ffxivbook – Here’s some new screenshots from Final Fantasy XV’s March update

Final Fantasy XV‘s first piece of expanded story content is out now with the release of Episode Gladiolus. Square Enix has sent over some new screenshots showing off what we can expect with the game’s March update.

Episode Gladiolus includes a new story told from Gladiolus’ perspective, showing us what transpired when he left the party during the events of the main game. Players can try out a new combat system that focuses on his block and counterattack play-style using the new “Valor” and “Rage” functions.

New areas of Eos are also open for exploration along with with brand-new gameplay modes, “Score Attack” and “Final Trial” made available upon completing Episode Gladiolus.

Additionally, Square Enix released a free game update that adds cutscenes that enhance Chapter 13, two different playable Chapter 13 routes for players to choose from, more powerful ring magic and additional areas to explore in the game. We’ve got more on how all that plays out here.

ffxivbook – Check out Star Ocean: Till the End of Time running on PS4

Square Enix has released a new trailer for Star Ocean: Till the End of Time running on the PlayStation 4.

The optimized version takes advantage of the PlayStation 4’s PS2 emulator to up-render the game in full HD with reduction in jaggies and improved lighting. The digital-exclusive title also includes trophies, share features, remote play and, as an added bonus, removes the inconvenience of disc-changing and lengthy load times.

View the video below:

Star Ocean: Till the End of Time is set to release for PlayStation 4 on March 31 in Japan for ¥2,800.

ffxivbook | Final Fantasy XIV Inspires Live-Action TV Drama In Japan

[Image: Model Press]

It’s called Final Fantasy XIV: Daddy Of Light and is apparently the first time that FF has been the basis of a live-action TV show.

[Image: Model Press]

According to Model Press, the show is about the bond that develops between a son and a father while playing the popular MMORPG Final Fantasy XIV.

[Image: 光のお父さん]

It’s inspired by a Japanese blog by a FFXIV player who wrote a series of posts called “The Father of Light” about his 60-something year-old father playing the online game. (Note that the Japanese title 光のお父さん or “Hikari no Otousan” is the same for the blog and the TV show. The official English translations are slightly different.)



Final Fantasy XIV: Daddy Of Light will star Ren Osugi, who often appears in Beat Takeshi’s films, as the father. Yudai Chiba will play his son.

[Image: Model Press]

The TV drama will mix live-action and in-game scenes to tell the father and son’s story.

Final Fantasy XIV: Daddy of Light will debut on Japanese television this April. 

Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

ffxivbook | Additional tickets for Final Fantasy XIV Fan Festival in Europe now available

Due to massive demand, Square Enix has released a limited number of additional tickets for Final Fantasy XIV Fan Festival in Europe. If you missed out on tickets earlier, now’s your chance to secure yours here.

This year’s European Fan Festival, taking place from February 18 through February 19, will feature a number of special guests including Masayoshi Soken, Susan Calloway and Nobuo Uematsu. Ticket holders will also get exclusive access to Final Fantasy XIV merchandise, with pre-purchase available here.

During the show we expect to hear the latest on the game’s upcoming expansion, Stormblood. Stormblood is set to see a number of new additions including the Red Mage job class, swimming, a new high-end raid and a lengthy main scenario quest. The expansion is tentatively planned for release on June 20.

Final Fantasy XIV May Let You Pay To Catch Up  – ffxivbook.com

The biggest barrier for entry in Final Fantasy XIV, a tremendous video game, is that you have to catch up with the entire story to play each new expansion pack, which can take dozens and dozens of hours if you’re behind. Square Enix wants to change that.


Over the weekend, FFXIV director Naoki Yoshida published a large post on the forums about Jump and Boost Potions, a new feature they’re exploring that will allow players to pay real money to level up and catch up with the story. These potions are currently available in the Chinese and Korean versions of Final Fantasy XIV, and Yoshida says they’re looking into ways to bring the feature to Japan, Europe, and North America.

