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Japan getting a Final Fantasy XV Film Collections Box on ffxivbook

Following the Uncovered Final Fantasy XV event, Square Enix Japan announced a third edition for the game, called the “Film Collections Box”.

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The box set costs 20,000 Yen (about 180$/160€/240 AUD) and has the following content:

● Kingsglaive Final Fantasy XV (Blu-ray Disc)
Voice tracks: English/Japanese, Subtitles: Japanese, Special Features: Audio Commentary (Japanese)

● Brotherhood Final Fantasy XV (Blu-ray Disc)
Voice tracks:: Japanese,  Subtitles: English, Special Features: Audio Commentary (Japanese)

● Fantasy XV (Blu-ray Disc for PlayStation 4 or Xbox One)

●  FFXV Universe ~ Bonus disc ~ (staff interviews, etc.)
●  Kingsglaive ~ Bonus disc ~ (Kingsglaive Final Fantasy XV Making Of)
● A special “Lucis Kingdom Edition” storage box, which can carry Kingsglaive, Brotherhood and the Final Fantasy XV game
● A colored booklet with artwork, set pieces and staff interviews of Kingsglaive and Brotherhood
● Additional audio commentaries on disc
● A DLC code for the PlayStation 4 or Xbox One game version, including the original Regis design suit for Noctis

Additionally, there is even a lighter version of this box – simply including the movies and bonus content without the video game for around 12,000 Yen or 110$/95€/140AUD.

As the game itself, this edition will be released on September 30 2016. Currently there is no information about a Western release of the Film Collections Box.

Source: JP.Square-Enix.com

ffxivbook | Final Fantasy XIV, Final Fantasy XV panels announced for PAX East

Square Enix will be returning to PAX East this year with several panels including showcases for both Final Fantasy XIV and Final Fantasy XV. While we’ve yet to learn the full line-up for the event, PAX has put out their own schedule detailing some of what to expect.

Starting with FFXIV, fans are being asked to join producer/director Naoki Yoshida and lore team representative Michael-Christopher Koji Fox as they answer questions live about the game’s first expansion pack—Heavensward. Perhaps some of your intriguing questions may lead to Yoshida letting something slip before the PR team has a chance to stop him! Community Manager Matt Hilton will also be on hand when the show starts on Saturday, April 23rd at 12PM EDT.

Final Fantasy XV will be at the show in the form of an art-focused panel. Starting at 1:30PM EDT on the same day, attendees can catch the one hour show demonstrated by FFXV‘s art team where they’ll explain how art has been created for a new generation.

PAX East is set to take place in Boston, MA from April 22-24. Square Enix will also be hosting Hitman and Tomb Raider-themed panels during the event.

Final Fantasy VII Remake release structure compared to Final Fantasy XIII – ffxivbook.com

Square Enix is busy with Final Fantasy XV to be sure. But looming in the back of the horizon following its September release, Final Fantasy VII Remake is ready to step up as the next major installment in the series.

Speaking with Game Informer, producer Yoshinori Kitase shared some brief insight on the multi-game project and how they’re comparing its release format to the Final Fantasy XIII series. “It will essentially be a full-scale game for each part of the multi-part series,” says Kitase. “In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory, in a sense. Whereas with Final Fantasy VII Remake, we already have a preexisting story, so it wouldn’t really make sense if that isn’t encompassed in the multi-part series… So if we’re just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game.”

As we learned several months ago, the team plans to build on and expand the original story of FFVII in the new version. “I, along with Nomura-san and Nojima-san – who are involved with the remake – were involved with the original Final Fantasy VII,” Kitase explains. “We were the people who created it, so in that sense, we don’t think anything is untouchable.” Kitase notes they won’t be changing everything, however.

Final Fantasy VII Remake is currently in development for PlayStation 4.

New World of Final Fantasy locations, Mirages & gameplay details on ffxivbook

Another round of updates to the official World of Final Fantasy website introduces us to new Mirages, locations, and legacy Final Fantasy character cameos. We also learn a bit more about the combat and capturing ecosystem in the game.

