I don’t post here often (read:ever), and I likely won’t follow up on this thread for more than a few days after posting, but I’m going to write this anyways, maybe it’ll give someone some food for thought.
Stop for a moment to get off your Sylphie soap box and consider this: What if healers in this game *aren’t* healers?
There are plenty of mmo’s out there that don’t have any dedicated healer class, they’ll have different types of DPS, some with more support skills, some with more tank-y skills, some with more potent attack skills.
What if this is one of those games?! *gasp* At least maybe it’s almost like one.
Would all of our arguments cease if they name of the role that gets a green icon was just “support” instead of “healer?”
[For the sake of this thread, set aside the “support DPS” monniker for MCH and BRD. Yes they bring some utility at the SLIGHT cost of their own dps output, but the amount of actual support they bring is minimal. And that’s a thread for a different section.]
Why look at it like this? Why consider that healers aren’t meant to heal 100% of the time and are actually supporting DPS (EVEN when it’s been stated that fights are balanced based on ZERO dps contribution from the healers?!)?
Let’s look at tanks, first. Because tanks, like healers, have the ability to stance dance.
Tanks are a DPS, in that they are continuously contributing to the damage going out. No arguments here, right? They do damage per each second of the encounter, therefore tanks = DPS. And let’s not forget that the goal of every piece of content in this game (except casual side stuff like gold saucer) is to kill the monsters and enemies. Tanks are *not* DPS, they don’t get a red icon, it’s blue. But they also are DPS. Tanks have a tank stance (read: CS off) and a DPS stance (CS on). Tanks trade off high damage for being able to control the aggro of the battle field, and they can sacrifice a bit of that control by stance dancing for a bit more damage. The ability to mitigate and control aggro is what makes them “Tanks” despite also being DPS.
tl;dr:Tanks are damage dealing classes that sacrifice high bursty damage (except fell cleave, because warrior OP) for aggro control. Effective tanks put out as much DPS as possible while controlling monster hate, and mitigating through the extra damage happening. DPS also helps kill the monsters faster, which is not only the goal, but helps the tanks do their jobs more effectively (more damage = more aggro). No one suggests that tanks should lose their significant DPS and be *only* meat shields. Even though their name implies that’s what they should be.
Now let’s look at our regular old red icon’d DPS. They go pew pew, do the most damage, and things die. Pretty easy. They get some extra fancy skills that let’s them kill things in differently twisted ways (AOEs, DoT’s, bursty combos). Stuff dies, no one complains.
And in the green icon’d camp we have the “healers” but let’s call them support. They have these skills that support the others, in the form of heals, shields, and buffs (astro). Like a tank’s top priority is to hold aggro and mitigate (while also DPSing), a “Support’s” job is to keep the party alive using it’s variety of skills, while also meeting the end goal of the content (kill the thing!), because that’s everyone’s goal. They’re a lot like tanks in their design, with stances for different functions. Actually there’s a part of them that’s a lot like DPS too, which I’ll get to.
Let’s get all over-simplified hypothetical here and imagine every role in FFXIV had 9 skills only.
DPS would get 3 standard attacks (think your basic 1-2-3 combo), 3 more DPS attacks that cements their role as DPS (let’s say 3 DoT’s for a ranged class, or 3 AoE’s for a caster), and 3 EXTRA DPS skills (think proc’s or special circumstance skills, like bloodletter or trick attack), because their role defines them as the ones who put out more DPS, and their class separates them from the others.
Tanks would get 3 standard attacks for their average dps (1-2-3 combo), 3 aggro controlling skills (provoke, flash, tomahawk, etc.), and 3 damage mitigating skills (foresight, etc).
Try not to think of GCD/oGCD or buff vs attack, the point here is to consider each class has 9 very simple “functions” to get their respective job done. Like an oversimplified mobile version of FFXIV.