The short version: for 5,000 yen (about $43), players will be able to take a job to level 50 and catch up on the current story via cutscenes in the inn. If you buy both potions, you won’t have to grind through dozens and dozens of hours worth of story quests just to check out Stormblood and other future expansion packs. Says Yoshida:


Including the free trial version, we are seeing several thousand new players play FINAL FANTASY XIV every day. While FINAL FANTASY XIV might be one of those games wherein new players can catch up to the top-end of the players relatively easy, not everyone has a lot of free time to spend on the game. A lot of people enjoy gaming as much as they can with their limited free time while managing their busy lives.

While people will be able to catch up even easier after the release of Stormblood with the adjustments we will make to the amount of experience points obtained, it would still require a lot of time just to reach the starting point of Stormblood.

If an MMORPG is not able to recruit new players, all that is left is for the game to stabilize and eventually go on a decline. At that moment, the type of operation of the game would shift to one that works hard to slow down the pace of decline. To prevent the game from reaching that point, we would like to prepare as much as we can for the potential new players that may be interested in the game.

Yoshida says the system is still in early development and may not be out in North America for a while—possibly not until after Stormblood, the next expansion, comes out next year. Since Yoshida and crew are soliciting advice, here’s mine: Include a free Jump and Boost potion with every new copy of the game. Everyone should be able to catch up if they choose, and $43 is pretty pricey.

Final Fantasy Type-0 Online releases in China as Final Fantasy: The Awakening on ffxivbook

Partnering with Perfect World, Square Enix has launched Final Fantasy: The Awakening in China today. Developed for smartphone platforms and Microsoft Windows, this multiplayer title is based on the world of Final Fantasy Type-0.

In the video below, Chinese singer/actor Lu Han promotes the launch of the title in China, where we can see a bit more of the new gameplay. Perfect World also plans to bring the game to other Asian markets, and a worldwide launch is still planned as “Final Fantasy Type-0 Online”.

You can also check it out on the Chinese iTunes store.

Final Fantasy Type-0 Online originally launched in Japan as “Final Fantasy Agito”, but due to overwhelming negative feedback from players, Square Enix decided to shut the game down to work on a “reborn” version. Titled “Final Fantasy Agito+” for PlayStation Vita, the game never properly released due to technical problems. Later, Agito was revealed as Type-0 Online at Tokyo Game Show 2015, which showed off a dramatically reworked format.

It’s kind of funny to see a game featuring the Type-0 universe end up as a mobile multiplayer game, because, the original game based on the project — I’m referring to Final Fantasy Agito XIII — was more aligned with Type-0 Online than its eventual console-based single-player affair. Time is a flat circle.

We dug up an old trailer from Square Enix’s DKΣ3713 event in August of 2008, just to reminisce:

Final Fantasy XV second week Japanese sales figures – ffxivbook.com

Second week sales figures for Final Fantasy XV are in, representing the reporting period running from December 5 through December 11 in Japan. According to Media Create, the PlayStation 4 version of the game managed a further 79,792 physical unit sales, bringing the total up to 770,263.

This means the game saw an 88% drop over the previous week, when Final Fantasy XV took in 690,471 copies sold on PS4 while Xbox One sold 3,791 copies. Unfortunately, second week sales for the Xbox One version are currently unavailable.

Famitsu’s numbers for the same week are slightly different. According to their estimates, the PS4 version sold 72,545 copies for a total of 789,194 units life to date. During its first week on sale, Famitsu tallied the game a bit higher than Media Create, selling 716,649 units. The Xbox One version came in slightly lower at 3,315 units.

During launch week, Final Fantasy XV sold through approximately 65% of its shipment in Japan including 63,000 Luna Edition PS4 hardware bundles. Media Create believes Square Enix’s future update and downloadable content plans for the game will continue to influence future sale trends and the second-hand market.

Via: NeoGAF.