Final Fantasy series monsters and summoned eidolons appear as Mirages you can recruit by capturing them in battle. In order to do this, you must fulfill specific conditions like using certain items. When a Mirage is able to be captured, it’ll glow. You’ll be able to rename them at that point too. Stronger Mirages can be encountered by chance in an area called the Dark Crevasse.

When Mirages level up, they’ll gain skill points that can be spent on a Mirage Board to unlock upgrades represented by various nodes. With the exception of exclusive skills, all the nodes you unlock will carry over when you transform a Mirage to its stronger form.

Protagonists Reynn and Lann gain experience and level up alongside their Mirages too. You’ll be able to spend points into boosting their various status parameters. You can also equip Mira Stones that will enable them to use magic. Figuring out the right combination of Mira Stones and Mirages will be a key tactic in your battle plan.

World of Final Fantasy is currently announced for 2016 release for PlayStation 4 and PlayStation Vita

New Mirages

Mirages are the creatures you’ll befriend and take into battle. They range from regular Final Fantasy series monsters like chocobos and tonberries all the way up to summon monsters like Ifrit, Shiva, and Ramuh. Mirages are categorized by their size into four different classes: S (small), M (medium) L (large) and Mega.

  • Ultima Weapon (Mega): A Mirage that dons a black helmet and armor; an overpowering force in the presence of enemies.
  • Leviathan (Mega): Also called the “Devil of the Sea,” Leviathan washes everything away with a powerful tsunami before returning to its abode deep in the waves.
  • Adamantaimai (Mega): [loc: Adamantoise] An eternal Mirage that has grown significantly; it doesn’t use half-hearted attacks.
  • Sea Snake (S): An inhabitant of the shore, Sea Snake specializes in water-based attacks and can also attack with its large fins. With great effort and guts, it can also move on land.
  • Red Dragon (L): Despite its slender body, the Red Dragon harbors tremendous strength within. Its fortes are physical attacks and fire-based abilities to toast its enemies.
  • Taimai (S): [loc: small version of Adamantaimai/Adamantoise] Although small, this Taimai is a refined fellow that uses its shell to activate “Cover.”

Mirage Support Abilities

Your repertoire of trusty Mirage friends also have a plethora of helpful abilities that you can use out in the field – anything from finding useful items to removing obstacles.

  • Trotting: Take your Mirage for a stroll, where they’ll possibly find useful items.
  • Rattling: Use a zap of Mirage electricity to shock machinery into working order.
  • Chilly: Eliminate fiery blazes that may block your path or harden lava flows.
  • Burning: Blaze through thick forest foliage with a Mirage’s fire magic.
  • Rumbling: Strong Mirages push obstacles out of their path with brute force.
  • Flapping: Airborne Mirages can fly you over to out-of-reach places.

New Legendary Characters

Cameos from the Final Fantasy series run aplenty in this game, including the likes of Cloud Strife, the summoner Yuna, and Chocolina. You’ll be able to use them to execute special moves in battle. Here are a few more you’ll encounter on your journey:

  • Squall Leonheart (Final Fantasy VIII): [CV: Hideo Ishikawa] A member of the organization “SeeD” and a mercenary who is loyal to his missions. He wields the special weapon “Gunblade.” It seems he trains with Lightning and Cloud and and often gets bruises and wounds…
  • Refia (Final Fantasy III): [CV: Yoko Hikasa] A kind-hearted girl who uses healing magic. For reasons unknown she has been exiled from her hometown of Saronia.
  • Cid: [CV: Shotarou Morikubo] Cid is a robot no matter how you look at him, but he insists that he’s human. He loves books above all else and has a wealth of knowledge.

New Legendary Locales

Our protagonists come from their homeworld of Nine Woodshill, but soon venture into the world of Grymoire, where they’ll travel to many iconic places from the Final Fantasy franchise.

  • Cornelia (Final Fantasy I): The first city that Reynn and Lann visit when they embark on their journey in Grimoire. Governed by Princess Sarah and protected by the Warrior of Light.
  • Balamb Garden (Final Fantasy VIII): Headquarters of SeeD, of which Squall and Quistis are members. At first glance it looks like a normal building, but it is actually a giant airship floating in the sky.
  • Ancient Library (Final Fantasy V): A library that houses countless valuable books. An avid bookworm, Cid apparently has made this place his home.

