Poe 3.1 Marauder Builds

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No.1 [poe 3.1 builds] Double Strike Tank Guide [HC] Atziri/Ringwald/Avatar/Izaro/Guardians
There is a legend about a battle of Wasteland exactly where two armies collided on a battlefield. Throughout the extended fight, the man dressed in the black emerged from the shadows. He moved in between enemies while wielding burning knife and shield – agile and fast around the battlefield; the warrior was paring enemy attacks plus a lead-out instant and precise assault. The fire that changed the face of your battle and forced people today to run away.

+ medium clear speed,
+ nice single target harm,
+ cheap gearing (beneath 1ex)
+ you do not have to have any legacy items,
+ can cope with both reflect,
+ more than capped elemental resistances for Elemental Weakness maps,
+ capped chaos resistance for new chaos Exile,
+ large life pool,
+ can deal with all map mods (some are just irritating),
+ work effectively with a lot of ascendancy classes,
+ straightforward to study,
+ no lags or massive fps drops,
+ doing well in parties,
+ hardcore viable,
+ boss farm (Atziri / Ringwald / Avatar of Thunder / Izaro / Guardians),
+ permits to adjust build for your style (weapons / flasks / skills / Ascendancy).

– switching gems might be painful,
– lousy positioning is usually sometimes fatal,
– melee range,
– performing Shaper or Uber Atziri call for skill and time.

Link: https://www.pathofexile.com/forum/view-thread/1321402

No.2[poe 3.1 build] 2H Warchief – SSF/HC/Starter

This build is a 2H Ancestral Warchief build applying Berserker. Vaal pacts nerf in 3.1 has certainly no effect on this build. It can be expected to execute as reliably as ever. I’ve played and noticed people play; this builds by way of beta, Harbinger, Turmoil, Mayhem, HC, and it had completed anything imaginable no matter the context.
Take that as my guarantee, in case you want.
This guide includes three versions of the build, utilizing all variants of 2H weaponry. They all begin incredibly comparable, then diverge into either the current Hatred hybrid version (applying Atziri’s Disfavour), the complete Brutality physical version (utilizing Starforge), or Elemental conversion (applying Brain Rattler) – credits to silicon life for the concept.

* Tanky
* Excellent single target
* SSF viable (hybrid version)
* Effortless to upgrade
* HC viable

* Clearspeed is only fine
* Totems not for everybody
* No leech

Hyperlink: https://www.pathofexile.com/forum/view-thread/1920845

No.3 [poe 3.1 builds] Milky’s Righteous Fire Totems [Cheap, Shaper down again]
There might be some uniques, abyss jewels or shaper/elder mods that are valuable, but absolutely nothing is released for the build, however.
Will add something meaningful when I know about it (at the start of 3.1 possibly).The Build envision that some shaper/elder support rolled can no cost a gem right here and there for other utility, but probably nothing at all that adjustments the build drastically

+ No gear requirement, might be performed with complete rares. But one or two distinct uniques will not be harmful. Pretty Inexpensive.
+ Can do nearly every map mod
+ Many of the Harm comes in the Skilltree and Jewels, which are inexpensive for this build.
+ Can play a Magic Finder, Higher Harm or Tanky Character.
+ Excellent League starter with tiny gear requirements
+ High Tier maps viable
+ Can do any challenge and boss within the game

– medium evident speed may be quicker but also slower
– Desperate to see ground effects like Flamebearers
– Totem RF casting can be too delayed in genuinely good Partys.
– Annoying to some fleeing Enemies.
– RF totems of various player don’t stack.
– While getting a fantastic League starter, it has a slow start off until ~lvl 25
– Hall in the Grandmaster can’t be run, the only map that’s generally impossible. The purpose is: Totems are receiving one-shotted by chaos harm grandmaster

