’t give happiness!

And in the end, it was way more than just paying gil. It was a crap load of end-game 2 star crafting. I learned a lot in the process.

Now, not only that I have achieved quite outstanding near-zenith stats (from the nearly-capped overmelds except chest, MH & OH), but I actually look pretty with all my classes I do remember myself whining about every class looking super boring with the Artisan’s Apron back in ARR end-game. Hey now! No more whining! All 8 classes looking fabulous! Continue reading Here they are! All 8 crafting classes in their new FFXIV Heavensward outfits!

Please visit Ch46 of my Heavensward Craft Guide

There are a number of issues that you’re not doing it quite right, and there are a number of things which you have not optimized yet:

(1) Firstly, your Innovation should not be there. You should not use Innovation that early on Hasty Touches when IQ was only 1. It’s a waste of CP with very minimal effect. In contrast, it should be used as late as possible to span over your Byregot’s Blessing, and if possible, the last touch before BB as well.

(2) Now that you have Byregot’s Blessing, you should NEVER go back to Rumination. I think you underestimated Byregot’s power because you do not realize how to set up your finisher phase of your rotation. Great Strides + Byregot is a minimal MUST. You should never use Byregot alone. If possible, you even want Innovation in there, or even Ingenuity II. You should always plan a SH or SH II to cover it as well to make sure it’s 100% secure. Examples of different kinds of Byregot finisher phases can be found in my original crafting guide Part 1 – Ch12A. The basic concept of end-game crafting is to use the most CP efficient way to build up a formidable IQ stack, and then use all your CP to buff up your Byregot for one final blow. Even if you’re only sitting at 12% HQ rate before the Byregot, the Byregot will immediately send you to 100%. If you’re not realizing the power of this yet, you really gotta try it out!

(3) If you’re crafting a 70 or 80 durab item, you should NOT be repairing it at around 40 durab. I assume when you said “repair”, you meant Master’s Mend (92 CP)? If this is the case, you’re using the worst possible way to repair. Our of all 3 “repair” skills (Manipulation, Master’s Mend, Master’s Mend II), MM is least CP efficient skill. In contrast, MM2 is the most CP efficient skill of all. If you’re dealing with 70/80 durab items, you should try to reduce durab down to 10/20, and use MM2 to recover 60. This will save you 24 CP comparing to using 2x MM. If you still have extra CP to spare, you can throw down a Waste Not to touch 2 more times. If you’re crafting a 40 or 35 durab item, you should be using Manipulation. For 40/35 durab items, please visit Ch46 of my Heavensward Craft Guide.

(4) Ingenuity II can greatly assist in “progress”. No one should be using more than 4 steps to craft any 70/80 durab items below level 60. If you find yourself using more than 4x CS II, then you need to make use of Ingenuity II. If you plan to use Ingen2, you should plan to have it spans across your Byregot as well. Thus, the final phase should be something like this: Continue reading Please visit Ch46 of my Heavensward Craft Guide

AST damage is the worst amongst healers

I can see the rationale behind Shuffle (it is frustrating to draw the same card) and “card nom” as an additional way to recover MP (other healers have 2 reliable methods of MP regen). So sure, those are interesting ideas and I’d be fine with them.

I agree that the AST in noct stance is just not as effective imitating SCH as diurnal is imitating WHM, but i honestly don’t think replicating SCH barrier heals are the solution. SCH’s fairy pet also provides a lot of free healing that just isn’t available for WHM and AST, so you’d probably want to focus on that instead of the barrier. It would solve the MP issue better (leading to more dps-to-burst-heal rotations) without completely usurping the strength of the WHM or SCH job.

Otherwise, some of the buffs for the damage spells are interesting but unnecessary or of small value. Slow on Gravity (or a DoT) would be nice and lore-appropriate. AST damage is the worst amongst healers, but it’s offset by the cards. There is a lot of RNG there but it’s not too much of a difference and you generally get a couple good draws over the course of a dungeon/fight. You won’t output damage like a SCH or WAR, but it’s close enough to a WHM that I don’t think it matters.

Continue reading AST damage is the worst amongst healers

Thanks for wiping out pvp queues again SE

3.1 brought with it Void ark, Diadem and hunts. Not only that, there have been no additions made to PvP at all. Basically, give people a mean to earn easy gear and they’ll flock to it, even if it’s not fun.

What’s truly sad is that the pvp queues finally began to feel decent with the arrival of Seize. Overnight, patch 3.1 killed them. Also when I do join a match now, its a 8v8v8.

I just CAN’T get my head around how incompetent SE is towards PvP in their game. PvP is GREAT in ff14, I truly believe that. Yet its held back by a plethora of little things that could easily be addressed. For example, why they haven’t accommodated Seal Rock and Carteneau flats so they both can host all modes adequately still baffles me. Variety would be nice. Wouldn’t be rocket science either. I could address more points but I’m running out of characters here.

I’ll end this rant with this: We’re not a hard crowd to please. Give us cool locales, vanity items, quicker queues and simple modes on which we can fight each other over and we’ll be happy.

P.-S.: Stop promising changes years in advance (i.e. WD and queue changes)

FFXI Crossover Event – No Crab Mount?

SE. You make me sad. Maybe i’m jumping the gun on this one but I was highly looking forward to the crossover event. As a veteran of XI, I can honestly say that I am highly disappointed with the crossover event. While I do understand that you are doing it commemorate the new patch, it does anything but hit my nostalgia button.

Most of the people I still talk to agree with me that 75 cap was XI, and it died and/or became something else after the cap was raised and most of my memories are from that era. One of which would be leveling from 1 to 75 on pretty much nothing but clippers/snippers/crabs and their many forms. With that being said, I couldn’t think of anything more worthy to commemorate the event with a crab mount. Among other things.

Other ideas I heard from friends was glamour/hair from NPCs such as Prishe, Naja, Tenzen, Lion, Aldo, or several others that where big parts of the game from start to finish. Shantotto /laugh emote? There are tons of things that come to mind. Not someone that was just recently added to the game. The reason? granted I don’t know the numbers, but it seems like most of the people that still play XI, only play XI and most of the people that play XIV, don’t play XI. Continue reading FFXI Crossover Event – No Crab Mount?

“Perks” would do soooo much for this game

Think about it. We do weekly tomestone caps for stat gear, raid drops for stat gear, hunts for stat gear, crafting for stat gear, pvp for stat gear, relic quests for stat gear, misc. for stat gear. So many different branches – but little incentive to play them all. Imagine how fun this game would be if there were greater incentives to branch out?

Imagine this scenario for BLM:

I play PvP because there’s a way for me to earn a head piece that can provide an auto-raise every 15 minutes (great for raids).

I craft because there’s a way for me to craft a belt (non-tradeable) that provides me 5% haste. The belt requires rare drops from dungeon chests which provides incentive to do dungeon runs outside of tomestone caps.

I grind for Tomestones because I can purchase gloves that add a new PvP ability that allows me to teleport to anyone in my party every 5 minutes on the battlefield. This will help me get that head piece I wanted (above).

I do hunts because there’s a chance that one will drop a crafting gear that would help increase the success rate to make the above mentioned belt. Continue reading “Perks” would do soooo much for this game