FFXIV Stormblood Feels Like Its Own Final Fantasy Game – ffxivbook.com

Stormblood isn’t just a huge chunk of new content for Final Fantasy XIV. It’s the third game in an ongoing series, one that happens to share the same space as its predecessors.

Final Fantasy XIV: A Realm Reborn told the story of the rise of the Warrior of Light (AKA the player character) and established the conflict between the realm of Eorzea and the evil Garlean Empire. 2015's Heavensward saw the hero and their friends embroiled in the conflict between humanity and dragons in the Northern reaches of Eorzea. These aren’t short stories, like the chapters in a book. Each tells its own contained epic within the same story line. The heroes stay the same, but the villains and settings change.

Now Stormblood sees our heroes’ attention turn once more to the Garleans, seeking to free the city-state of Ala Mhigo and Eastern state of Doma from the empire’s oppression. The player character has a new nemesis, Zenos yae Galvus, son of emperor Varis zos Galvus of Garlemald.

I’m only halfway through the story of Stormblood, and already I’ve battled Zenos twice on two different sides of the world. I’m used to having the big baddies of my MMO expansions hidden behind some end-game raid battle. It’s refreshing to have such immediate (and painful) access to such a powerful foe.

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The first encounter between the player and Zenos propels the story to the other side of the world. Styled after ancient Japan, the state of Doma has been under Garlean rule for decades. The Warrior of Light and company aim to end that rule and recruit the Domans to their side. It’s a task that might go a little faster if the new lands weren’t so damn picturesque.

I’d be much further along in the story with my level 65 Red Mage if I wasn’t stopping every five minutes to take screenshots. I am not exaggerating.

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Every.

The cinematic framing is on point.

Five.

Clan Destine, queen of the sheep people. Or just sheep.

Minutes.

The same location as the shot above, only during sunset. That’s some good sky right there.

One of the most beautiful massively multiplayer RPGs has gotten even more beautiful with its Eastern expansion, ramping up atmospheric effects while delivering gorgeous locations filled with strange new creatures.

Must have one. Now.

It’s not just the story that makes Stormblood feel like its own game. Along with the inclusion of two new job classes, Red Mage and Samurai, Square Enix has introduced significant changes to both job progression and job abilities across the board.

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Players no longer have to raise two jobs to a certain point in order to unlock an advanced class. It used to be in order to play a Bard one had to level up the Archer job to 30 and Pugilist to 15. Now it’s straight from 30 Archer to 30 Bard. Instead of leveling other jobs in order to access their special abilities, players now have a set of role-specific abilities that unlock as they level up.

Each job also gets a new ability mechanic of some sort, represented by a special on-screen meter. My Machinist, pictured above, now has an indicator of how much special ammo his rifle is loaded with, along with a heat gauge that ramps up damage the more fired up it gets.

But my poor Machinist is being sadly neglected since Stormblood launched, thanks to my Red Mage. I love this job. Filling a meter with white and black magic and then unleashing it in a series of powerful sword attacks? So good.

Heavensward was my Machinist’s story. This is my Red Mage’s. Final Fantasy XIV continues to do an excellent job at making the player feel like they are the center of the story, and the thousands of other players going on their own journey are just the surrounding stars.

So far she’s been through two dungeons, battled a primal, learned to swim underwater and helped urge a seafaring organization to take up arms against the oppressive empire. When last I left my beloved Clan, she was poised at the gates of a challenging trial on the road to uniting the people of Doma’s steppes. It’s just what she does.

She also does a whole lot of questing in order to reach those story beats. Stormblood tries to keep its questing fresh. There’s still a lot of “kill X number of Y creatures” type stuff, but there’s also “mind my store while I’m out and guess what the customers who show up would like to buy” and “find the location shown in this sketch.”

Quests aren’t always exciting, but they sure beat grinding experience points by killing random creatures in order to reach the next story beat. Besides, what kind of Warrior of Light would I be if I weren’t up for doing everyone’s basic chores in between bouts of saving the world? I certainly wouldn’t be one worthy of starring in the third-installment of one of the best massively multiplayer role-playing games going.