Link: https://www.pathofexile.com/forum/view-thread/1904823

No.4 [poe 3.1 builds] BV MoM Pledge Uber Lab Farmer (budget to endgame) HH within a week
Vaal Pact has changed, and it does impact this build; on the other hand, this must nevertheless be an active league starter for Uber lab. I program to test this out devoid of Vaal Pact initially, also forgoing Cloaked in Savagery for War-Bringer. With an ability to restore a sizable chunk of overall health and mana on demand (to not mention acquire regen now) I think this build must be nearly as robust because it was in 3.0. If you want to find out it in action, I will be streaming live at www.twitch.tv/DonTheCrown with a concentrate on lab farming in the first week. I’ll update the guide as I discover the best course of action to take.
Stat Priority on Rares
1 – Maximum Life
2 – A single elemental resist (any resist you’re not capped on)
3 – Maximum Mana
four – Chaos resist (we do not need to have a ton in the lab)
five – Further resist

Hyperlink: https://www.pathofexile.com/forum/view-thread/1997149

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ffxivbook | For Better Or Worse, Final Fantasy XIV Bards Can Play Music Now

Today’s 4.15 update for Final Fantasy XIV adds a massive new 48-person player-versus-player battle mode, but that’s not important. Bards can play music now. It’s beautiful and horrifying.

Players who have achieved level 30 as an Archer and have made the jump to the advanced Bard class can now travel to Old Gridania and finally learn to play that harp they’ve been carrying around. As long as the player can complete a quest involving clicking on a prompt, they’ll immediately gain access to three octaves of pure barding power.

A special “Performance” tab opens up under the “Actions & Traits” section of the character menu, featuring almost too many notes. By dragging these notes to the hot bar, players can use keyboard shortcuts to perform music, or at least make noise.

Here’s my clumsy first attempt:

Note that in order to unlock these “Performance Actions,” players must agree to not use the tools for performing third-party music of any kind. That’s totally gonna stick.

The tools are simple, but with the right macros and some synchronization, I’ve no doubt this new addition will eventually lead to in-game concerts, or maybe some musical theater.

For now, non-Bards might want to steer clear of Old Gridania until the cacophony dies down. It’s pretty painful.

Oh, and check out the patch notes to learn more about that new “Rival Wings” PVP mode. It seems nice.

ffxivbook – Final Fantasy XIV Bards Are Making Beautiful Music

A couple of weeks back, Square Enix finally gave Final Fantasy XIV Bards the ability to play real music. Now YouTube is filling with great (and only occasionally terrible) Bard performances.

Since Square Enix’s has users agree to not use the new Bard tools to recreate third-party music, most of the tunes showing up online are standard Final Fantasy fare. Here we see Solaris White plucking out the Chocobo theme with an appropriate companion.

While most Bards are starting off simple, recreating easy tunes with a single voice, others are taking things to the next level, recording multiple tracks and splicing them together. MintormentGaming’s version of “Matoya’s Cave” is just gorgeous.

Some Bard players, not content with being limited to the harp, utilize other in-game sound effects in their compositions. In an early attempt at multi-screen performance, Windy FFXIV uses hotbar switching noises as percussion while performing the game’s Alexander boss fight theme. Even more impressive, the performance is done using gamepad controls instead of keyboard.

One of the most impressive Bards on YouTube so far is ADZDarkStone, whose multi-track performances are breathtaking. Here is “Battle on the Big Bridge.”

Many of the more complex Bard melodies are being created using macros, pre-programmed instructions that hit the right note with the right timing. ADZDarkStone doesn’t do this, as demonstrated in his performance of “The Decisive Battle.”

It’s great to see the tools being used to recreate some beautiful music. I was worried that, in the wrong hands, the feature would be used for evil.

Dammit, Si Le.

ffxivbook | It's The Little Things That Make Final Fantasy XIV's 4.2 Update Great

New story quests, side missions, dungeons and raids are always nice, but the coolest changes coming in January’s “Rise of a New Sun” update to Final Fantasy XIV involve more inventory space, new ways to store special outfits and new ways for Bards to rock out.