Each class gets 3 standard attacks that every class gets, 3 skills that perform their “role” (DPS get damage skills, tanks get extra tanky skills, etc) this is what will set their colored icon as DPS/Tank, and 3 special skills that help separate their class from the others in the role (e.g. what makes a DRK not a WAR) basically what defines their job.
In this setup, healers would also get 3 basic attacks (e.g. stone, or broil, or malefic), 3 straight heals (e.g. cure or physick or benefic), and 3 special support skills to differentiate their roles (adlo, or regen, or card buffs)
The point is to strip everything down to the bare minimum and look at the basics of what every class was built out from. Every class gets the 3 basic attacks. The next set of skills it what defines their role (red DPS, blue tank, green support), and the last set of 3 is what defines their actual class (WAR/DRK/PLD, AST/WHM/SCH, etc).
You’ll notice DPS have all 9 skills as DPS oriented. Tanks have a dedicated 3, but some of their remaining 6 likely also add damage in addition to the tank functions. Healers get 3 attacks, and the other 6 are dedicated to their support, like the 6 dedicated to tanks being tanks.
If you can look at it this way, EVERY class, which already has the same goal of KILL THE THING, also has the same basic function to get that goal done. Party dynamics don’t change the presence of these basic abilities, they just provide more tools to work together as a team. Priorities will change depending on the role, for example tank is: Aggro first, mitigation next, DPS last. Support would be: Party health first, buffs (regens/shields/cards) next, and DPS last. DPS would be: Special utility your role brings first (caster bringing magic damage, or archer bringing dots), special class defining skills next (buffs, procs, etc), and basic DPS last (basically when 1 and 2 are met, you fill in the gaps with the 3rd, this applies to all 3 roles).
All of this boils down to the design not being, let’s place these completely different roles into an environment together and force them to mesh, but rather, let’s give everything the same basic design and then build them out to have unique ways of accomplishing the same task.
This isn’t a game of meat shield + heal slave + damage dealer
It’s a game of:
Slightly weak damage dealer with aggro skills + slightly weak damage dealer with healing skills + slightly weak damage dealer with strong damage dealing skills.
tl;dr I don’t believe at any point was a role designed or balanced to be 100% healing, it’s not how the core functions and mechanics of *this particular game* were made (long GCDs, slower builds of damage going out, etc). Other games have dedicated 100% healers who can’t do anything else. No role in this game is built so that they can *only* do one thing.
That said, it seems to me that the devs like to be adaptive to varying play styles. You can tank an entire dungeon run without leaving Defiance. That doesn’t mean it’s optimal, but you can be successful (to a degree) doing this, just like a healer can not DPS the entire run, and still be successful (to a degree).
Why is healer DPS not accounted for in balance? Because the whole backbone of healing requires an understanding of mechanics, which you’re not going to have when you’re learning new content. When you’re learning, you focus on your first, and maybe second priority. For tanks this still means they DPS (some, maybe in tank stance the entire time) because many of their role-defining skills also come in the form of attacks). Many slightly-above-casual healers, who are comfortable DPSing, won’t go into new content and holy bomb all over the place, they’ll pull back on DPS (if they DPS at all) and watch the damage going on while they’re learning. Balance is designed around this learning to clear phase. It’s like in sophia where the first phasar tilt mechanic doesn’t actually tilt. It’s there to demonstrate that one blue line = 3 small read ones and the board won’t tip. If you’re familiar with the fight, you don’t care about this, but when you’re trying to figure out the mechanics the first time, this is a huge clue. Just because it’s not expected for you to DPS while learning a fight, doesn’t mean DPS isn’t expected to be contributed.
Balanced is designed around the ability to learn to clear a fight, not around being able to farm a fight.
So stop for a moment and consider, what if healers aren’t healers? What if all classes had the same core basics (which they do), and then added more utility as you progress (which they do), that don’t override the core functions (which they don’t).
What if this isn’t a game with 100% healing healers? (which it isn’t) And while I wouldn’t argue this is a game *without* any healing roles, like other games have. I would argue that this game falls squarely (pun not intended) in the middle between no healers, and healer-only-healers, and does a fantastic job of meshing support DPS with healing.