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We’ll have one more progress report next week, followed by our review of Final Fantasy XIV’s third installment. It’s looking pretty good so far.

ffxivbook | How To Unlock Swimming In Final Fantasy XIV Stormblood

One of the coolest new features introduced in Final Fantasy XIV’s Stormblood expansion is the ability to swim and dive, exploring exotic underwater locales. Anyone can tread water, but to go deep you’ve got to talk to some turtles.

Just like learning to fly in the Heavensward expansion, gaining the ability to survive underwater environments without drowning in Stormblood takes a bit of work. The quest to unlock the ability is located in the game’s new Ruby Sea zone, which is only accessed after players complete the opening Ala Mhigo quests and take their first steps into the Far Eastern land of Doma.

Initially landing in the island city of Kugane, players eventually find passage to the mainland with a lengthy layover in the Ruby Sea, an area featuring small settlements, volcanic islands and the underground city of Tamamizu, home of the turtle people.

Cowabunga, dude.

In order to end an age-old feud between the green turtle people and the red turtle people (they have a name, but they are turtle people), the player must be granted the ability to breathe and move underwater.

A whole new world? For me?

A quick fetch quest later, and the ritual begins. You can see how it all plays out in the video atop the post. Players can now breathe and swim underwater. Also, they get to ride giant manta rays.

Insert Finding Nemo reference here.

It’s quite relaxing, swimming in the ocean depths. And for those players who might feel a bit anxious surrounded by massive amounts of water on all sides, the surface is never far away.

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The transition between the surface and underwater environments is very cool. Check it out in the video below.

Aside from playing a Red Mage (now level 63), this is what I was waiting for in Stormblood. The only downside is that it only works in specific areas. It’s better down where it’s wetter. Take it from me.

ffxivbook | Dragon Quest Heroes II “Meet the Heroes, Part IV: Carver & Terry” trailer

Square Enix has gone live with the fourth dual-character trailer for Dragon Quest Heroes II as part of its ongoing “Meet the Heroes” mini-series.

This time, we’re introduced with Carver the heavy brawler and Terry the charismatic swordsman, both from Dragon Quest VI: Realms of Revelation.

Take a look:

If you’re looking to check out the previous trailers, click the following below:

  • Meet the Heroes, Part III: Maribel & Ruff
  • Meet the Heroes, Part II: Desdemona & Cesar
  • Meet the Heroes, Part I: Lazarel, Teresa & Healix

Dragon Quest Heroes II is due to release for PlayStation 4 on April 25 in North America and April 28 in Europe. The game’s PC counterpart is also due to release for Steam on April 25.

ffxivbook – Final Fantasy XV’s Episode Gladiolus priced at $4.99; new details revealed

Square Enix has provided new details for Final Fantasy XV‘s upcoming character DLC “Episode Gladiolus”, due out March 28. According to an update on the game’s official website, those without the Season Pass will be able to purchase the content individually for $4.99.

Featuring an all-new story, Episode Gladiolus picks up from the events following the group’s encounter with Ravus where Gladio leaves the group to train alongside Cor and become even more powerful. He sets on a path to face challenges by encountering larger-than-life monsters along the way.

Each additional character episode will be sold individually as well, with pricing and more information to be revealed at a later date.

Recently Square Enix released patch 1.05, which adds a few new features to the game including a new level cap of 120, limited-time quests, the ability to take up to 200 pictures, and being able to listen to the music player on chocoboback. Read up on our full impressions for these and the game’s paid Booster Pack+ DLC here.

Final Fantasy Explorers-Force isn’t just a port of the original 3DS game on ffxivbook

Final Fantasy Explorers-Force is a new smartphone game based on the original 3DS title that pits you, an “Explorer”, against the series’ pantheon of summoned beasts. To do so you’ll need to take on one of many classic Final Fantasy jobs, and you can participate in missions with other players.

We learn today that this game will be a new take on the Explorers’ theme, not just a port of the 3DS title, and has a different art direction to boot. Instead of the super-deformed characters, the style now resembles something similar to Dissidia Final Fantasy. In this early look, it’s revealed you’ll be able to change your character’s appearance and equipment as you please, as well as participate in battles with up to five players. The ability to train in multiple Jobs will also be a main feature of the game – so far we can confirm: Thief, Knight(Paladin), Monk, Time Mage, Hunter(Ranger), White Mage, Dragoon, and Black Mage.

