Final Fantasy Explorers-Force isn’t just a port of the original 3DS game on ffxivbook

Final Fantasy Explorers-Force is a new smartphone game based on the original 3DS title that pits you, an “Explorer”, against the series’ pantheon of summoned beasts. To do so you’ll need to take on one of many classic Final Fantasy jobs, and you can participate in missions with other players.

We learn today that this game will be a new take on the Explorers’ theme, not just a port of the 3DS title, and has a different art direction to boot. Instead of the super-deformed characters, the style now resembles something similar to Dissidia Final Fantasy. In this early look, it’s revealed you’ll be able to change your character’s appearance and equipment as you please, as well as participate in battles with up to five players. The ability to train in multiple Jobs will also be a main feature of the game – so far we can confirm: Thief, Knight(Paladin), Monk, Time Mage, Hunter(Ranger), White Mage, Dragoon, and Black Mage.

The “Trance” ability will also return, which will allow you to transform into a Final Fantasy character to borrow their power. Confirmed apperances are Cloud (FFVII,) Squall (FFVIII,) Tidus (FFX,) Vaan (FFXII,) and Lightning (FFXIII.) Returning summons include Ifrit, Titan, Diabolos, Fenrir, Ramuh, and Bahamut.

Square Enix is planning to release Final Fantasy Explorers-Force on iOS and Android platforms some time this year in Japan.

Via: 4gamer

Screenshots

Jobs & Summons

Returning Trances

NieR: Automata gameplay video introduces “Auto-Chips” on ffxivbook

The folks over at 4Gamer posted a two-minute gameplay clip of NieR: Automata showcasing one of its many gameplay features.

Specifically, the video introduces “Auto-Chips” which are a set of “Plug-In Chips” that gives players the freedom to customize their abilities to overall change up their play-style as they see fit. These include:

  • Auto Attack
  • Auto Shoot
  • Auto Evade
  • Auto Program
  • Auto Weapon Switch

Utilising Auto-Chips will allow players to perform certain actions automatically. They’re designed to execute optimum actions depending on the situation as opposed to repeating the same behaviour. They can also be toggled on or off seamlessly by hitting the PlayStation 4’s L2 button. Auto-Chips overall offers an easier experience to players and makes the combat pleasant to watch.

4Gamer claims the components were developed for those that wishes to play the game in Easy Mode and especially for players that may find Easy Mode as “difficult”.

Check out the video below to view the Auto-Chips in action:

NieR: Automata is due out for PlayStation 4 in Japan on February 23, in North America on March 7 and Europe on March 10. A PC version for Steam is also in development for release some time this year.

ffxivbook – Final Fantasy XIV Patch 3.55a detailed in new screenshots

Square Enix has shared the latest screenshots for Final Fantasy XIV Patch 3.55a, revealed last week during Frankfurt’s Fan Festival activities to launch on February 28.

These images give us a look at a new PvP map for The Feast, custom deliveries with Zhloe Aliapoh, the final chapter of the Anima weapon quest line and the new 24-man trial featuring Proto Ultima.

As for why this Patch is “3.55a”, Yoshida explained that they had originally planned to include the Diadem’s new Exploratory Missions, but there was a critical bug at the last minute. This content will be released in Patch 3.55b in early March.

Players will also be able to redeem the Tidus and Yuna outfits available from purchasing the Fan Festival live streams, GARO collaboration gear can be reclaimed from the Calamity Salvager, and buffs will be put on the drop rates of the Sophia and Zurvan lanner whistles.

ffxivbook – Pre-order the digital version of Kingdom Hearts HD 1.5+2.5 ReMIX, get a bonus PS4 theme

Square Enix and Sony Interactive Entertainment American have opened digital pre-orders for Kingdom Hearts HD 1.5+2.5 ReMIX, due out for PlayStation 4 on March 28. Those who pick up the game from the PlayStation Store can download an exclusive stained glass PS4 theme after checkout.

ffxivbook - 
Pre-order the digital version of Kingdom Hearts HD 1.5+2.5 ReMIX, get a bonus PS4 theme

Kingdom Hearts HD 1.5+2.5 ReMIX includes the following major Kingdom Hearts titles on a single disc:

  • Kingdom Hearts Final Mix
  • Kingdom Hearts Re:Chain of Memories
  • Kingdom Hearts 358/2 Days (Movie)
  • Kingdom Hearts II Final Mix
  • Kingdom Hearts: Birth by Sleep Final Mix
  • Kingdom Hearts Re:coded (Movie)

Fans can pick up this collection starting March 9 in Japan, March 28 in North America and March 31 in Europe. A Limited Edition is also being made available exclusively at the Square Enix online store.

FFXIV Palace of the Dead Floors 1-50 Overview & Guidethe Dead Floors

Great video and very helpful! I just started ffxiv arr myself and have a lvl 23 Rogue so if I start the quest for PoTD can I switch to a different job and lvl it in PoTD or must all the jobs I wish to lvl need to be lvl 17+ at least?