Really real tl;dr Don’t you dare touch my cleric stance.
Hello you electric blue angels of the abyss, and welcome to Ask Dr. NerdLove, the only dating advice column to master the Dim Mat.
This week, we’re talking about what it takes to be more attractive. Is it all about the face? The body? The bank account? Or is there something more to it? What if you’re not good looking at all? Is there any hope for you?
Obviously I’ve got an answer for this, otherwise we’d’ve picked a different question. Let’s do this thing.
Hi Dr. NerdLove.
As someone who is in university I constantly see the most painfully attractive women in my day to day life. For most of my life I have simply accepted the inevitable, that I will never have a girlfriend, that I will never have sex and that I will be romantically alone until the day I die. However, constantly seeing the most cruelly attractive women on campus has made the idea of being alone increasingly more and more unbearable until I feel like I’m at breaking point where if I don’t try I will regret it for the rest of my life. This means that I’m attempting to put a life time of feeling ashamed of being attracted to anyone aside, overhaul my life and for the first time in my life attempt to date. This leads to the first major stumbling block.
What if there’s such a thing as being too ugly?
Going back as far as I can remember, the standard response of the opposite sex to me has always been the same and it can be summed up by the word “ew” or a slightly longer “eeewwwwww”. Even when I stopped having any hope of ever being in a relationship, it felt like I had to be constantly reminded of my place and as a result dating has always seemed like an alien concept that was only for other people.
I’ve always felt ashamed whenever I felt even the slightest attraction towards anyone, because this wasn’t something meant for me. To be brutally honest it still feels the same today. For example, you frequently make reference to getting smiles from women as an indicator that they are open to being approached, but in my entire 22 years of being alive I have never once seen this. There are only two standard responses I ever see upon eye contact, either complete and total apathy or absolute putrid disgust. That’s all there is.
It doesn’t matter whether I am laughing with friends at a bar, just sitting in Starbucks with a neutral facial expression or suffering in the university library, the response is always the same. When I say this, I don’t mean hanging around on the streets making eye contact with women like some kind of turbo creeper, but the kind of places where you have mentioned that this is appropriate in your articles. I then compare this with the ease with which my tall, good looking friend effortlessly attracts smiles everywhere he goes and even has women approaching him. This makes it very difficult to believe that it is even possible for women to be attracted to me.
This leaves me stuck in a rut. I want to believe it’s possible that I can be in a relationship but all evidence makes it difficult to believe such a thing is possible. That by virtue of the way I look women will always want me to stay away from them in any context outside of platonic friendship. I feel like if approaching women is getting your foot in the door then I can’t even get that far. Without ever experiencing a hint that any woman could ever be attracted to me gives me the fear that no matter how much I improve it’ll never overcome my facial features or my height (5'8"). Yet at the same time the thought of never being in a relationship has become too unbearable especially while I’m in university. So at the moment I’m in a sort of limbo where I feel like a strange alien man sent from another planet to never experience dating, and I simply don’t know where to go from here.
A Sexual Nothing
You know, ASN, I deal with a lot of guys with problems like yours. So many, in fact, that I may start a policy of requiring minimal standards before I can agree that someone’s actually ugly. From the letters I get, I expect grotesquerie. I expect vestigial horns, massive goiters with teeth, Kuato coming out of their chest.
Every time, however, the guy tends to be someone who’s… actually pretty average. They may not be challenging Denzel Washington for “most symmetrical face” any time soon, but they’re hardly Joseph Merrick. More often than not, most of what’s needed is some Proactiv and/or braces, not radical plastic surgery.
But here’s the thing: not being conventionally good looking doesn’t keep you from being successful with women.
The fact that hot dudes exist doesn’t mean that less hot men are left having to fight for the scraps like rabid gibbons with knives strapped to their arms. There’re veterans of Iraq and Afghanistan who’ve come home with massive facial scarring who’ve since gone on to get married and have kids.