As excited as I am for fresh content coming to my favorite massively multiplayer online role-playing game, I’m also dreading the idea of having to clean out my bags every couple of hours as I work through it all. Two big changes to inventory space announced this morning during the game’s “Letter from the Producer” presentation made me feel a lot better. First off, the amount of items players can stack in one inventory spot has been increased 10 times over. Previously you could only have 99 of a single item in any one inventory space. Now you can have 999. That’s 999 fish. 999 health potions. 999 bits of lumber for crafting. It’s going to make crafting and gathering so much easier.

Second, note the bottom item there. Player mounts will now have saddlebags, adding an additional 70 inventory slots. These won’t be accessible from within instanced dungeons, but they’ll be a boon for wandering the wilds of Hydaelen, picking up random crap.

Final Fantasy XIV has a ton of amazing outfits for players to wear, but transforming ugly-but-fictional armor into something stylish is a bit of a chore. It involves something called glamour prisms, which must be crafted and of the correct type and…ugh, I’m getting a headache just thinking about it.

Update 4.2 makes things easier with Glamour Commodes, which is a filthy-sounding term for a good thing. Players will be able to convert items into glamour more directly using these Glamour commodes, storing up to two different looks for each item type—weapon, chest, hat, etc cetera. Players will be able to save ensembles, ready to apply. Dressing how I want to dress will finally be simple. I might cry.


Finally, we have great news for Bards. Following the introduction of Performance Actions last month and the wonderful music players have been creating, Bards are getting a brand-new interface for composing their masterpieces.

The piano-style layout will be accompanied by four new instrument sounds, bringing those dreams of a Final Fantasy XIV in-game symphony closer to fruition.


All this, plus more housing (thank goodness), PVP changes and a duty recorder that allows players to record their dungeon runs and play them back using the game engine. Oh, and all of that questy, raidy stuff. You can watch the entire presentation below, or hit up The Lodestone for the Cliffs notes.

Interviews for Mu legend fans interest concerns

Just after given that Mu legend is nevertheless working on our actions against offensive players, Mu legend could not open the trade method. Mu legend will preserve you updated on this topic. To get a lot more information and for further investigation, it is temporarily impossible to register a brand new item in the auction house. Mu2zen ask these questions form mu legend and list for mu legend fans

Q: Will there be a technique to receive blue/ red imprints in-game as their benefits are enormous and are so pricey for their rng aspect?
A: I think this query left unanswered

Q: When ah/trade capabilities are going to be back?
A: There is currently no ETA, although both Alex and Jason mention that the dev team work day and evening plus the solution must arrive inside a matter of weeks and NOT weeks or months, needless to say, there might be an announcement as quickly as they may have news form dev team

Q: When the dc/lag challenge is going to be resolved? (that’s for NA servers)
A: They mention they’re hunting the logs and the disconnects is a concern that impacts the minority and not the majority of folks, they nonetheless attempt their greatest to fix whatever is the fears that result in the disconnects currently

Q: When the fps drops challenge is going to be resolved?
A: The fps concerns could come from lots of different motives like CPU/GPU/ compatibility or far more. However, they are aware the game is not optimized, and they’re going to hold overall improving performance throughout the beta (its nevertheless a beta)

Q: Will there be compensation taking into account we spend for platinum service but we lose some of its functions?
A: They’re discussing achievable compensation within the future, unless the bot/ah repair arrive there’s no point of payment, just, however.

Q: Do you plan to add PVP/PK to the game?
A: They may be not positive about pk, but PVP will come pretty quickly and contains different formats of PVP possible 3v3 5v5 10v10 and faction wars (my guess guild vs. guild)

Q: When new content is coming/ there’s a lack of content material at the moment
A: They said they do not believe there is a lack of content material taking into consideration how young the game is. However, they will be naturally loads of new content coming in the future like new dungeons (epic I believe) a lot of new characters next one particular is spellbinder and after that phantom/falcon warrior (i did not catch that undoubtedly)

Q: Will you update the cash shop with new costumes, particularly Christmas costumes, bikini blader?
A: There might be loads of new costumes/mounts and so on and yes there might be Christmas costumes, even though no bikini blader costume for now