ffxivbook | Final Fantasy XIV's Free Trial Isn't Limited To 14 Days Anymore

Good news! Square Enix has announced that it is no longer limiting the MMORPG’s free trial to fourteen days.

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According to the FFXIV’s most recent patch notes, “The 14-day limit of the free trial has been removed.” Below are the full trial notes:

The Japanese patch notes are a bit more specific, explicitly stating that the fourteen day period has been changed to “indefinite” (14日間から無期限に変更されます).

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The free trial still has certain caps and restrictions, but this certainly seems like a welcomed way to incite players to give the game a look.

NieR: Automata gameplay video introduces “Auto-Chips” on ffxivbook

The folks over at 4Gamer posted a two-minute gameplay clip of NieR: Automata showcasing one of its many gameplay features.

Specifically, the video introduces “Auto-Chips” which are a set of “Plug-In Chips” that gives players the freedom to customize their abilities to overall change up their play-style as they see fit. These include:

  • Auto Attack
  • Auto Shoot
  • Auto Evade
  • Auto Program
  • Auto Weapon Switch

Utilising Auto-Chips will allow players to perform certain actions automatically. They’re designed to execute optimum actions depending on the situation as opposed to repeating the same behaviour. They can also be toggled on or off seamlessly by hitting the PlayStation 4’s L2 button. Auto-Chips overall offers an easier experience to players and makes the combat pleasant to watch.

4Gamer claims the components were developed for those that wishes to play the game in Easy Mode and especially for players that may find Easy Mode as “difficult”.

Check out the video below to view the Auto-Chips in action:

NieR: Automata is due out for PlayStation 4 in Japan on February 23, in North America on March 7 and Europe on March 10. A PC version for Steam is also in development for release some time this year.

ffxivbook – Pre-order the digital version of Kingdom Hearts HD 1.5+2.5 ReMIX, get a bonus PS4 theme

Square Enix and Sony Interactive Entertainment American have opened digital pre-orders for Kingdom Hearts HD 1.5+2.5 ReMIX, due out for PlayStation 4 on March 28. Those who pick up the game from the PlayStation Store can download an exclusive stained glass PS4 theme after checkout.

ffxivbook - 
Pre-order the digital version of Kingdom Hearts HD 1.5+2.5 ReMIX, get a bonus PS4 theme

Kingdom Hearts HD 1.5+2.5 ReMIX includes the following major Kingdom Hearts titles on a single disc:

  • Kingdom Hearts Final Mix
  • Kingdom Hearts Re:Chain of Memories
  • Kingdom Hearts 358/2 Days (Movie)
  • Kingdom Hearts II Final Mix
  • Kingdom Hearts: Birth by Sleep Final Mix
  • Kingdom Hearts Re:coded (Movie)

Fans can pick up this collection starting March 9 in Japan, March 28 in North America and March 31 in Europe. A Limited Edition is also being made available exclusively at the Square Enix online store.

Final Fantasy XV’s Holiday Pack and update content drops December 22 – ffxivbook.com

Final Fantasy XV‘s first round of downloadable content is set to drop on December 22, Square Enix revealed today. Two types of content will be available with the Holiday Pack and Holiday Pack Plus – the latter available exclusively for Season Pass holders.

In addition to the Holiday Pack, fans can download a new update adding New Game Plus, and a photo frame feature for social media uploads. Both Holiday Packs will be distributed at the same time as these free updates.

New Game Plus will allow you to bring your clear data over to a new game. SNS photo framing will allow fans to attach photo frames when posting to social networks.

The Holiday Pack includes a number of optional items including accessories that make it easier to obtain items, items that eliminate stamina cost and tickets for a carnival set for late January. The Carnival Style outfit will also be available in January.

Holiday Pack Plus

A bunch of accessories helpful for playing FFXV and a pack of carnival tickets for the January event.
Accessories include:

  • Protect Ring
  • Command Booster (Only for Noctis)
  • Phantom Booster (Only for Noctis)
  • Instant Kill Victory Song
  • Battle Skill Victory Song
  • Key of Fortune
  • Stamina Anchor (Only for Noctis)
  • Carnival Style (Only for Noctis)
  • Photo Frame (Holiday Pack Limited Edition)
  • Limited Time Carnival Tickets+

Note the carnival tickets are the same ones includes with the free pack. Those who pick up the Plus pack will also be eligible for the Holiday Pack free version as well.