Lots of “ugly” guys have girlfriends—so many, in fact, that it’s a trope in fiction and real life. Fat guys have wives. Short guys have long, happy relationships. Hell, I’m 5’8”, same as you, and I’ve dated women who tower over me. Not being concerned about being short is intensely appealing, especially to women who’ve gotten stick from dates and boyfriends about wearing heels. Good looks may help when it comes to dating, they’re not the end-all, be-all that people think they are.
To start with: “good looking” is incredibly variable and personal. Matt Smith looks like a statue from Easter Island but he gives fangirls the screaming thigh-sweats. Some folks will swear by Chiwetel Ejiofor’s smile, while others could care less. Vincent Cassel is sex on toast to many other women, while others would never touch him with a borrowed vagina.
For example, pull up a photo of Geoffrey Arend. He’s not going to win any beauty contests anytime soon. Possibly ever. But he’s also married to Christina Hendricks. Now look at Steve Buscemi. Really look. I want you to look deep into those baggy, hangdog eyes, gaze long and hard on those crooked teeth… and remember that he’s married with kids. Mick Jagger’s got a face like a bulldog chewing on a wasp but still banged his way through half the women at the Ford Modeling Agency. Hell, Serge Gainsbourg looks like a damn Deep One and still got European ass like a drunk man with a stolen credit card at a St. Tropez donkey auction.
But, I hear you cry, they’re famous actors and musicians! They’ve got stuff going for them besides their looks!
Guys frequently confuse “being attractive” with “good looks”. While the looks and attraction do go hand in hand, they’re not synonymous. Being attractive is about more than just your face or your height or your physique; it’s about the whole package. People who seem to date folks who’re “out of their league” get that there’s no such thing as “leagues”; there’s people who dig what you bring to the table and people who don’t. Sometimes that’s looks. Other times it’s an ability to make someone feel special, or to sing like an angel. Still other times, it’s the ability to make people laugh.
Before someone brings it up: yes, money can help attract women… it attracts women who like money. It’s also clearly not necessary, seeing as “broke, couch-surfing, unemployed musician boyfriend” is a cliche that’s older than steam.
Being conventionally good looking is certainly a help in the short term, especially since they work to create attraction of the bat. But science has found that looks aren’t the long-term advantage you would think. In the paper “Relational Mate Value: Consensus and Uniqueness in Romantic Evaluations”, researchers at UT Austin found that personality and uniqueness were more attractive than looks. While people might rate hot folks as being more desirable at first, after three months, the people with desirable personalities – warmth, openness, friendliness, etc – were the hottest dating tickets around. Why? Because getting to know someone makes them more attractive to you.
This works to your advantage, ASN. You may not be able to do a straight cold-approach at the bar, but that’s fine. We very rarely date someone we’ve just met; 9 times out of 10, we date people we’ve gotten to know, whether over days, weeks or even months. Playing long game means you get to play to your strength. As long as you realize that your problem isn’t on your skull, it’s inside it.
As woo-woo as this may sound, a lot of your problem is attitude. Reality is subjective and our beliefs control them. Believing you’re ugly and unattractive means that you’re going to act as though you are. It’s going to permeate every aspect of your life. You put less care into how you dress or how you groom yourself because what’s the point? Your body language is going to be closed off and unappealing. You hunch over and fold in on yourself in order to take up less space. You try to avoid making eye contact or drawing attention to yourself. You’ll see people looking at you and assume, absent of any evidence, that they’re repulsed by you. How couldn’t they be?
Change that belief, on the other hand, and you’ll get entirely different results. Adopting a more positive attitude actually improves your life on a practical level. To start with, people prefer to associate with positive individuals. Negative people are energy vampires who suck the life out of folks. But a positive, confident attitude also increases your emotional resilience, so that not only does failure not destroy you, but you’re more willing to take risks. It puts you in a position to take advantage of opportunities as they arise instead of wringing your hands and thinking there’s no way you could go for it.