I’d say yes too. Not good at archer, didn’t like archer at all. Going into the POTD, gave me a better appreciation of the Archer/Bard. Found out ranged DPS has a ton of strengths.

New player here still getting the hang of the game, Im around lvl 22 right now, is PoTD something I should be doing/worrying about as a completely new player? Or is it something I should wait until I have a max class/job?

I think it is worth mentionin, that you can gain +30/+30 on your aetherpool equipment at the lower levels – no need to be deep for them. There is no soft cap of any other restrictions on the levelups of the things.

I personally had +30/+30 before I ever cleared floors 21-30, because I had a varying pool of friends who wanted to run the low floors, so there was a lot of repeating the low ones.

I just had a group started with 2 warriors a monk and a blm 41-50. I(warrior) start out with the monk behind me as the blm found his way to coffer with a mimic almost instant death the other warrior though tried his best fell to it as well. Mind you this is our 1st floor. We pushed to the revive Carin where after the second enemy in the room and two left the monk decides to try another route solo as the blm leaves the duty. I finish killing the third as the monk dies and then kill the fourth.

Still not enough so i find I Minotaur patrolling and kill that. Finally I can revive them as the monk wanted me to suicide. The moment I revive them we get a great healer. Saving the run but pressed for time we made it to Edna. Unfortunately the other warrior and I are were the only ones to not got hit by cold feet and after the second cast of it enough glyphs were lit. Very long story short…a waste of my time yet an enjoyable one nonetheless.

Final Fantasy XIV's 3.5 Patch Adds A Ton Of New Party Options – ffxivbook.com

A substantial patch for Final Fantasy XIV just went live, changing up the MMORPG’s party system in a big way. Players had complained that it was a little sterile, with minimal options for customization. Now, players can recruit each other for cross-server parties, form password-protected private parties and keep their Chocobo companions summoned when they’ve registered for duties.

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Patch 3.5 added a cross-server party finder to the game. So not only can cross-server parties register for the duty-finder and raid-finder, but the pool for potential parties (and friends!) is now much, much larger. But FFXIV players may be disappointed by the new feature’s limitations: They can’t form alliances or do FATEs, quest battles, treasure hunts or deep dungeons with cross-world parties. A more obvious limitation is that players can’t recruit each other from across data centers—just servers.

To start a cross-world party, hit the “Recruit Members Across Data Center” option under the “Recruitment Criteria” menu. It’s now a default option.

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FFXIV also added an option to form a private party. These are password-protected, so you can hit the Binding Coil of Bahamut with your exclusive A-team.

With Patch 3.5, players can also use several filters and a new search feature to find the exact type of party they’re looking for, filtering by the level of privacy, objective type, recruiter name, etc. And, if you’re like me and you’re too shy to ask a good player you’ve partied with to be friends, you can now look them up with the “Contact List” feature, which names the last 50 people you’ve partied with via the duty or raid finders. The reverse is also true—if you’ve been griefed or harassed by a random player from a party, you can hold them accountable even if you forget their name.

Some other fun updates: Players with the Summoner job can change the appearance of their Egi (although the quest to unlock that is for level 50 players) and a few new mounts, hairstyles and emotes have been added.

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The hefty patch anticipates FFXIV’s second major expansion, Stormblood, coming June 20th. You can view the full 3.5 patch notes here.

ffxivbook | Final Fantasy XIV Inspires Live-Action TV Drama In Japan

[Image: Model Press]

It’s called Final Fantasy XIV: Daddy Of Light and is apparently the first time that FF has been the basis of a live-action TV show.

[Image: Model Press]

According to Model Press, the show is about the bond that develops between a son and a father while playing the popular MMORPG Final Fantasy XIV.

[Image: 光のお父さん]

It’s inspired by a Japanese blog by a FFXIV player who wrote a series of posts called “The Father of Light” about his 60-something year-old father playing the online game. (Note that the Japanese title 光のお父さん or “Hikari no Otousan” is the same for the blog and the TV show. The official English translations are slightly different.)

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Final Fantasy XIV: Daddy Of Light will star Ren Osugi, who often appears in Beat Takeshi’s films, as the father. Yudai Chiba will play his son.

[Image: Model Press]

The TV drama will mix live-action and in-game scenes to tell the father and son’s story.

Final Fantasy XIV: Daddy of Light will debut on Japanese television this April. 


Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

ffxivbook | Final Fantasy XIV's Interface Made Futuristic Thanks To HoloLens

[GIF via Tanufuku]

We’ve already seen what Microsoft’s HoloLens can do to Portal. Now, let’s picture what it can do to Final Fantasy XIV.

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Japanese Twitter user Tanufuku created this mock-up to see how it could handle the MMORPG’s interface. 

Tanufuku thinks this actually might make the game even more immersive as well as make it possible to play the game on a smaller monitor, thanks to the spread out UI. 

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Square Enix hasn’t yet implement this feature, so for the time being, Tanufuku will have to be satisfied with fielding Twitter requests.


Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

It may have attack spells from 4 or more of the 6 main elements

I hope it will have refresh (like Goad), a damage vulnerability debuff (Dia maybe), piercing resistance debuff, damage shielding cooldowns (Phalanxes), and maybe a single target or self Haste cooldown. Bravery/Faith/Aura are possible, but if its utility is soooo good, it’ll be unfair/OP. So personal buffs should probably be more prevalent than party member or party wide buffs. I hope it will have access to a basic healing cross role kit like PLD has now (and enough MND for Cure to be better than caster’s Physick, but still too weak for significant healing), combat raise, in addition to some dps and caster options.

I think it may have attack spells from 4 or more of the 6 main elements. Main stat will be INT. The way it moves in to melee and back out could potentially Cleric Stance its INT to STR, but it’d be fine if it was all INT like NIN is all DEX. I think it should use caster accessories and have its own left side sets (higher physical defense than caster/healer, higher mdef than melee/ranged). I’d prefer melee LB and competing for a melee slot in raids, but utility and playstyle may have it more like a caster/caster LB/caster spot.

Black_Shroud_ARR_03

I believe redmage is gonna be so much fun to play cause they are going for the route of:red mage is good at many different things so we are going to make a class that has a playstyle of being a master of combining those things.Honestly the aesthetic appeal of the playstyle and how its versatile in how it moves and how they made the class essentially a ranged magic/melee hybrid with quick positioning is an outstanding original solution to the dilemma of what red mage should be according to others. Everyone wants to focus on certain individual aspects such as black magic or white magic or fencing, but really the solution was to combine these three elements into a unique style unto itself…Red Magic. The hype is real for me.

We don’t know enough about the cross class/role system changes yet. But if there were splits between ranged, melee, tank, healer, and caster with maybe a bit of blending specific to certain jobs…. would RDM wind up with more options than most?

Anyone notice the 2 spells cast seem to have colors of fire and blizzard (orange/blue) and then the line that drew the rdm in for a lunge was yellow? I’m betting on using different combinations of your basic spell attacks to accomplish different melee attack strings and final results. Combos or their constiuent parts as they are now for other jobs result in direct damage, self buffs/buff renewal, resistance vulnerability, debuffs (slow/blind), and damage over time.

I’m fine with some situational support abilities, much like SMN and BLM have, but I keep seeing requests for heals, and the last thing I want is for it to have tacked-on healing. Something oGCD that happens to heal self or ally while it applies a useful buff/debuff or deals damage would be okay for a niche bonus or clutch support skill, but since RDM is going to be a DPS class, any ability that consumes GCDs while failing to enhance or protect its ability to deal damage is going to be nigh-useless.

Thinking about RDM having heals brings to mind some Russian proverb I once heard about a priest needing an accordion. If we don’t want DPS to be casting heals (and we really don’t), we shouldn’t make them part of their kits outside of the obligatory cross-class Cure/Physick for low-level hijinks or the emergency self-heal.

Past Red Mages have had healing as well as attack spells and the like so it isn’t surprising that people expect/want this version to have something similar as well. On the other hand Red Mages are a mix of Black and White magic, NOT attack and healing magic. The White Mage in this game is probably one of the most offensive-styled ones due to being connected to Conjurer which also works well in making Red more offensive as well.

If they do get heals it will either be oGCD OR possibly be a GCD skill(s) that can work with the Chainspell so it can still help the big damage spell at the end. Atleast if I understood right that the Chainspells lead up to one big blast.

Red Mage? That’s me! [FFXIV Machinima]

I’ll always love Final Fantasy XIV and I try to play it in my spare time – sometimes those play sessions spur silly ideas for a video and so I make it a reality! This is all just in good fun, so I hope you enjoy them and can relate in same way as well!

such cool class designs and fantasies like I love 1h sword +caster like Forceblader in cabal but if only FFxiv was good game.. wtihout 2secs GCD and that weird thing where u cant spam a key so that u cast the spell upon stoping movement since it will start casting the while you move which leads to a delay/lag kinda bad coding consol port shit thingy.

The 2.5s GCD doesn’t feel slow once you hit lvl 60, you’re busy weaving oGCD’s between every GCD so you’re pretty much hitting buttons nonstop. As for mashing spells, near the last 20% of the spell cast you can queue up the next one. So if you don’t want it to queue, you don’t mash.

Yeah first of all, everyone says that but if the road to 60 is a pain why even bother. And second thats not what I meant. There is a bug/game issue where u basically like u would in EVERY other MMO mash a key while mid jump or mid movement so you would start casting that spell upon standing still but in FF XIV you start casting that spell regardless for like 0.3secs THAN the game notices you were mid movement/jump and cancles it which leads to you not being able to cast it right away as you should and would if the game was programmed and coded properly.

Some ppl might argue ”yeah but thats the way the game is designed and its a skill thing which is intended so you dont mash your head on your keyboard” but no..no its not, it comes from the first rly rly bad version of the game after the whole rework thing and the fact that its a consol game too.