My take on improvements on PotD Part 1/?

I’m adding and explaining more about the ideas I was thinking of

on this thread: (dunnoe if urls are allowed but we keep it yolo in here)

Changing Floor Atmosphere – example
^ Interchanging dungeon layouts
If the teleporter is in a “ruins” room, next floor starts out in the ruins! eg. Floor 3 is cave, teleporter is on ruins, switches to Floor 4 (check my album out)

FOR SOLO: Make it so they can use Potshards to leave and save the dungeon at a specific floor, they lose 1 potshard each time they use this, but they’re saved at say.. Floor 48 (where they left off) this way, they lost their end reward (… or 2 if they leave twice) and gain the ability to exit early if they get stuck

Increase time comparative to how much people are in the queue
1 Person – 30mins +
2 people – 20mins +
3 people – 10mins +
4 people – 0mins +

DON’T let people start at a specific floor, that’s the whole point of this dungeon, to climb up.

increase aetherpool guaranteed PER boss
Clear Floor 1 – 10 IF under 10/10, +1/1
Clear Floor 11 – 20 IF under 15/15 +1/1
Clear Floor 21 – 30 IF under 20/20 +1/1
Clear Floor 31 – 40 IF under 25/25 +1/1
Clear Floor 41 – 50 Under 30 +1/1
they can’t go over these soft caps (9/11, beats 1 – 10, the 11 doesn’t go up, but the 9 does to make 10/11)
you’re guaranteed minimum 5 per full run through, keep silver coffers too, if you want people to continuously farm this for weapons (alot of people are quitting when they get ONE weapon to 30/30 because of the grind)

Special Condition Floors!
– Kill ALL enemies before the timer ends, Guaranteed aetherpool +1/1
– Everything on this floor turns into a spriggan, destroy the cause (destroy the crystal in random room) (PCs/Mobs) – RNG Silver Coffer spawns, can still be an explosive
– Everyone turns into random monsters, have to just finish the floor like that (bad rng on this can potentially wipe, so people need to pay attention)
– Entering each room on a floor gives you a random debuff (Confusion, blind, hysteria, etc)
– Unlimited Sprint Floor?? (would be hilarious imo)

Special Mobs – Mini- boss like status, killing these will spawn a random coffer of Silver or Gold, so reward is a guaranteed pomander, or an aether, OR an explosion
(sort of like hunt monsters during leves)

NPC encounters – Random floors can have an npc that needs saving, saving them gives the player 1/1+
– Maybe you save them and they’re actually a mob that tricked you, silver coffer or gold coffer if you defeat them

SOLO PLAYING: Make it LESS difficult, I understand it’s supposed to be a “challenge”
but everyone I’ve seen clear it solo thus far, wall rides, so they avoid enemies
that doesn’t make it challenging, that just means it’s too hard to clear normally by yourself.
make it challenging enough so people can live through an accidental 4v1 pull (lure for example) people also skip mobs from 41 – 50 once they hit 60, because it’s a waste of time, so how about make the 31 – 50 mobs more generous with the random coffer drops

Floor 1 – 10 = Normal rate
Floor 11 – 20 = Normal rate x 1.10%
Floor 21 – 30 = Normal rate x 1.15%
Floor 31 – 40 = Normal Rate x 1.23%
Floor 41 – 50 = Normal Rate x 1.30%

ADD Floor Intermission vendors
after clearing 1 – 10 and I’m in that little room with everyone else, make a vendor that sells unique potions for slightly expensive prices (like cure all party members from silence) or a set item that you use in one room that when you open a coffer, andit was going to explode, it just defuses it so there’s no damage taken
each floor add better and more useful items comparative to the floor level

MAKE THEM EXPENSIVE, 20k a potion for unique potions
1 – 10 Floor clear vendor – Basic potions, cure silence for party
11 – 20 Floor clear vendor – +Intermediate potions
21 – 30 Floor clear vendor – +Cure pacify on teammates, defuses bomb
31 – 40 Floor clear vendor – SOLO PLAYERS ONLY – ONLY ONE USE PER DUNGEON – Revives you on your floor at the cairn of return with full health + advanced potions
41 – 50 Floor clear vendor – at the boss clear portal – dye for your lightsabers

Increase exp rates drastically for this dungeon, if you want people to keep playing these, you need to give them an incentive, the exp is really poorly scaled at the moment, having to run through the whole thing (1 – 50) to level up about once at level 55 isn’t that great, and if you want people to make people farm this more you really need a better incentive, also.

ALSO, people typically stop farming the dungeons once they hit 30/30 and get ONE weapon, which means, they need to start over, and the RNG is terrible so people quit after that, in total people have to run this over 3 – ??? times to get 1 weapon, and it’s very very very time consuming, which means less people are going to use this overtime, and the feature is going to die down in popularity, just something to think of

Leave a Reply

Your email address will not be published. Required fields are marked *