It affects you on a physical level too. Feeling more confident gives you more confident and open body language, which is more attractive. You’ll dress better. You’ll be more likely to actually talk to people instead of just assuming that they couldn’t stand you.
So how do you get there?
Well, you want to build yourself up. Take some pages from those guys I mentioned earlier. Start with your external presentation. Part of Gainsbourg’s appeal, for example, is the man had style. He may have had the Innsmouth Look, but he also dressed sharper than a tack. Dressing well, even if it’s just a well-fitted pair of jeans and a shirt, makes you feel like a million bucks. Go to a salon and talk with a stylist about an easy to maintain haircut that’ll work with your hair type and face shape. Make sure you shower and use deodorant. These are all very little things that may not change your physical shape but will change your appearance and help form the basis for changes in your attitude.
Next, you want to get more in touch with your passions and interests, the things that make you unique and special. Collect experiences, so you have stories to tell. Look for adventures and live a more active life, one that people would want to take part in. Don’t assume that because you’re not in the top 1% of something that you’re hopeless. You don’t have to be the best singer or dancer or the funniest guy or whatever. You just need to develop your passions, the things that you can do that will help people enjoy themselves in your presence. The most important attractive aspect of someone isn’t their looks or their money or their job: it’s that they’re fun to be around.
You may be an acquired taste, so give people time to acquire you. Tinder may not work for you, but going to Meetups or taking classes or getting involved in volunteering will.
But most importantly: learn to love yourself and take pride in yourself. Your attitude is destiny. Learn to realize that you’re awesome and cultivate that awesomeness and you’ll find that your dating life will improve.
This is my first time writing to your column but you’ve helped a lot of people and I love reading your stories on Kotaku. Let me cut to the chase.
I work as an I.T. specialist for a major theatre company. During the winter I’m insanely busy and during the summer I’m bored out of my mind.
This past summer I decided that I was going to give an mmorpg a shot. I’m a huge gamer and decided that this summer I was going to try a different genre one that’s out of my norm. So I decided to play Final Fantasy 14.
I met someone the first day of playing, joined their free company and she and I became best friends. Months passed and we were hanging out every day pretty much online. She was dating someone who happened to also be the company leader. Their relationship fell through and after a week or so she and I were dating online. We left the free company and started our own.
We texted every day, every night, and this turned to phone calls every night before bed. Before you know it not even a month in and we’re both saying I love you. It scared me a bit at first but I hadn’t been in a relationship for 3 years, so it was nice to have someone to love and to love me back. Maybe a little naive.
Things started moving really fast. We’d say things like I’ll love you forever, get into really strong and intense conversations about how deep our love is. And then something happened. I have never been possessive but this girl started saying things like, “I don’t want you talking to women,” “I don’t want you hugging girls in game, unless it’s family,” “avoid women at all costs.”
Now before when we were friends, I hugged everyone, I was the life of the party, being super nice and friendly with everyone. So I loved her and I stopped doing that, I basically cut off all women. She said that she would cut off all men but I told her I didn’t care if she talked to or hugged men in game as long as they were friends. She refused, believing it to be similar to cheating.
This all started trickling more and more into my real life. She couldn’t go ten minutes without a text, she’d get mad if I didn’t keep them coming and especially if I couldn’t call. So mad in fact that phone calls would be one sided, me talking, her saying nothing.
I had made plans to go see her, but because of my job that fell through. The reason being I got into trouble at work because I was ignoring all the females in the office. Texting and calling at work. Something I’d never do. That day she threatened suicide. And has said on many occasions afterwards she wished she was dead.
It’s no longer summer and I’m busy all the time, when we do talk it’s mostly always a fight. The times that it isn’t we’re saying I love you, I want to see you, I want to be with you, I don’t want to lose you. She hates my job and wants me to leave it. I can’t do that, I worked hard to get where I am. I’ve yet to see her in person.