The “Trance” ability will also return, which will allow you to transform into a Final Fantasy character to borrow their power. Confirmed apperances are Cloud (FFVII,) Squall (FFVIII,) Tidus (FFX,) Vaan (FFXII,) and Lightning (FFXIII.) Returning summons include Ifrit, Titan, Diabolos, Fenrir, Ramuh, and Bahamut.

Square Enix is planning to release Final Fantasy Explorers-Force on iOS and Android platforms some time this year in Japan.

Via: 4gamer

Screenshots

Jobs & Summons

Returning Trances

Merchandise pre-sale starts for FFXIV Fan Festival 2017 in Europe – ffxivbook.com

In the past, queueing up for new exclusive merchandise at the Final Fantasy XIV Fan Festival could be as tough as an Extreme raid. I remember seeing large crowds waiting hours to snag a Delivery Moogle plush in London.

The queues for the Fan Festival store have been a huge problem and after making adjustments following events in Las Vegas and Tokyo, Square Enix has finally listened to fans. Today, the company opened an exclusive Fan Festival 2017 pre-purchase for new merchandise goods – some showing up for the first time ever.

An exclusive code was sent out to event ticket holders via e-mail, allowing them to select and pay for the items in advance before picking them up during the Fan Festival. The code can only be used for one transaction before it expires.

Here is a closer look at the goods premiering at the show:

  • Nanamo Mascot Figure – Allows limited posing due to articulated head and hands, about 8,5cm tall – 39€
  • Baby Behemoth Plush – About 34cm long, this little buy comes with a bonus code for the game, unlocking the baby behemoth as a dedicated housing item – 34€
  • Final Fantasy XIV Musicians of Eorzea Hoodie – Vintage white hoodie featuring an Eorzean-inspired re-imagination of a certain band of town musicians – 44€
  • Final Fantasy XIV Musicians of Eorzea T-Shirt – shirt version in vintage white – 22€
  • Final Fantasy XIV – Care for a quest, Kupo? – T-Shirt – natural colour, inspired by the Moogle quests – 22€

Other available items include new arrivals like the Meandering Mog Slippers, Hooded Spriggan Muffler, Job Pins and Plush Pouches (Bomb, Fat Chocobo, Moogle, Cactuar, Spriggan, Goobbue).

The Final Fantasy XIV Fan Festival 2017 takes place in Frankfurt, Germany, from February 18 through February 19. Tickets have already sold out.

Merchfanfest.EU.Square-Enix.com:  Welcome to the Fan Festival Frankfurt 2017 merchandise pre-purchase website

FFXIV 2.51 0570 Weaver 1-50 (Powerlevel Guide)

I use Mithrie’s level 50 Weaver and also have a friend make all the required items for the Levequests level 1-50 below. This method relies completely on High Quality (HQ) quest turn in’s to be effective as it offers a 100% experience bonus when applied. Any level 50 Weaver should be able to help you craft all required HQ items.

I can’t get anyone to help me on my server (Zodiark)… You need a really nice person to take the time out to help with crafting the items and sticking with levelling to 50 or now 60. if you don’t have help this is hard to do.

Sad alot of my friends are not into final fantasy. sadder I got the wild rose gear set for my being a sub 810 days, the friendship of circlet braclet would have been more useful.

if you still care I would say get a friend from free company or shout in main city to craft HQ for you. Its breeze for lvl60 crafters to craft 50 and below stuff even with None quality materials.

When you crafted those 200x Spruce Plywood for the 10 Million gil video, did you buy HQ Horn Glue and Spruce Lumber or did you make them HQ yourself? What about shards, did you buy or farm them?

Hey Mithrie Really enjoy all of your Videos. Do you have any Macros for HQ Leatherworker Items with out using any other Crafters abilities? I just hit level 50 with leather worker and would like to make the most of it before Starting another Craft like Weaver.

big fan of your videos, and I know you made gearing up with 1 level 50 and 15 BSM earlier, but I was wondering about gearing up with all 50’s. Recently I have capped out all my stuff, and was wondering if you could make a video on where to go from there in order to better prepare for heavensward. Thanks!

may i ask about the rested experience? is it crucial or just a small bonus? im hoping to get back into ff14arr in a few months and i am trying to do some research early on. thank you for the guides, i would be completely lost without them.