Holiday Pack (Free Version)

A bunch of accessories helpful for playing FFXV and a pack of carnival tickets for the January event.
Accessories include:

  • Level Stopper
  • Annihilation Victory Song
  • Mog Choco T-shirt (Only for Noctis)
  • Limited Time Carnival Tickets

And here’s a look at the costumes:

Carnival Style

Mog Choco T-shirt

Via: 4Gamer.

NieR: Automata supports PS4 Pro with some improvements on ffxivbook

Dengeki held a special one-hour livestream with Square Enix today sharing new information about NieR: Automata. They revealed several features, including the game’s enhancements on the PlayStation 4 Pro.

The base version of NieR: Automata will run at a 1600×900 resolution while the PS4 Pro version supports a native 1920×1080 picture. This is to ensure that both versions of the game run at a locked 60 frames-per-second to ensure smooth, consistent gameplay.

Other technical improvements from the Playstation 4 Pro version of NieR: Automata include:

  • Motion blur on character models’ movements bringing about more intense action from combat.
  • Sharper environmental details like sunlight scattering through the trees.
  • Finer technical enhancements including detailed shadows and increased foliage to further enrich the atmosphere.

Watch the whole livestream down below for new gameplay footage of NieR: Automata.

NieR: Automata is releasing on February 23 in Japan, March 7 in North America and March 10 in Europe. It will also be seeing a PC release via Steam in 2017. A demo for the game is coming on December 22.

Final Fantasy XV: Judgment Disc demo now available on ffxivbook

Final Fantasy XV‘s “Judgment Disc” is now available for download exclusively in Japan. The demo is a way for fans to judge the final product before they run out and purchase a retail copy on November 29.

Spanning through the game’s first chapter, you’ll be playing for around an hour and a half if you go straight through the whole thing. Players who complete the demo will be treated with a special video at the end. Unfortunately, however, progress won’t carry over to Final Fantasy XV proper.

Judgment Disc marks the third demo available for the game pre-launch. The first demo, Episode Duscae, launched in March 2015 alongside Final Fantasy Type-0 HD and was patched at a later date. The second demo, Platinum Demo, saw its release a year later following Uncovered: Final Fantasy XV as more of a technical demonstration rather than a vertical slice indicative of the final product.

Judgment Disc clocks in at 13.4GB and can be downloaded through the following links:
PlayStation Store
Xbox Live (TBA)

ffxivbook | World of Final Fantasy joins the list of PS4 Pro supported games

Surprise! World of Final Fantasy is the latest title to join the ever-growing list of titles supporting Sony’s PlayStation 4 Pro, due out today. The game, along with others, just popped up on a list of titles published by Sony Interactive Entertainment Japan.

While we’ve no concrete details on how exactly the game will be enhanced, World of Final Fantasy will be supported with the latest update.

Other Square Enix titles on the list include: Final Fantasy XV, Kingdom Hearts HD 2.8 Final Chapter Prologue, Rise of the Tomb Raider, Hitman and Deus Ex: Mankind Divided.

Sugggestion : Free Company Mail/Communications QoL

Major QoL improvments for FC communication.

Suggestion;
Add the ability to send moogle mail to every FC member in a mass mail.
Add permissions so that FC Masters can grant officers tha ability to mass mail their FC too.
Create a FC buletin board in-game for company announcements and information.
Add permissions to allow for different levels of access to the FC notice board, allowing read only,write access and modification/deletion of messages on the board which can be set by the FC Master.

Currently thre is no real way to communicate with all FC members unless you have a very small group who all play at the same time. Without resorting to the use of external systems, FC masters/officers cannot communicate with the entire company. Even with external systems, many players do not use such systems, and having the ability to communicate in Eorzea would resolve that.

The current message size in moogle mail is also very restrictive and I would suggest quadrupling the character limit at least.

The Company Board message in the game allows for a very short message, but it is inflexible and not very good as a means of communication due to the character limit.

An in-game FC Notice board would replace or supplement the current Company Board message which serves more as a vision or mission statement reminder in any case.