FFXIV Announces Stormblood Expansion: New Jobs, Zones And Battle System [UPDATE] – ffxivbook.com

FFXIV Stormblood

Final Fantasy XIV is releasing its second major expansion, Stormblood, early Summer 2017. At today’s FFXIV fan fest, Game Director Naoki Yoshida announced Version 4.0 and a variety of coming changes.


Development has already begun on Stormblood, which will primarily take place in the new Ala Mhigo zone. “The main concept is getting Ala Mhigo back into Eorzean control from the Garlean empire,” Yoshida said. Monk will be the main class.

A new zone called Rhalger’s Reach will be the beginning location for the storyline and many “sprawling” new zones will be added as well.

Yoshida announced that new jobs will accompany the expansion’s release, but did not give details. On the topic of new jobs, Yoshida simply pointed to his shirt, which cryptically says “the scarlet witch” and described his affinity for Marvel superheroes. Fans are speculating that Red Mage or Dancer will be introduced.

From noodle

Square Enix will also be revamping FFXIV’s battle system and overhauling the skill system, to ameliorate concerns that the current one doesn’t accommodate all of the actions high-level characters must do. Also, since changing classes and necessary skillsets is clunky, “We’re regrouping and recategorizing skills so they’re categorized as roles rather than jobs,” Yoshida said. “From those shared roll skills and actions, you’ll choose which you need.”


For example, skills necessary for a Paladin to tank will be groups together under a “tank” category rather than a simple “Paladin” category. Essentially, this will clear up space on the hotbars.

FFXIV Stormblood

Other exciting additions:



  • The level cap will be raised from 60 to 70.
  • New primals
  • An “extreme” item inventory expansion
  • A 4th residential area that will “directly affect the main storyline,” and was therefore not clarified

Square Enix will release several patches before the early Summer Stormblood launch.


[Update: 2:57 PM]—Square Enix is ending PlayStation 3 support for FFXIV alongside Stormblood’s release.

You should just stick with Warrior

If you’re worried about your chances of winning with new players, then you should just stick with Warrior.

Paladin has great party utility and support, but that means that they’re heavily dependent on the party to actually make use of that support. In the scenario you’re describing, even if you play it the best you possibly can, your team will almost certainly waste every opportunity you give them. Pld’s don’t have enough Dps to cover for weak Dps teammates. Their defensive utility is strong, but it’s not strong enough to cover for a weak healer. In the end, you have to rely on your team to carry their own weight. If they can’t do that, then you’re not carrying them anywhere.

Dark Knight, on the other hand, is a bit of a wild card. Their recent changes make me uncertain of their capabilities within the arena … but honestly I don’t see a bind being a big game changer. With a coordinated group, I could be very useful, but with a bunch of randoms? Not likely. Fresh players, especially, are usually all over the place, so any binds you apply are likely to be wasted or thrown out right off the bat. Carnal Chill is pretty handy for shutting down bursts, but it takes really good timing and awareness to use. It also won’t make up for a weak healer. They also have a strong burst, but if you’re looking for that you could just stick with War.

War’s don’t really suffer this drawback. They lack practically any healer support, and their party utility is only moderate, but they don’t rely on the party for pretty much anything. Weak heals? No problem. War can self-heal more efficiently than Pld. Weak Dps? No problem. War can burst for comparable numbers. Do you require any support from the team to do either of these things? No. Does your party utility require the team to be aware of it to work (like Pld stuns or Drk Binds)? No. War’s can operate without having to worry about their own teammates screwing them over. Pld’s and Drk’s cannot. War’s can also contribute to kills without being solely dependent on the Dps to have their heads on straight. Pld’s and Drk’s cannot. Between the three, War is the easiest tank to carry with by far, assuming you know how to work your burst.

In the end, if you’re looking for the easiest tank to carry with, then War is your answer. It doesn’t get easier than that.

Tank in the making

Hey, what’s up guys, thanks for reading this topic, I really do appreciate it.