I’m to the point where I’m exhausted and unsure what to do because I’m scared that if I break up with her, to end this stringing along, that she’ll kill herself. I don’t want that. I think I jumped the gun on the love aspect. It’s not that I don’t like her a lot, that I don’t insanely care about her. It’s just this isn’t working out.
I don’t know what to do, I made an immense mistake, we’ve only been dating 2 months and things have progressed to this. Could you help me?
A Moogle In Love
Yes, I can help you, AMIL. It’s very easy.
DUMP HER NOW AND NEVER TALK TO HER AGAIN.You get out of there like all of hell and half of Hoboken was after you. Then get down on your knees and thank whatever god you believe in that you didn’t spend the money to go see her.
Holy hopping sheep shit dude, your girlfriend is waving more red flags than a NASCAR race in a hurricane.
Let’s break it down for a moment. We’ll start with the fact that you started “dating” within a week of her “breakup” (scare quotes are intentional) with the guild leader. While people do often leave a relationship and get right into another, this behavior is suspicious at best when you’re dealing with people in the flesh.
Then there’s the fact that you went from chatting to saying “I love you” when a) you’d been dating for less than a month and b) you’d never met in person. The former is bad enough; declaring your love for someone you’ve known for less than six weeks tends to be a sign of emotional immaturity when they’re actually present with you. It’s even more true when you’ve never actually met.
While long, happy relationships can and do frequently start online, the fact is: relationships have a physical component. You don’t really know somebody online as well as you do when you see them in real life. Phone calls, Facetime, Skype… none of this can adequately communicate whether or not you will actually have chemistry when you get together in the flesh. Plus: you miss any number of signs of who they really are, from the way they smell to the way they treat the waitstaff at restaurants.
So yeah, there’s that.
Then there’s the fact that she hits toxic relationship bingo: love-bombing you at the start before demanding constant contact, demanding that you quit your job (to spend more time with her), dictating which of your relationships were acceptable (including in-game interactions, Jesus fucknuts…) and using her jealousy and threats of self-harm to keep your behavior in line. This woman is ten pounds of emotional abuse in a five pound sack and the best thing you can do is run screaming in the other direction.
The only saving grace right now is that you’re learning what an abusive relationship looks like at a relatively safe (for suitably emotionally damaging values of “safe”) distance and that learning this lesson only cost you a couple months. The potential damage she could do to your heart and soul if she had more time or lived in the same town as you is immense.
So here’s what you do: you dump her, cold. No warning, no explanations, no excuses. Any reason you give will just be an opening for her to argue why you’re wrong. You take the Nuclear Option and cut her out of your life entirely—block her in-game, on your phone and on every form of social media you have. Set filters so her email goes straight to the trash and never talk to her again. There is literally nothing to be gained from having her in your life. Excise her from it like a cancerous tumor. You may have thought you were in love. That was hope and inexperience talking, and she was leveraging it against you. That was how she ensured that you wouldn’t enforce your boundaries around her.
To paraphrase a sage: you may love her, yeah, but you love you more.
You may worry that she’ll hurt herself if you do. Don’t. This is a manipulation tactic that abusers love to exploit. It turns your relationship into a hostage situation, where they’re both the hostage and the hostage taker. She’s not going to do anything and even if she does (SPOILER ALERT: she won’t), that’s not on you. You’re not responsible for her actions, especially the ones she takes to try to manipulate you.
Once she’s gone, you’ll find that a massive weight has been lifted from your shoulders. You’ll realize just how much she was draining the life from you, even from hundreds or thousands of miles away. And once she’s out of your life, you’ll have learned some valuable lessons.
1) You’ll be better equipped to recognize a toxic relationship before it starts.
2) Next time, you’ll learn to slow your roll before declaring that you love someone just from their online presence.
Did you change your appearance? Were you stuck in an abusive relationship, online or in person? Share your thoughts and experiences in the comments, and we’ll be back in two weeks with more of your dating questions.
