These restrictions leave you with two choices. Join the loser GC that wins 1 out of 10 battles and get fast ques or join the winning GC and get maybe 1 que pop a night if lucky. The GC rectrictiosn are KILLING frontlines! I enjoy it so much but these restrictions just doesn’t make it balanced. It was a good concept but it is time to admit it was a mistake and time to lift the restrictions! This is what the players want!
To be honest, yes please. I only did my first frontlines match ever today and I actually really enjoyed it. The wait wasn’t too bad but I feel like I was just lucky. I would rather the restrictions not be there because even if i would get decent times normally, without the restrictions I would get even faster times generally.
Pretty sure this has been done before, and SE promptly ignored it; so, I’m not expecting anything to come of this. All the same, you can count my signature on the list. GC restrictions need to go. Either that, or SE needs to stop making PvP content and pretending they actually care about it or the players who play it.
To be fair SE has already said that lore isnt really the reason they wont abolish GC restrictions. They did say some nonsense about lore being the reason why frontlines came out with this GC restriction in place and why they would initially prefer to keep it in place but have since backed off that and said they were more concerned about win trading and the integrity of frontline matches should they remove them (one of the multitude of other threads regarding this links the quote). So people should stop bringing up lore now, something so frivolous and insignificant as lore isn’t reason enough for SE to cling to a system that the player base wants gone so badly.
Then comes the idea of premades – should they be allowed? Yes. PvP is very social and premades should be allowed. Arguably makes it harder for the other team, so whoever has the least amount of premades in their alliance gets more wolf marks on kills/win (testing results of a few samples would easily give the percentage needed to balance the 2) – I’m ballparking 20-30%.
I’m pretty sure they had more or less given up on the lore aspect of things when they effectively wrote it out with the “Before the Fall” patch (2.5). Regardless, win trading and match integrity is just as ridiculous of an excuse as lore is for keep this asinine system in place. SE is not fooling anyone here. The odds of people successfully win trading with 24-72 people in a single match are laughably low, especially in a first come first serve system where they could, potentially, be slotted against any number of randomly queued players/pre-mades. Pre-made teams are already allowed right now, and even having one pre-made stacks the deck and messes with both the match and queue times. Further, Front Lines isn’t even ranked, so win trading is only viable for mount farming anyway.
As far as I’m concerned, SE doesn’t have a valid reason for not removing GC restrictions. Even “match integrity” is a frivolous and insignificant excuse, and SE has yet to provide any concrete data for why match integrity would be compromised in the first place. They’re just blowing hot air to avoid doing actual work.
Premades can hog the queue in Frontlines, like let’s say Maelstrom on Primal data centers. Theory is that during times when it’s 24-person only matches (majority of the day that isn’t peak PVP time), the premade of 8 constantly gets into new matches because there are not 8 people queued up solo at that time. As a result, the 7 or less solo queue people are locked out until an eighth person queues up. Those 8 people then have to remain queued until the match slot opens up, so if even one person drops queue, the premade will still get in right away. Essentially this keeps happening and you never get 8 people queued during the small window when a new match is ready for participants. Once you hit peak hours with enough people queuing, this no longer is an issue.
So you know Balmung has an all GC pvp linkshell where we hang around and bitch. This is 100% of the case. The duty finder will not take ther random filled party over the premade party. They end up in a dead lobby while games pop nonstop all night with the 8 man premade. It is possible they never got 8 players its also possible they created a new lobby and the awesome system filled the new lobby and ignored the old lobby, like that would ever happen.
Signed, but reminding everyone that this won’t change anything. The dev team are already fully aware and have commented on it a few times. I’m actually very surprised that shatter has these restrictions, and nobody is surprised that it was bad. On this issue the dev team is going against feedback that they are already fully aware of (and evidently ignoring for whatever reason).