First, I’m gonna make a disclaimer here: everything in my posts in this topic will be based on my personal opinion, backed by my experience and facts (hopefully, lol). I am, however, not claiming to be 100% right, yet I’ll try to speak only about things I can be sure of. I would ask other people of the same.

So, a bit of an introduction. I’ve been playing MMOs since I was a teen, and in all of these games I would pick myself a tanking role. Lineage 2, WoW, Warhammer online, EQ, SWTOR, GW2 (to a certain extend – the raids allowed for tanking), Wildstar, TESO, Neverwinter Online, BDO (to a certain extend), etc.

I love tanking. Since most times I’ve also been a guild master or a raid leader, my irl character and my role choice would only compliment these traits. All in all, I’ve been tanking well over ten years. That being said, I also played FFXIV for a bit. Started a gladiator, ditched him after getting Provoke, leveled up a pugilist for the Internal Release and then went all the way to a Marauder, stopping as a lvl 50 Warrior tank. I like to lore behind the class, I like the up-close-and-personal-without-any-shiny-tricks approach. My Roegadyn Warrior is The Tank, and there’s no stopping him.
Problem is, I found playing it to be extremely boring, so I quit for a month or two. Now that I’m back, I know what questions I want to ask other tanks.

So let’s get to it:

1)Warrior tanks. Boring. I leveled one only to 50 and I am well aware that Deliverance and attacks that require it and some CDs would spice up the process at higher levels, but… I’ve seen it almost every other level, when you get a new CD or a new combo skill and you’re like “wooooow, now this is totally gonna change the whole tanking experience!”. And it does… for a day, tops. Then you just get used to this skill being incorporated into one of your rotations and you forget all the hype. It’s there, I know it and I couldn’t care less. Warrior tanking is boring. There was this dungeon with dragons (Stone Vigil, I think), and I literally fell asleep on my keyboard doing yet another Unchained Berserker’s Internally Released Butcher’s Block combo. It feels like the devs wanted to give the class a tool for every situation and at the end just said “eeeh, let’s try to overcomplicate it with lots of buttons”. As a result, the class is very self-sufficient, but instead of making playing him a challenge, they made it boring. I watched a lot if vids, read guides, talked to some high-end MTs and they said that warrior is definitely the best tank in the game, but the reason people are getting bored is mostly due to the endless gear treadmill.

The class has zero mobility and is way too reliant on “by the book, according to plan” playstyle. Sure, you can get the upper hand during a sudden overpull or an unexpected damage spike, but if it happens too often, you’re quickly knocked off. Screwed up those threat rotations? Don’t even think about doing much damage now – go get that aggro back. Got aggro? Good! Oooh, too bad your Pacification’s on now – time to spam those Flashes. Ready to secure your position? Good! That Overpower spam was really stupid though, you’re out of TP and if you switch to Deliverance for that boost from Equilibrium, your healer’s gonna bury you and / or you’ll lose aggro again. I’m not saying Warrior is hard – you can EASILY avoid such situations and go by the book, but spinning out rotations and standing in one place is pure boredom.
I am very used to Classic and TBC WoW protection warrior tanking style, where you had lots of tools, lots of mobility, you had a very chaotic tanking style, always on the move, charging around, intervening, with LOTS of variations according to a situation, which you could swap on a go, in a blink of an eye (if anyone remembers tanking Shattered Halls on heroic or Mount Hyjal raid) but 2.0 gcd on skills here?… even with those ogcd skills and haste… man, this is EXTREMELY long, like go-make-yourself-a-sandwich-watch-a-movie-draw-a-picture-talk-to-your-woman-on-skype-and-it’s-still-on-cooldown type of long. This is just horrible!

So my question so far – even with all these downsides, does the situation get better at 60? Like more challenging? Please? I really need this challenge. This is one of the reasons I’m still going for MMOs. Also, I’m seeing almost everyone claiming that warrior is THE BEST tank class in game. Do you think so? Do you think it will stay this way?