Kingdom Hearts Unchained χ[chi] now available in North America, message from Nomura – ffxivbook.com

The long-awaited localization of Kingdom Hearts Unchained χ[chi] is finally available for download on both iOS and Android devices today – so long as you live in North America.

This mobile title follows the earliest part of the Kingdom Hearts series narrative – taking place in the world of fairy tales talked about throughout the series, during the era before the Keyblade War. As the player, you are just one of many keyblade wielders in the world.

The game requires users to download an additional 700MB after installation, requiring 1.1GB in total space on whichever device you intend to use.

We’ve provided a special message from series director Tetsuya Nomura and the launch trailer below.

A MESSAGE FROM KINGDOM HEARTS SERIES DIRECTOR—TETSUYA NOMURA

We wanted to thank all the KINGDOM HEARTS fans for patiently waiting for the launch of KINGDOM HEARTS Unchained χ in North America. Ever since the launch of the Japanese version, we’ve received many inquiries about when the North America version would become available. Because this is the first KINGDOM HEARTS title that we are providing operation support for outside of Japan, I’m afraid the preparations took longer than expected; but at last, we are ready to begin services for the North American version of KINGDOM HEARTS Unchained χ.

KINGDOM HEARTS Unchained χ falls into the earliest part of the KINGDOM HEARTS series chronology, and it is also the story of new beginnings. The main story may progress slowly, but part of the narrative experience is to take the time to tangibly feel other players existing in the same world as you do. By unraveling the mystery behind the era of “fairytales”, and experiencing the truth leading up to the Keyblade War, we believe players will be able to enjoy KINGDOM HEARTS II.8 even more, which is expected to launch this year. And it goes without saying that it will link not only to KINGDOM HEARTS III, but also to what lies beyond.

The gameplay will be much different from what you may be used to in previous KINGDOM HEARTS titles; in this game, the players would aim for a “one-turn triumph” which focuses on providing players with an exhilarating gameplay experience in a short amount of time on a smartphone. The battle mechanics were designed by the main programmer of The World Ends With You and the Co-director of KINGDOM HEARTS Unchained χ, Hiroyuki Ito, so if you’ve ever played The World Ends With You, you can expect a similar kind of enjoyment there as well. While we have various elements included, such as collecting and strengthening medals, avatars with a broad range of customization, communication between party members, a ranking system and much more, it is also a game that feels right at home within the KINGDOM HEARTS franchise.

We hope KINGDOM HEARTS fans can dive into the world of KINGDOM HEARTS not only through this title, but through the upcoming titles, KINGDOM HEARTS HD II.8 Final Chapter Prologue and KINGDOM HEARTS III. At the same time, as an origins story, there are many elements in the game that new players can enjoy, and the game can also be easily picked up and played, so players in Japan are enjoying the game even if they’ve never experienced the KINGDOM HEARTS series before. So, it would be great if fans new and old take the opportunity to play the game!

Tetsuya Nomura

KINGDOM HEARTS Series Director

 

Blade And Soul Discussion & Suggestions 6 Player Dungeons

Rushing:

Often when playing with pick-up-groups some will try to skip as many “trash” mobs as they can, problem is if there were some lower level/less equipped chars in the group, especially if they can’t keep up with the rushers (or experience long loading screens), they get left behind. Aside from that, with those fire walls that come up during boss type fights, if you were a bit behind the rushers, boom, dead, not fun.

Leeching:
While there are those lazy pricks that do purposely leech from the efforts of others in pick-up-groups, I’d be willing to bet a good number of the people being accused of leeching were those that got fed up with the problems resulting from rushers, and just gave up even trying to keep up in frustration when they see they’re in a team with rushers. This makes it, at least in part, something of a self created problem by said rushers, and not just the fault of the accused leechers.