Ask Dr. Nerdlove is Kotaku’s bi-weekly dating column, hosted by the one and only Harris O’Malley, AKA Dr. NerdLove. Got a question you’d like answered? Write firstname.lastname@example.org and put “Kotaku” in the subject line.
Harris O’Malley is a writer and dating coach who provides geek dating advice at his blog Paging Dr. NerdLove and the Dr. NerdLove podcast. His new dating guide New Game+: The Geek’s Guide to Love, Sex and Dating is out now from Amazon, iTunes and everywhere fine books are sold He is also a regular guest at One Of Us.
He can be found dispensing snark and advice on Facebook and on Twitter at @DrNerdLove.
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Final Fantasy XIV is releasing its second major expansion, Stormblood, early Summer 2017. At today’s FFXIV fan fest, Game Director Naoki Yoshida announced Version 4.0 and a variety of coming changes.
Development has already begun on Stormblood, which will primarily take place in the new Ala Mhigo zone. “The main concept is getting Ala Mhigo back into Eorzean control from the Garlean empire,” Yoshida said. Monk will be the main class.
A new zone called Rhalger’s Reach will be the beginning location for the storyline and many “sprawling” new zones will be added as well.
Yoshida announced that new jobs will accompany the expansion’s release, but did not give details. On the topic of new jobs, Yoshida simply pointed to his shirt, which cryptically says “the scarlet witch” and described his affinity for Marvel superheroes. Fans are speculating that Red Mage or Dancer will be introduced.
Square Enix will also be revamping FFXIV’s battle system and overhauling the skill system, to ameliorate concerns that the current one doesn’t accommodate all of the actions high-level characters must do. Also, since changing classes and necessary skillsets is clunky, “We’re regrouping and recategorizing skills so they’re categorized as roles rather than jobs,” Yoshida said. “From those shared roll skills and actions, you’ll choose which you need.”
For example, skills necessary for a Paladin to tank will be groups together under a “tank” category rather than a simple “Paladin” category. Essentially, this will clear up space on the hotbars.
Other exciting additions:
The level cap will be raised from 60 to 70.
An “extreme” item inventory expansion
A 4th residential area that will “directly affect the main storyline,” and was therefore not clarified
Square Enix will release several patches before the early Summer Stormblood launch.
[Update: 2:57 PM]—Square Enix is ending PlayStation 3 support for FFXIV alongside Stormblood’s release.
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Ask your friends: Maybe your firends who playing Path of Exile too are Poe4orbs’s customers. I believe each company issues coupon code for their customers.
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If you’re worried about your chances of winning with new players, then you should just stick with Warrior.
Paladin has great party utility and support, but that means that they’re heavily dependent on the party to actually make use of that support. In the scenario you’re describing, even if you play it the best you possibly can, your team will almost certainly waste every opportunity you give them. Pld’s don’t have enough Dps to cover for weak Dps teammates. Their defensive utility is strong, but it’s not strong enough to cover for a weak healer. In the end, you have to rely on your team to carry their own weight. If they can’t do that, then you’re not carrying them anywhere.
Dark Knight, on the other hand, is a bit of a wild card. Their recent changes make me uncertain of their capabilities within the arena … but honestly I don’t see a bind being a big game changer. With a coordinated group, I could be very useful, but with a bunch of randoms? Not likely. Fresh players, especially, are usually all over the place, so any binds you apply are likely to be wasted or thrown out right off the bat. Carnal Chill is pretty handy for shutting down bursts, but it takes really good timing and awareness to use. It also won’t make up for a weak healer. They also have a strong burst, but if you’re looking for that you could just stick with War.