By the by, from my experience, having more dmg reduction % and more mobility looks better than having higher HP pool. Am I wrong here?

I know I may sound somewhat biased on gap closers. I understand that FFXIV fights don’t really offer much in terms of complicated tactics – it’s usually pretty straightforward. Heck, my guildmates claimed that as a tank you don’t really need a gap closer in this game (which makes me very sad).

2)Paladin. Like I said, I only leveled my glad to get provoke (22, I think), but so far I’ve read a lot of forums and guides on this class and people claim it to be the least challenging and the somewhat most boring. While your typical sword-and-board type of a fighter should be a go-to tank, I got a feeling that, even with all his immaculate defenses, people would rather have a warrior tank! The reason behind such an odd choice revealed itself as I got my marauder to lvl 30…

Groups… groups in ffxiv consist of only 4 people, meaning that literally everyone has to dps. And the best way to survive against the dungeon boss’ damage is to kill him before he kills you. You can’t really go full protection in this game – you have to deal damage, even as a tank. I also read up his skills. Boring combos, dps and tank stances (seen it somewhere) but maaan, this guy is a fortress! So many CDs, so much utility with Veil and all (not as much as warrior’s slashing debuff, imo, but still). However, much like a warrior, this class has zero mobility, which I find simply unacceptable for a tank.

I was about to drop any ideas of playing this class when some random guy hit me up on paladins. He explained me how, despite warriors being OP (which might get them nerfed), paladins will still be the main tanks, that enrage timers are not at all that low and that allegedly almost every other person plays this class wrong… that there’s a sort of an inner circle of true paladins who are so awesome in tanking that a warrior looks like just a dps class with a slightly better damage, in comparison to them. Heck, I don’t know why, but I didn’t feel that he was lying to me. So is it true? Are paladins somehow the best or is this all a big pile of poo?

3)Dorknights. Now this class is the reason I have my hopes somewhat high now. From what I saw, people that play a dorknight can be divided into two groups:
A) Maaan, an anti-hero class with a two hander and blackplate and an emo song on the background! He looks awesome, his skills look awesome, but his tanking is so hectic and chaotic (giggity!), his resources are very hard to manage (giggity) and some of his skills contradict his other skills (dammit)! He’s a squishy tank, not as many defensive CDs as a paladin and not as much dps as a warrior. He’s inconsistent, though he has some aoe skills for tanking and also his living dead sucks.

B) he took the best from both classes. His skills variety really suit him for virtually any setup or type of an encounter. He’s got enough defensive cooldowns and his dps stance can be used together with his tank stance. He has a gap closer (giggity) that can be used very creatively – to supplement his pulling, to reposition the whole group and thus change the rules of the fight, to intervene an overpulled pack / overaggro’d mob, etc-etc. His resources, while seemingly scarce are easily manageable with a bit of creativity. He is the main tank hands down (possibly because of his skill that you can use once you have parried at attack, meaning that to be 100% effective a drk would need to get hit all the time) and people scorn him simply because virtually noone knows how to play him right.

Which one of these positions is right?

4) Also, a bit of a noobish question, but since I’m going to focus on one class only, I’d like to know the current meta behind stats and races. After some 3.something patch, Vitality now also gives you attack power, meaning that going full Vit (and thus Sea Wolf Roegadyn (yes, I am a min-maxer, so I’d like your opinion on races, too, please)), then getting yourself a hit cap is probably what I should be aiming at, when tanking high-end. I also heard that things like parry (at least for a warrior) are highly redundant and you would want to have as big of the HP pool as possible as your means of survivability.
What’s your take on it, people? What do you think?

Like I said, I haven’t been playing at all last… month or so? I believe the current patch (Soul Surrender) may have changed some aspects of tanking. Feel free to point them out!

These are all the questions that I wanted to ask for now. Once again, I very much appreciate you reading this topic and answering. I’ve been typing in on my phone, so there may be some mistakes in the text, but nothing too horrible I hope.