You do know when you first teleport into Ul’dah or any major city, you can use that main large aetherite crystal you come in with, to teleport to any of the smaller aetherite locations such as the weavers guild, you don’t need to run around to find one of the smaller ones. Once again, a great guide though.

I’ve got some questions, if you don’t mind my asking. 1st, how do you get items onto your Alt? 2nd, if you can HQ all the items by yourself would you recommend doing so? I’m one of the only people in my FC that was lvl 50 crafters, and I don’t want to bother the other crafters. Also as of this moment I only have goldsmith and alchemist left to get to lvl 50. Gsm is at 32 and Alc is at 26.

HQ leves are pure gold. Funny enough I just did this last night with GSM. Took me 3 hours to take it from 15 to 50. Didn’t craft a single thing either. Bought everything from the Marketboard. Was cheaper than expected. Only spent a million gil on it. Drained me down to 4 leves though lol… Guess i’ll work on fishing while they replenish then do ALC next.

Queue times are now horrid across many data centers for both

Queue times are now horrid across many data centers for both, and there is a general lack of interest for the modes outside of the PvP community. To rectify this, Square has tried to liven PvP up with their Culling Time events, which for the most part, have been unsuccessful. They’ve live streamed themselves trying to play PvP on both the Feast and Shatter, only to sit in queue for 45 minutes and embarrass themselves as they fail to even play the game. How can it not be obvious that something is very clearly wrong when the community reps are boredly sitting in a queue during their own live stream and unable to play the game?

You need to change the direction of several things for both large and small scale PvP if you hope to revive it. This is a PvE game, and for some reason you think by introducing tiny rewards to PvP people will play it. It doesn’t make any sense.

ffxiv-a-realm-reborn-screenshot-1

Add more rewards. What do people currently get from Shatter? A re-dyed version of the ADS mount that plenty people already have? Oh, and maybe a title. With Seize, you introduced new PvP-rank exclusive gear, new titles and achievements, and a sick new gear outfit that wasn’t impossible to obtain. In a game that is sharply PvE focused, a single mount that takes roughly ~300 games to obtain is not enough incentive for people to PvP, especially if they hate the mode.

Which brings me to…Liven up the old modes. Let’s be honest. People fucking hate Shatter, and for good reason. It’s a Frontline “PvP” mode that almost seems to punish you more for PvPing and less for PvEing. You didn’t learn from your mistakes with Slaughter. People don’t want to chase drones/crystals down for points, they want to fight each other. You have three (I’d argue two) perfectly good modes that people arguably liked far more than Shatter, and for some reason, you keep them in the dust rather than adding anything new to them. Create a roulette, shove all the modes in there, and have people play them at random. This way people can enjoy the old modes as well as the new ones.

Keep the top-tier rewards for the top-tier players, but offer something for people mid-core and up, so this way new PvPers actually feel like they’re getting something if they PvP. Otherwise they just get a miserable waiting experience and no rewards at the end of a season. It’s silly.

Give more stuff to healers to incentivize them to queue. Only a masochist would queue as a healer for Feast (I’m one of them!) You get absolutely fuck all for doing it, and it’s (arguably) the worst experience out of all them. Feast is often lacking healers which massacres the queues. Other possible ideas.

This one is hilariously far-fetched, but it would certainly do much to liven the queues, although this comes with numerous downsides. Make PvP rank and Wolf Marks more useful. PvP rank serves little purpose besides more AP (which IS helpful), and Wolf Marks is by far one of the most useless currencies in the game. After you get your PvP gear, your only options left are…music scrolls? Other worthless items? What normal person would want to PvP if the reward after a certain amount of time is just a pat on the back?

I feel trinity design does not make for a very compelling PvP experience, personally. I couldn’t enjoy it in WoW and I can’t enjoy it much here, especially in the arena type modes – chasing healers around pillars got old after doing it once. Guild Wars 2 PvP (both structured and WvsW) was much more enjoyable to me and as linked above, LoL managed to keep me around for a very long time, that’s not to mention other MOBAs, shooters, fighting and strategy games I played.