War’s don’t really suffer this drawback. They lack practically any healer support, and their party utility is only moderate, but they don’t rely on the party for pretty much anything. Weak heals? No problem. War can self-heal more efficiently than Pld. Weak Dps? No problem. War can burst for comparable numbers. Do you require any support from the team to do either of these things? No. Does your party utility require the team to be aware of it to work (like Pld stuns or Drk Binds)? No. War’s can operate without having to worry about their own teammates screwing them over. Pld’s and Drk’s cannot. War’s can also contribute to kills without being solely dependent on the Dps to have their heads on straight. Pld’s and Drk’s cannot. Between the three, War is the easiest tank to carry with by far, assuming you know how to work your burst.
In the end, if you’re looking for the easiest tank to carry with, then War is your answer. It doesn’t get easier than that.
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Two days ago Yoshida-Sama Says about restriction to enter a Bloodstorm – We have to complete a Main Scenario form A realm reborn and Heavensward. I Really love this game but also i’m a leader of Free Company and i see how many people bounce from this game because first 50 lvl are birring and arenas form A realm Reborn are empty. Now i have to tell my new players they have to make 400 main scenario quest and spend almost 300 hours to do it to reach content with all players want.
Sorry for that but i have to say it: Are you Fu… Kidding me?! Yoshida! Expansion is the best moment to reach new players – they must have options to reach new content as possible and play together with us because if they will be leave in central shroud alone they will just leave the game.
MAKE FINAL FANTASY XIV GREAT AGAIN and make possibility to start game form lvl 60 with all main scenario for people who buy Bloodstorm.
I need new players in Free Company, they watch my Stream and they like raids, hi-end dungeons and all content what i do. But they play first 30 days and that just boring to make main scenario. I try to find why they do that even if we help them and force to play with us, and i start new characters and i can tell one – most low lvl quest are boring, locations are empty, no one do any fates, for dungeons i wait more than 40 min and i stuck on 42 lvl and don’t have any motivation to do more, because i know how many quests and grind i have to do to reach lvl 60.
So in less than 8 hours the las vegas fan fest will begin and with it we will get the first information tidbits about 4.0.
The next few days will see thousand of redundant threads made to analyze the title. trailer, the logo and yoshie-P’s T-shirt for clues.
Since I’m very nice and also very clever, I’ll make this thread here in advance and edit in every piece of info that we get. Of course there will still be separate threads most likely, but I will make sure that those who want it, shall find everything here.
First Day Q&A Budget
35 million USD compared to 12.6 million of HW
– Ala Mhigo
– No confirmation that we get one at all
– Viera almost became a playable race
– The Lorebook comes with a Hummingway (also the codename of an Ala Mhigan spy)
– Beast tribes won’t be playable for lore reasons, inhuman races for technical reasons, and not-cute races because japanese don’t like em.
– New jobs confirmed
– Samurai almost became a playable job
– There are strong hints towards a new sword wielding job/class
– scarlet witch=red mage Central theme
– 3.0 was going to be either about flying or swimming. Flying won, so swimming should come next.
– Zenos Yae Galvus occupies Ala Mhigo and is the leader of the XIIth legion.
– The blonde chick from the trailer who will join us in 3.x
– New city is Rhaelgr’s Reach
– Eureka is new exploratory mission area (Tied to the relic weapon questline)
– Deserts, ruins, lots of water and a misty forest. And a Wall!
– New Aetheryte shapes
– We are going to cross the wall from Black Shroud in 3.5
– Castrums are temporary bases but 4.0 will have actual Garlean architecture
– -It will mix with Ala Mhigan style
– New level cap (70)
– New raids
– New dungeons
– New Primals
– revamped battle system
– – Additional skill system (role skills instead of job skills)
— reassest unused/ineffective actions
— Accuracy revorked
– Inventory expansion as much as possible (server upgrade) (Probably won’t come with release to ensure a stable launch cause server upgrades are hard)
– New Residential area (Somewhere) (Will affect the main story)
– Flying in all new areas after finding aether currents (easier than finding moogles)
– Open World PVP might happen with positive feedback. On dedicated servers. Not at release.
– Minimum specs raised
– really want a 64 bit operation system
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