The Effect of Easy Mode Group Play:
Earlier level content in games is never going to be that hard, as players are still learning how to play, so difficulty will ramp up over time. Although, if you throw a party at the dungeon, especially if one, or more well equipped higher level chars are in the party, dungeons before the blue grade higher level ones are a joke, with bosses getting killed so fast, you never see all of their attack cycle. Result of this being that come later dungeons, that need competent players, we end up with a lot of dead weight being dragged around since they haven’t had to work for it much thus far with how they play. The solo story quests are really easy, and they button mashed their way through party dungeons, so can’t play their class well. They’re also under equipped as in their mad rush to level cap, they’ve let their equipment suffer, especially since it becomes considerably more costly to upgrade once you hit Moonwater equipment upgrades, and even worse for Silverfrost ones, a situation that has been exasperated by the rapid release of new content in our version.

Suggestions:
Get rid of the killer fire walls that come up in dungeons meant to keep people in, and out of the boss fight area. If you want to block an area off so people can’t leave, or enter (although I don’t agree with the not being able to enter part), fine, just make it a non-lethal means.
Add solo versions of 6 player dungeons. With their high HP, adds, and damage, doing a party dungeon solo can be very slow, frustrating, or just not doable. Although with dungeons balanced for a solo run (ex: Dreadtide Arena), players looking to do so could get a more manageable, interesting, and challenging experience while still upgrading their equipment than the slow/painful/unmanageable solo experience of a party dungeon, or the lightning fast, effortless experience of doing many of them with a party. Short of those that are looking for the brainless easy mode option, this will result in at least more better equipped, competent players. More solo grade content like dungeons seem to get added as the player base of a game declines, and group content becomes harder to get going, but adding it earlier could also help encourage people to stick around, or come to the game in the first place.
Let us enter a dungeon solo through the cross-server lobby if we want to without having to first find a party.

[Feast Feedback] Rewards and New PvP Profile

The following document contains collaborative feedback for the reward system in the Feast. The purpose for these rewards is to increase incentive to participate in the Feast each season and provide players with more options to display their achievements. Contributions come from several experienced players on the Aether datacenter.

Moderator: Nikoza Envy (Gilgamesh)

Seasonal Rewards
Please consider adding rewards to Ranked Light Party. This is the only mode that can be played with a group of friends that utilizes a lot of communication and coordination between teammates. It needs incentive in order to stay active throughout the season.
Trophy for top prize is good, but some players might not have a house to display it. We think a unique title should also be awarded for the top player in Solo Ranked and the same title for the top 10 players in Light Party Ranked. These titles are permanent and would be rewarded at the end of the season. Here are some titles that were suggested:
“Leader of the Pack”
“The Legendary Wolf”
“Wolf of Legends”
“Wolf of Swords”
“The Feastful Wolf”
The Mentor System “Crown” icon is currently very popular. We think that icons would be a unique way to reward and display a player’s PvP achievement at the end of the season, based on the tier they end at. These PvP icons would last only up until the end of the next season, when new seasonal rewards are awarded:

Examining a Player’s PvP Profile
Consider allowing players to examine other player’s PvP profiles, since this information will already be available for everyone to see on the lodestone.
Consider making adjustments to the PvP Profile to display a player’s previous season tier achievements. This provides incentive to participate every season.
Since a player’s rank in Diamond Tier is important, consider displaying a player’s rank number of where they stand in the rankings (updated daily).
Consider displaying a rank number of where a player ended in Diamond Tier in previous seasons.
Here is an example of a PvP Profile:


The current seasonal rewards are not enough, but with these proposed changes, we believe that this will increase competition and participation for both casual and hardcore players.

This is true for any competitive game, there will always be newbie groups and experienced groups. Matchmaking is already set in so that a full diamond team will only gain 1 rating from a full bronze team, and the bronze team will only lose 1 rating. Yeah, newbie groups might get bronze the first season, but they’ll progress and hit gold the second season, and maybe diamond by the third season, too. Everyone starts somewhere, it’s a long term learning process.

The purpose of the icons is to introduce a new incentive to the PvP side of things. Yeah, it’s still a PvE centered game, but based on the fact that SE has been spending more and more time on PvP content, I don’t think it’s excessive to give PvP something neat to promote it.