True but PvE content gets outdated and replaced as gear increases, PvP is different it’s quite static in that regard you will never “overgear” or “progress past” in the PvP environment. Primals are fun fights too so there really isn’t much to put people off wanting to do them.

FFXIV 3.3 0907 5 Million Gil Per Hour (Insane Gil Guide)

In this episode I show you how to make 5 Million Gil Per Hour in Final Fantasy XIV A Realm Reborn after Patch 3.3 Revenge of the Horde in the Heavensward expansion. With level 70+ Leatherworker Desynth and some Gil to invest I mass desynthesis Bridesmaid Sandals which give 1 Fieldcraft Demimateria III. On my server they sell for 60k each at the moment and are highly in demand. This depends on your server economy. I average about 5 Million Gil Profit per Hour doing this right now! Get on it before the prices go down!

First of all, great work with this video =) I’ve been having some money issues recently, hopefully this can help. However, since I don’t have Leatherworker Desynth, I’m stuck with desynthing the Bridesmaid’s Tights instead in order to try this method. Secondly, I don’t suppose you know some good ways to level up Carpenter Desynth? Last I remember it was around the 77.80 mark or something and it’s been an absolute pain to grow since.

well you can buy crafting gear and materia. if you aren’t about that aesthetic life, then that’s basically what you spend your money on. gear. excluding glamour. that’s part of aesthetics.

Its really important to know that when your ‘per hour’ depends on loads of items being sold, that hour can easily become, 2, 3, 4 depending on how often you need to repost the items. it can also be like a month before you get your full return for your ‘hour’ of work.

It’s only been just over a week and the prices have gone down by half =( On Balmung server they are only selling for 33-36k each so lets say you buy 6 and only get 1 Demimateria, You come out even. I know each server is different with it’s economy so it’s something people should look into before dumping a mil+ on those bridesmaids shoes. P.S… Awesome guides btw. I followed your Leatherworking guides in hopes that i’d get in on this action in time. took less than a day to go 1-50 and 88.73 Desynth.

Just saying, but the Spruce Lumber has a better use. If you can keep your retainers running for Aldgoat Horns, or you stock up on them in another way, you can then make Horn Glues that, together with the lengths of spruce lumber, can be made into Spruce Plywood (HQ, fastest by making a macro or 2 for the proces), that then can be traded in Mor Dhona for the spectacles, which can be desynthed into even more FD3s.

FFXIV Heavensward: Power Leveling Guide Levels 1-34

Just a small addition to make to the “Adamantoise Tears” section as it really can be solo’d at any level once Camp Tranquil is unlocked. Since you won’t be taking any damage during Tears your own level and gear will be irrelevant. When “Tears” falls of the NPC’s level list then switch to the 30+ job that you had to unlock the leves in the first place and do “Black Market Down” (I think that’s what it’s called), it should be the one that involves simply killing 3 poachers. Then switch back to your levelling quest and do “Tears” until you need to do “Black Market” again.

Ok, so I’ve got a few questions – What’s a good way to level your friend past 20 if they don’t have a level 30 to accept leves? Is it viable to farm 30-40 mobs if we got a second level 60 helping out? Could mob tagging be done all the way to 50 if a third player was brought in?

You can do the Adamantoise one on max at lvl 1solo fairly easily once you are used to the placement but lvling the first few lvls are fast anyway. I usually start doing it at lvl 5 and then stop when I can run dungeons (before I go insane from tedium).

As happy says tho sometimes it is dropped from the list . I think it there is one called black market (been a while since I have done it) that if done will usually make it pop again but you cannot do this one such low lvl so if you dont have a higher job then you will need help.

Also sometimes a fate spawns in the top where eggs can be and if that happens and you are very low lvl when doing this (like 15 and below) then you may find you cannot complete it solo until the fate stops.

there is a spot just south of Quarrymill that is pretty easy to power lvl about 15-30. a high level whm puts a regen on the player who then runs around a small area picking up all the enemies, the regen rips agro to the healer making it safer for the lower lvl then after everything is picked up the whm just holy’s them all down for a pretty big chain bonus pull, wait for respawns and repeat. if you are looking to try this, as the whm i like to just sit down around South Shroud x25.3 y22.1, put regen on the player to be power leveled and have them just run around pulling everything close enough to agro to me without resetting, holy and repeat.