I find it incredible that with all of the things we have in FFXIV, and the emphasis on Free Companies, we still have no way as a free company to communicate in this manner. Not all players play in the same time zone, or the same time of day, so the FC chat channel is unabkle to accomplish company wide communication. Even a game as old and comparatively simple as White Knight Chronicles featured an in-game email system for Guilds to use, it also featured in-game company discussion forums.

I feel that a major overhaul of these features would aid in strengthening both Free Companies and the comunity in general because it would allow players to communicate about in-game things while in-game, whether they play at the same time as others or not. Right now, the lack of communication of this type leaves players who play at differnet times feeling isolated.

Please consider these changes, or something similar to help Free Companies develope and strengthen their memberships.

ffxivbook | How Final Fantasy XIV Stays Weird

Somehow, Final Fantasy XIV has become one of the best Final Fantasy games in recent memory, thanks to a bunch of winning factors that elevate it from the ranks of MMO dreck to a game that’s worth playing even if you’re by yourself.

One of those factors: It doesn’t take itself too seriously. Sure, there are crystals and heroes and all of the melancholy things you might expect from an FF game, but Final Fantasy XIV is often just as happy to get weird. Characters in the game will send you on tongue-in-cheek fetch quests, goof around with emotes, and subvert your expectations in some funny ways over the course of the game’s many, many quests and stories.

During an interview at E3 earlier this month, I asked director Naoki “Yoshi-P” Yoshida how he draws the line for this stuff. Have they ever come up with ideas or quests that are just too weird? Where do they find a balance?

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“When I instruct my team members to come up with content ideas, I instruct them: Go too far, first, and then we’ll dial it down to make it fit in Final Fantasy,” Yoshida said, speaking through a translator. “You may be familiar with the Hildibrand quest – that’s actually already dialed down.”

The Hildibrand quest, of course, is a chain of preposterous sidequests centering around the comic relief character Hildibrand Manderville. They’ve become fan favorites over the past two years, thanks to dapper zombies and Hildibrand’s penchant for getting himself into the most ridiculous situations possible.

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Too ridiculous, sometimes.

“Somebody brought up the idea of having Hildibrand fight Bahamut one on one,” said Yoshida, laughing. “I remember not approving that concept. It was just way too much.”

I also asked Yoshida about future content. Final Fantasy XIV has long seen a steady flow of content updates—and in just a couple of weeks we’ll see the crazy-looking Deep Dungeon—but what about the next big expansion pack?

“We actually are making plans for our next expansion,” he said. “The progress is moving along fairly smoothly. With Heavensward, because that was our first-ever expansion, we didn’t quite have a grasp on how the process should be, how scheduling should be, and we wanted to add in as much content as we possibly could, so it did turn out to be a rather aggressive schedule. With this next expansion, we’re trying to make it so our workflow is more organized and streamlined and that we try to make it so we’re planning ahead and making sure we have our ducks in a row.”

That next expansion will be announced at the Fan Festival in October, Yoshida has said. He wouldn’t say what the theme will be, but he did note that they’ve got a “rough ballpark estimate of the flow” of new content updates—4.x, they’ll be called—that we’ll see over the next couple of years.

I also asked Yoshida if he has a master plan in mind for the game—if he already knows how Final Fantasy XIV’s overall story will end.

“It’s an interesting question you ask, because this is an online game that we would love to continue for as long as we can, so in other words, it’s supposed to be perpetual,” he said.

“But that being said, yeah, there are different milestones that we would hit, and so there’s an arc, or like a chapter that we do have in mind. If there’s so much demand and love and desire for the fans and the company to continue Final Fantasy XIV beyond that milestone that we’re currently thinking about, then maybe we can start considering, ‘OK, so where do we want to travel next? Do we go to the world of Ivalice, or do we go to Final Fantasy III or do we go to Final Fantasy IV’s world?’ Things like that.”

“Would you ever consider adding those worlds to the current game?” I asked. “Like a continent of Ivalice or an area from another Final Fantasy game? You guys have already added bosses and characters from other Final Fantasy games—would you ever want to do an entire expansion pack on Final Fantasy IV or something like that?”

“If we were to start thinking about that I think it literally has to be if we were able to depict all of what we can for Final Fantasy XIV first, like all of the narratives, whatever it is that we can think about,” Yoshida said. “And then once we’ve gone past that point, then maybe it’s something that we might think about. If we were to do content like that, I think it would be something large-scale like an expansion, not something like a patch update.”

FFXIV Thoughts on changes in HW

For answering this, I feel like I need to make a proper review – where I can set review guidelines/standards before reviewing it etc., and I may do that down the road. For now, here is my quick response.

Graphics: With HW came Direct X 11, and the graphics improvements were great. That said, there are some really weird textures with the DX11 client. This results in things look amazing when far away and really bad when up close. There is also a pretty small amount of ‘substance’ (i.e. blades of grass, 3D rocks etc). I’d say the improvements were good, but not great.

Story: The initial story from 50-60 was amazeballs. However, since reaching 60, the story has been pretty meh. 3.3 had some really awesome cutscenes, but nothing from 3.1-3.3 storywise was that interesting. It was a pretty big letdown after 2.4-3.0. So, the majority of it (3.0) was awesome and then it tailed off.

QoL stuff: Patches recently have been coming with lots of QoL improvements, especially 3.3. While they aren’t all improvements that I specifically want, they’re welcome additions to many I am sure. It’s great that these QoL patches are constant, rather than loaded only with the expansions.

Features: Heavensward failed to shake things up. There was no revamp of systems, nor were there significant systems added. These are things one often sees in an expansion, which helps the game feel fresh and interesting. Possible additions/changes could be things to talents and traits, or could be a revamp of how FATEs work. The sky is really the limit on this one, and it is sad to see the result so close to the floor.

Patch and Dungeon Formula: Adding on to the above, the incredibly predictable patch format (and even release date) is not something that I enjoy. It removes a sense of mystery and hype, and makes a lot of the content feel stale very quickly.

Alexander: IMO Alexander has been a pretty big failure. I dislike the move to creating normal and savage, while leaving out a middle-ground. I find the reward structure is very unsatisfying and the lack of interesting achievements just makes that worse. The story has been fairly meh and a tad cliche, the mechanics (mostly) are pretty lame and the fights are not fun. That said, I do really enjoy A5S, but find A6S to be the least fun in raiding I have ever experienced.

Crafting: a portion of the game I do not partake in, so I don’t have any opinions on the matter.

Dungeon design: I am not sure if it is that things are not being shaken up, or if the devs have become more lazy, or are designing dungeons to a different audience than myself, but something is really wrong with HW dungeons. I really dislike Dusk Vigil, The Aery, Sohm Al, Arboretum, Pharos hard, Hullbreaker hard. I feel meh about most of the others, and was only really impressed with Antitower and that other new expert one I always forget the name of.

Trials: These are pretty split for me. I loved Bismark, hated Ravana, loved Thordan, hated Sephirot. I find Nidhogg to be in the middle. I dislike that these are so choreographed (particularly seph and ravana).

Zones: Most of the new zones are gorgeous, and it is really sad to see that for the most part we don’t go to them. Since reaching 60, I find that I travel in the maps very rarely, and I find that a bad thing. That said, Hinterlands, Forelands and Sea of Clouds are amazingly beautiful, so good job on this one!

Flying: This was pretty cool at first, but doesn’t really serve much purpose. I think that maps being connected at focal points really takes away part of what I really like about flying in WoW. I also think there need to be more !fly areas.

Diadem: Huge failure, of which I could see moments after entering it. I am not sure why they thought this was a good design, or how it made it past their quality control team.

Aquapolis: Fun, but it just takes something that you do in the gorgeous maps and puts you in a dull instance, so I don’t really see a huge point to it.

24-person raids: This one is simple. Void Ark sucks, Weeping City is great.

Job Changes: While I appreciate the added change to skill cap, I found this was done in a way that ultimately ruined jobs more than made them fun. I also disliked the homogenization of jobs. I get that they want to keep things balanced, but personally, I’d rather have flavour than balance (note that I emphasized personally). IMO, HW ruined BLM, BRD, tanking, DRG and made SMN, WHM, SCH much better. NIN is fairly similar to before with an added positional (one that I dislike, but is insignificant enough that I digress), and I never had MNK 50+ to comment.

I thought there were other sections I was going to touch on, but am drawing a blank. I may edit this later with them. For now, I shall conclude with, “I find that Heavensward has been a mixed bag, which ultimately has disappointed more than impressed. That said, it’s still a well made game that is providing me with many hours of entertainment.”